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Using upgrade to latest svn 1.3.1 1008 version , love those widescreen patch collection
so played for awhile and found out F4 not working anymore with d3d11 hardware rendering?
and getting fine again when i switch to d3d9 or ogl hw, maybe there's little mistyping in code?
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None of that code has changed and is universal with all renderers, so i don't know why that doesn't work.
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Weird, I've never managed to get it to go wrong..
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Yes,I notest that too but I wasn't able to find a reproducible method.
It happens randomly when I'm switching renderers and pressing F4(to see which one runs faster).
I usually fix it(when F4 stop working)by pressing Tab and F4 in some order.
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I can confirm this.
It seems to happen to me more if I hit TAB and THEN F4 while already at turbo.
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PCSX2 General Troubleshooting FAQ
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08-21-2015, 10:23 AM
(This post was last modified: 08-21-2015, 10:27 AM by ssakash.)
(08-21-2015, 10:19 AM)refraction Wrote: Why would you want to frame limit and turbo?
It's the other way around.
PS: either way, I tried all possible combinations and no luck in reproducing this issue.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction