Onimusha: Dawn of Dreams SLUS-21180 (should work for both discs)
CRC = FE44479E
Improve menus, and other 2D displays handled on IPU. Not full fix, but really better than what we had before.
Code:
// Set IPU_DATA IVF to Intra
patch=1,EE,003BFDD8,word,3C040020
// Set IPU_CMD to IDEC, and set QSC to 2
// Why 2? Because it seems to work best.
patch=1,EE,003BFDEC,word,3C021002
// Old patch by shadow lady (still needed)
patch=1,EE,00104170,word,00000000
// Disable print - we need that loop!
// Without loop ipu break itself.
patch=1,EE,0010FDC8,word,34190180
patch=1,EE,0010FDCC,word,1720FFFF
patch=1,EE,0010FDD0,word,2739FFFF
patch=1,EE,0010FDD4,word,03E00008
patch=1,EE,0010FDD8,word,00000000
04-22-2021, 09:30 PM (This post was last modified: 04-29-2021, 03:48 PM by kozarovv.)
Quote:@Kozarov onimusha 4 patch indedd runs better, (i going to try port it for JAPAN version too if not bother you Kozarov?)
Sure, it will be nice if you can port it. No need to ask about something like that. Any patches posted here are public domain.
Just fyi, patches for "Disable print" are not required to make things work, you can have the same effect if you disable "EE console" logging in settings. I applied it because i saw few users asking why is so slow. So i just removed that message that is constantly repeated in game code to avoid additional questions.
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Silent Hill 2 (and SH2 DC) PAL
Minor fix for graveyard movie, possibly for others. Works with and without Fast CDVD, also with and without Instant VU1 hack.
This won't work with MTVU, since it need more aggressive loop to delay RotateThreadReadyQueue, and that make movie choppy.
crc=6B149273
04-30-2021, 05:56 PM (This post was last modified: 05-18-2021, 07:58 PM by felixthecat1970.)
double? it means i can write two adresses on time? looks like new thing to learn, meanwhile:
Code:
gametitle=Shin Onimusha - Dawn of Dreams (Japan) (En,Ja) (Disc 1/2) SLPM_662.75;1) Game CRC = 0xBD17248E
// Set IPU_DATA IVF to Intra
patch=0,EE,203BB138,extended,3C040020
// Set IPU_CMD to IDEC, and set QSC to 2
patch=0,EE,203BB14C,extended,3C021002
(04-30-2021, 05:56 PM)felixthecat1970 Wrote: double? it means i can write two adresses on time? looks like new thing to learn
Yes. Fun fact, pcsx2 support it since first pnach implementation.
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Patch for From Software First Preview, Evergrace demo.
Fix loading.
crc=9E9AC9DC
tested CRC hack Level=(None Debug)
another game i think crc hack level can be retired and reemplaced by this code, also i check this game will require "Instant VU1" (enabled by config default)
or some 2d art will show corrupted (tested safe mode, no codes)
05-04-2021, 02:21 PM (This post was last modified: 05-08-2021, 10:51 AM by kozarovv.)
X2 Wolverine's Revenge (NTSC-U) Fix HW mode, not tested beside menus, and first level. For full compatibility, require Preload Frame Data. crc=16FB9855
Code:
patch=1,EE,0017A5E4,word,3C07000F
Edit: Tested little bit more, and patch is broken, but maybe it will at least give some hint where to start if someone want to fix this.
ESPN International Track & Field (SLES-50036)
crc=E59E10BF
Prevent "Call stack overflow" when going ingame. Patch force wait before sending VIF1 DMA if ASR1 is not available.
In some rare situations ASR1 never is set to zero, so if that happen patch force it to 0 after some wait.
Minor issues with audience seems to be also vif issue, but that patch fix it only partially.
Street Fighter EX3 Fix for missing effects in Hardware mode. Game use result from sceVu0RotTransPers as divider, so that create flt_max, and is send to STQ. Which later result in situation that current GSDX can't handle without losing some speed, or missing effect. Patch add 10000000 to vf10.x result which should be harmless for functions that use only lower bits. And that game seems to use upper bits only for problematic div.s. I tested game, and everything seems to work fine, but someone more familiar with this title should do more testing.
05-12-2021, 04:36 PM (This post was last modified: 05-12-2021, 05:50 PM by tova.)
Saints Seinaru Mamono (NTSC-J), SCPS-15052, Game CRC = 0x7AC8A38D
This is just Primal. but Japanese release
I've noticed someone posted fixes for HW mode black screen issue, for NTSC and PAL version.
I was wondering if the same could be done for the Japanese release?
Was wondering if anyone had found a fix for Gadget Racers SLES_519.11;1 (PAL) as the game seems to just lock up entirely when trying to play on Splash Highway (S). Heres a Video of what happens https://youtu.be/wOutlK4jpNU
Was wondering if anyone had found a fix for Gadget Racers SLES_519.11;1 (PAL) as the game seems to just lock up entirely when trying to play on Splash Highway (S). Heres a Video of what happens https://youtu.be/wOutlK4jpNU