Four games to be played
#1
Hie everyone, i'm French and will try my best to write in English.

My computer will be fast, but i haven't it yet ( i7 + 16go ram + 1650gt + Qhd 32" ) because i need to wait end of this year, that's it. Will my computer will have "all" necessary HW requirements (YES).

All my games offer possibility of "progressive scan" and" 60hz", i'm lucky, but MGS hasn't nothing, so it's the ntsc version. i can't say 50hz is today gaming style worldwidely ! PAL is on his end in console world.
I'd like to have the better gaming experience using best options for each, there are four in total :

Haunting grounds - SLES-52877 - PAL - "progressive scan 480p" option at game launch.
Metal gear solid 3 - SLUS-21359 - NTSC.
Project zero - SLES-50821 - PAL - "60hz Tv Mode" option ingame menu.
Project zero 3 - SLES-53825 - PAL - "progressive scan 480p" option ingame menu.

Ever found WideScreen patches, it seems to work well, is there newer or better ways to have 16-9 "hacked" ?

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First game,
i can't understand how to find which of this two is the good one, not tested with one only in folder, but it refers to disc identity so i'd like to know how to retrieve it, two files contain 100% same text, 2CD5794C.pnach and 08C1ED4D.pnach :

gametitle=Haunting Ground (SLES-52877)
comment=Widescreen hack by nemesis2000 (pnach by nemesis2000 )
patch=1,EE,0010e31c,word,3c013f40
patch=1,EE,0010e320,word,44810000
patch=1,EE,0010e328,word,4600c602
//cutscenes fix
patch=1,EE,0028aecc,word,34a98c00
patch=1,EE,0028aeb4,word,34a67400
//black borders fix
patch=1,EE,0035e628,word,00000000
patch=1,EE,0035e62c,word,03e00008
patch=1,EE,0035e630,word,00000000

Seen one little unfixed thing, game start intro Fmv resized horizontaly but keeping black band, only few scenes (perhaps one or two) from start to beginning of the game use this kind of video, others are fullscreen 16-9, i finished the game (played with igp 620, i5 laptop).

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Game two,
can i remove unecessary lines, like force fps options, comments....... and keep only what i need :

gametitle=Metal Gear Solid 3 - Subsistence (SLUS_21359)
comment=Widescreen hack by No.47
patch=1,EE,202050AC,word,3F400000
//commentcheat=No Letterbox V2 (By SolidSnake11)
patch=1,EE,D025E6A7,extended,00100001
patch=1,EE,2025E6A4,extended,00000000
patch=1,EE,D0145990,extended,8C8B000C
patch=1,EE,D01459C8,extended,240F8000
patch=1,EE,D0131758,extended,8E0E0004
//comment=Force 60 FPS
//patch=1,EE,001D5AD8,extended,00000000
//patch=1,EE,001D6DB8,extended,00000001
//patch=1,EE,001D6DBC,extended,00000000
//comment=Force 30 FPS
//patch=1,EE,001D5AD8,extended,00000040
//patch=1,EE,001D6DB8,extended,00000002
//patch=1,EE,001D6DBC,extended,00000001

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Third,
i removed 16-10 and 15-10 options lines, file too long for forum. Are infos from file like "use this options inPcsx2" good, have optionnal fixes to be tested, where to find more info for each of them :

; ==========
; pgert@180129
; http://forums.pcsx2.net/Thread-PCSX2-Wid...#pid240786
; ==========
gametitle=Project Zero
comment= Project Zero * SLES-50821 * PAL-M5 * 22E91837
comment=- Widescreen & HD pnach by pgert.
comment=- Credits to ElHecht & nemesis2000.
; ==========
; Due to missing renderingfixes, black stripes can show up on ghosts, spirits and photos.
; If using GSdx in HW-mode, this can be fixed by having "Enable HW Hacks" set in the GSdx configuration dialog,
;  and having "Align Sprite" set and "Sprite" set to Half in "Advanced Settings and Hacks".
; ==========
; ==========
// 16:9 support.
; ==========
patch=1,EE,00185B40,word,3C0145C0 // 3C014500 - HD-rendering fix for 00185B4C.
patch=1,EE,00185B4C,word,3C013F40 // 3C013F80 - X-axis of Cutscenes (including IntroCutscenes).
patch=1,EE,0018A2CC,word,3C013F40 // 3C013F80 - X-axis of GamePlay.
; ==========
// Flashlight 16:9 Widescreen hack, ported by pgert from the NTSC-U pnach by nemesis2000,
//  and modified so that the values are altered with half of the regular amount
//  (0,875 instead of 0,75) - better.
patch=1,EE,00135B18,word,3C01428C // 3C0142A0
patch=1,EE,00135B80,word,3C0141A8 // 3C0141C0
patch=1,EE,00135BC4,word,3C014128 // 3C014140
patch=1,EE,00135BFC,word,3C01410C // 3C014120
patch=1,EE,0013715C,word,3C013F12 // 3C013F00
; ==========
// 16:9 Cinematics hack by nemesis2000.
patch=1,EE,00182730,word,24027100 // 24026C00 - X-axis placement of Cinematics.
patch=1,EE,00182740,word,24027100 // 24026C00 - X-axis placement of Cinematics.
// - 6C00h = 27648d : width of Cinematics = 640d : 27648 + 1600 - 640/2 = 28160 : 28160d = 7100h
patch=1,EE,00182748,word,24091E00 // 24092800 - width of Cinematics.
// - 2800h = 10240d : width of Cinematics = 640d : 10240 - 1600 - 640*1.5 = 7680 : 7680d = 1E00h
; ==========
; ==========
// Optional SpecialFixes.
; ==========
// patch=1,EE,0011C58C,word,3C013F40 // 3C013F00 - required for the display of the glimmering star of a hidden collectible.
// patch=1,EE,0011C5BC,word,3C013F40 // 3C013F80 - size (aspect ratio) of the glimmering star of a hidden collectible.
// patch=1,EE,0011DF3C,word,3C014510 // 3C014500 - detail-richness of the purple smoke dispatching a door-seal.
// patch=1,EE,0013BF98,word,3C014220 // 3C0141C8 - detail-richness of the blue spirit-torch.
; ==========
// patch=1,EE,0011D604,word,3C014510 // 3C014500 - HD-fixes for GameMenu, GamePlay & CameraView.
// patch=1,EE,001B5F84,word,3C013C82 // 3C013C80 - corrects the display of the Camera TargetTracker (due to 0011D604).
// patch=1,EE,002039B4,word,3C014410 // 3C0143A0 - X-axis placement of photos (affected by 0011D604).
// patch=1,EE,002039C0,word,3C014438 // 3C014360 - Y-axis placement of photos (affected by 0011D604).
// - An unfixed side-effect of 0011D604 is that the graining-effect in GameMenu & CameraView disappears.
; ==========
; ==========
// Notes (by pgert).
; ==========
// Original hacks:
// patch=1,EE,202565F0,extended,3F400000 // 3F800000 - X-axis - original hack, by ElHecht.
// patch=1,EE,202565F4,extended,3EBB7FE1 // 3ED05532 - Y-axis - original hack, by pgert.
// Alternative 16:10 support:
// patch=1,EE,0017B39C,word,3C013EE8 // 3C013F00 - GamePlay Zoom.
// patch=1,EE,0035C7BC,word,3EBB7FE1 // 3ED05532 - Y-axis of GamePlay.
// patch=1,EE,00185AAC,word,3C014348 // 3C014334 - Zoom-in of Cutscenes, except the IntroCutscenes.
// patch=1,EE,00185CA0,word,3C014348 // 3C014334 - Zoom-in of IntroCutscenes.
// patch=1,EE,0035c760,word,3EA6AA8F // 3ED05532 - Y-axis of Cutscenes (including IntroCutscenes).
// - 3ED05532h = 0,4069f : 0.8 * 0.4069 = 0,32552 : 0,32552f = 3EA6AA8Fh
; ==========

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The fourth,
same thing :

; ==========
; pgert@180218
; http://forums.pcsx2.net/Thread-PCSX2-Wid...#pid240786
; ==========
; This game has a sound-distortion when using the Spu2-X plug-in.
; Therefore (as a suggestion) use this special version of the plug-in:
;  "https://forums.pcsx2.net/attachment.php?aid=65729".
; ==========
gametitle=Project Zero 3 - The Tormented
comment= Project Zero 3 - The Tormented * SLES-53825 * PAL-M5 * 23B754F4
comment=- Widescreen & HD pnach by pgert.
comment=- Credits to ElHecht, Little giant and nemesis2000.
; ==========
; ==========
; HD-fixes for GSdx in HW-mode - makes no difference with Native Resolution or in SW-mode.
patch=1,EE,001573FC,word,00000000 // 0C055DD2 - disable Bloom for Cutscenes (originally by nemesis2000).
patch=1,EE,0036E268,word,43A30000 // 43A00000 - TC X-offset - without this patch set "TC Offset X" to 395 for HD-support (GSdx).
patch=1,EE,0036E26C,word,43660000 // 43600000 - TC Y-offset - without this patch set "TC Offset Y" to 790 for HD-support (GSdx).
patch=1,EE,0037098C,word,439F8000 // 43A00000 - fixes an imperfection with the MenuZoom in HD.
patch=1,EE,00370990,word,435F8000 // 43600000 - fixes an imperfection with the MenuZoom in HD.
; ==========
patch=1,EE,0032885C,word,3F400000 // 3F800000 - X-axis of GamePlay - 16:9.
// patch=1,EE,0032885C,word,3F400000 // - 16:10.
; ==========
// patch=1,EE,00370508,word,3F400000 // 3F800000 - CameraCircle-display modification (optional).
// patch=1,EE,00370524,word,3F400000 // 3F800000 - CameraCircle-display modification (optional).
// patch=1,EE,00370538,word,3F400000 // 3F800000 - CameraCircle-display modification (optional).
; ==========
patch=1,EE,003705A8,word,3F400000 // 3F800000 - Camera TextDisplay - 16:9.
patch=1,EE,003705B4,word,3F400000 // 3F800000 - Camera PointDisplay - 16:9.
// patch=1,EE,003705A8,word,3F555555 // - 16:10.
// patch=1,EE,003705B4,word,3F555555 // - 16:10.
; ==========
; ==========
; 16:9 Cinematics hacks by pgert (thanks to nemesis2000).
patch=1,EE,003713A0,word,43F00000 // 44200000 - width of Cinematics.
; 44200000h = 640f : 640 * 0,75 = 480 : 480f = 43F00000h
patch=1,EE,003713A8,word,42D40000 // 3F800000 - X-axis placement of Cinematics.
; ==========
; Problem on both 16:9 & 16:10 because of the Cinematics hacks:
; - The "Game Over" sign is displayed wrongly.
; ==========
; ==========
; Notes (by pgert).
; ==========
// patch=1,EE,203EB57C,extended,3F400000 // 3F800000 - X-axis of GamePlay - original hack by ElHecht.
// patch=1,EE,203EB580,extended,3F555555 // 3F600000 - Y-axis of GamePlay.
; ==========
// patch=1,EE,00328860,word,3F49999A // 3F600000 - Y-axis of GamePlay.
// patch=1,EE,00370B58,word,3EF40000 // 3F000000 - GamePlay Zoom.
; ==========
// CutsceneRendering-fixes for GSdx HW & SW mode - made obsolete by 001573FC.
// patch=1,EE,0036EC48,word,42F00000 // 42200000 - somewhat improves CutsceneRendering, but only for some clips.
// patch=1,EE,0036F2D4,word,44C00000 // 45000000 - CutsceneRendering.
// - This patch also gives a significant speed-up, but darkens GamePlay,
//    and removes the "blue fire" from when a door-seal is dispatched.
//  Set brightness to Max (in the GameMenu), or enable 003709CC, when using this patch.
// patch=1,EE,003709CC,word,44C00000 // 45000000
// - Corrects the darkening caused by 0036F2D4, but darkens photos and causes minor corruptions in scene-transitions.
; ==========

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Now i've watch this, i think it's possible to keep only necessary lines, am i wrong, all lines with ; ==== can be removed, lines with  //  are lines of not actived patches (until // is removed). Thanks

I want to be sure i use the good patches versions, for my games ti play the better in 16/9.

I'd like to have some config profil for each game, how-to. I didn't like SpectaBis.

A+

[Image: HG1.png]

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[Image: HG2.png]

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[Image: FF.png]

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[Image: FF3A.png]

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[Image: FF3B.png]

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[Image: FF3C.png]

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Tested each of the two pnatches one by one, same rendering in 16/9 (haunting grounds), two .pnach make the thing !!!!!!! WHY are the two, or twice ?


[Image: 08C.jpg]

BUT WITHOUT, no fix at all Rolleyes

image uploader[Image: NOP.jpg]
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#2
So if i let only this (it's first pnatch of precedent topic), i wmust work ? All iwant are 16-9 hacks :

patch=1,EE,0010e31c,word,3c013f40
patch=1,EE,0010e320,word,44810000
patch=1,EE,0010e328,word,4600c602
patch=1,EE,0028aecc,word,34a98c00
patch=1,EE,0028aeb4,word,34a67400
patch=1,EE,0035e628,word,00000000
patch=1,EE,0035e62c,word,03e00008
patch=1,EE,0035e630,word,00000000
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#3
Up, it's right ?! I can do that.?.
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#4
Project Zero 1:

Highly recommend activation of:
// patch=1,EE,0011D604,word,3C014510 // 3C014500 - HD-fixes for GameMenu, GamePlay & CameraView.
// patch=1,EE,001B5F84,word,3C013C82 // 3C013C80 - corrects the display of the Camera TargetTracker (due to 0011D604).
// patch=1,EE,002039B4,word,3C014410 // 3C0143A0 - X-axis placement of photos (affected by 0011D604).
// patch=1,EE,002039C0,word,3C014438 // 3C014360 - Y-axis placement of photos (affected by 0011D604).

Also take a look at the pcsx2 Wiki infopage: https://wiki.pcsx2.net/Fatal_Frame

Project Zero 3:
There's a pcsx2 Wiki infopage: https://wiki.pcsx2.net/Fatal_Frame_III:_The_Tormented
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#5
I'm back, thanks, that answers me what i can do with pnatch'ss files, this are great files, and i'm lucky, for all my games i found one even if i have uncommon games.

I have a computer now and strated to use PcSX 1.6 and it's better than all, thanks to your response.



For WideScreen patch to work, i know it's certainely not intended to, but i changed options from BIOS, three choices, 4:3 - stretch window - 16:9, is this bad to change that to 16:9 to have pnatch work efficiently ?!?
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