Posts: 121
Threads: 20
Joined: Apr 2009
Reputation:
5
Location: Malaysia
Using upgrade to latest svn 1.3.1 1008 version , love those widescreen patch collection
so played for awhile and found out F4 not working anymore with d3d11 hardware rendering?
and getting fine again when i switch to d3d9 or ogl hw, maybe there's little mistyping in code?
Posts: 20.368
Threads: 405
Joined: Aug 2005
Reputation:
555
Location: England
None of that code has changed and is universal with all renderers, so i don't know why that doesn't work.
Posts: 20.368
Threads: 405
Joined: Aug 2005
Reputation:
555
Location: England
Weird, I've never managed to get it to go wrong..
Posts: 8.030
Threads: 278
Joined: Feb 2009
Reputation:
346
Yes,I notest that too but I wasn't able to find a reproducible method.
It happens randomly when I'm switching renderers and pressing F4(to see which one runs faster).
I usually fix it(when F4 stop working)by pressing Tab and F4 in some order.
Posts: 21.718
Threads: 401
Joined: Sep 2013
Reputation:
476
Location: 私の夢の中
I can confirm this.
It seems to happen to me more if I hit TAB and THEN F4 while already at turbo.
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
Posts: 8.597
Threads: 105
Joined: May 2014
Reputation:
169
Location: 127.0.0.1
08-21-2015, 10:23 AM
(This post was last modified: 08-21-2015, 10:27 AM by ssakash.)
(08-21-2015, 10:19 AM)refraction Wrote: Why would you want to frame limit and turbo?
It's the other way around.
PS: either way, I tried all possible combinations and no luck in reproducing this issue.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction