10-13-2023, 11:49 PM
(This post was last modified: 10-14-2023, 01:54 PM by Alufolie69.)
Hey guys,
i have a problem with Spartan Total Warrior. My game freezes everytime at the same point in a mission. Right on the point it freezes my console says "[EE] Skipping timeout loop at 0x00258C38 -> 0x00258C58".
It happens everytime i look to the exact same direction, the game freezes, and the sound plays on half speed and stutters
I never had problems with this game and everything is running fine.
What i already tried:
- new ISO from my disc
- new start of level
- loaded from memory not from state
- changing almost every graphic setting and tried after every change
- tried without texture replacements
- changing of all EE options
- disabled EE completely in the .ini
- tried with and without MTVU, VU1
- different speed settings
- disabling widescreen
- tried all rendering options
- tried all aspect ratios
- changed all filter settings
So, i almost tried all settings vom emulation to graphics
Never had this kind of error in any game, all my games run perfect on 60 fps
My PC specs:
Windows 10 64
Intel i7-9700k
32GB Ram
GeForce GTX 1660Ti
Full console log from startup to shutdown:
SOLVED:
Works well now, i think it was a problem with the combination of windowsize and widescreen fix
i have a problem with Spartan Total Warrior. My game freezes everytime at the same point in a mission. Right on the point it freezes my console says "[EE] Skipping timeout loop at 0x00258C38 -> 0x00258C58".
It happens everytime i look to the exact same direction, the game freezes, and the sound plays on half speed and stutters
I never had problems with this game and everything is running fine.
What i already tried:
- new ISO from my disc
- new start of level
- loaded from memory not from state
- changing almost every graphic setting and tried after every change
- tried without texture replacements
- changing of all EE options
- disabled EE completely in the .ini
- tried with and without MTVU, VU1
- different speed settings
- disabling widescreen
- tried all rendering options
- tried all aspect ratios
- changed all filter settings
So, i almost tried all settings vom emulation to graphics
Never had this kind of error in any game, all my games run perfect on 60 fps
My PC specs:
Windows 10 64
Intel i7-9700k
32GB Ram
GeForce GTX 1660Ti
Full console log from startup to shutdown:
Code:
[ 0.0754] Loaded translation file for language de-DE
[ 0.0766] PCSX2 Nightly - v1.7.5106 Compiled on Oct 13 2023
[ 0.0767] Savestate version: 0x9a430000
[ 0.0768]
[ 0.0768] Host Machine Init:
[ 0.0769] Operating System = Microsoft Windows 10+
[ 0.0769] Physical RAM = 32698 MB
[ 0.0771] CPU name = Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
[ 0.0771] Vendor/Model = GenuineIntel (stepping 0D)
[ 0.0771] Logical Cores = 8
[ 0.0771] x86PType = Standard OEM
[ 0.0771] x86Flags = bfebfbff 7ffafbff
[ 0.0771] x86EFlags = 2c100800
[ 0.0776]
[ 0.0777] x86 Features Detected:
[ 0.0778] AVX AVX2
[ 0.0778]
[ 0.0779] Allocating host memory for virtual systems...
[ 0.0780] Data Memory @ 0x00007FF730000000 -> 0x00007FF739B00000 [155mb]
[ 0.0800] Code Memory @ 0x00007FF739B00000 -> 0x00007FF74CC00000 [305mb]
[ 0.0803] EE Main Memory @ 0x00007FF730000000 -> 0x00007FF738B00000 [139mb]
[ 0.0804] IOP Main Memory @ 0x00007FF738B00000 -> 0x00007FF738E00000 [3mb]
[ 0.0805] VU0/1 On-Chip Memory @ 0x00007FF738E00000 -> 0x00007FF738F00000 [1mb]
[ 0.0806] VTLB Virtual Map @ 0x00007FF739700000 -> 0x00007FF739F00000 [8mb]
[ 0.0808] VTLB Address Map @ 0x00007FF730400000 -> 0x00007FF730800000 [4mb]
[ 0.0810] R5900 Recompiler Cache @ 0x00007FF739B00000 -> 0x00007FF73DB00000 [64mb]
[ 0.0812] R3000A Recompiler Cache @ 0x00007FF73DB00000 -> 0x00007FF73FB00000 [32mb]
[ 0.0813] Micro VU0 Recompiler Cache @ 0x00007FF740B00000 -> 0x00007FF744B00000 [64mb]
[ 0.0815] Micro VU0 Recompiler Cache @ 0x00007FF744B00000 -> 0x00007FF748B00000 [64mb]
[ 0.0817] VIF0 Unpack Recompiler Cache @ 0x00007FF73FB00000 -> 0x00007FF740300000 [8mb]
[ 0.0847] VIF1 Unpack Recompiler Cache @ 0x00007FF740300000 -> 0x00007FF740B00000 [8mb]
[ 0.0852] VIF Unpack Recompiler Cache @ 0x00007FF748B00000 -> 0x00007FF748C00000 [1mb]
[ 0.0853] GS Software Renderer @ 0x00007FF748C00000 -> 0x00007FF74CC00000 [64mb]
[ 0.0866] Fastmem area: 000001B998620000 - 000001BA9861FFFF
[ 0.0873] Generating SSE-optimized unpacking functions for VIF interpreters...
[ 0.0873] Unpack function generation complete. Generated function statistics:
[ 0.0877] Reserved buffer : 1048576 bytes @ 0x00007FF748B00000
[ 0.0877] x86 code generated : 7080 bytes
[ 0.0877]
[ 0.1561] SDLInputSource: Loaded 790 controller mappings from game_controller_db.txt.
[ 0.3790] Scanning C:\pcsx2-v1.7.4999-windows-x64-Qt\games (recursively)
[ 0.4077] Enumerated 0 devices
[ 7.8308] Loading BIOS...
[ 7.8313] BIOS Found: Europe v02.00(14/06/2004) Console 20040614-100914
[ 7.8399] Opening CDVD...
[ 7.8411] isoFile open ok: C:\pcsx2-v1.7.4999-windows-x64-Qt\games\Spartan - Total Warrior (2005) (Sega) (EUR).ps2.iso
[ 7.8421] Image type = DVD
[ 7.8423] blocks = 1073936
[ 7.8428] offset = 0
[ 7.8432] blocksize = 2048
[ 7.8435] blockoffset = 24
[ 7.8439] * CDVD Disk Open: DVD, Single layer or unknown:
[ 7.8443] * * Track 1: Data (Mode 1) (1073936 sectors)
[ 7.8452] ISOReader: PVD found at index 0
[ 7.8455] ISOReader: PVD found at index 0
[ 7.8457] (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_533.93;1
[ 7.8460] (SYSTEM.CNF) Software version = 1.01
[ 7.8464] (SYSTEM.CNF) Disc region type = PAL
[ 7.8465] cdvdLoadElf(): 'cdrom0:\SLES_533.93;1' -> 'SLES_533.93' in ISO.
[ 7.8522] Initializing Elf: 3656280 bytes
[ 7.8528] [GameDB] Has not been initialized yet, initializing...
[ 7.8820] [GameDB] 12787 games on record (loaded in 29.22ms)
[ 7.8829] Disc changed to Spartan - Total Warrior (2005) (Sega) (EUR).ps2.iso.
[ 7.8837] Name: Spartan - Total Warrior NEW
[ 7.8842] Serial: SLES-53393
[ 7.8846] Version: 1.01
[ 7.8847] CRC: 72E1E60E
[ 7.8849] Applying settings...
[ 7.9026] Reopening memory cards...
[ 7.9033] McdSlot 0 [File]: C:\pcsx2-v1.7.4999-windows-x64-Qt\memcards\Mcd001.ps2
[ 7.9045] McdSlot 1 [File]: C:\pcsx2-v1.7.4999-windows-x64-Qt\memcards\Mcd002.ps2
[ 7.9065] Opening GS...
[ 7.9083] D3D: Found adapter 'NVIDIA GeForce GTX 1660 Ti'
[ 8.0519] acquireRenderWindow() recreate=true fullscreen=false render_to_main=true surfaceless=false
[ 8.0547] updateRelativeMode(): relative=yes, clip=no
[ 8.0548] updateCursor(): Cursor is now hidden
[ 8.0555] Creating a 1920x996 windowed swap chain
[ 8.0583] Swap chain buffer size: 1920x996
[ 8.0596] Read 100 entries from 'C:\pcsx2-v1.7.4999-windows-x64-Qt\cache\d3d12_shaders_sm50.idx'
[ 8.0599] Read 118 entries from 'C:\pcsx2-v1.7.4999-windows-x64-Qt\cache\d3d12_pipelines_sm50.idx'
[ 8.1094] D3D12 Graphics Driver Info:
[ 8.1098] D3D_FEATURE_LEVEL_11_0
[ 8.1098] VID: 0x10DE PID: 0x2182
[ 8.1098] NVIDIA GeForce GTX 1660 Ti
[ 8.1098] Driver Version: 31.0.15.3742
[ 8.1144] Opening SPU2...
[ 8.1153] Initializing SndBuffer at sample rate of 48000...
[ 8.1174] (Cubeb) Using normal 2 speaker stereo output.
[ 8.1201] (Cubeb) Minimum latency: 10.00 ms (480 audio frames)
[ 8.1502] Initializing Pad...
[ 8.1504] Initializing SIO2...
[ 8.1507] Initializing SIO0...
[ 8.1509] Opening DEV9...
[ 8.1511] DEV9: DEV9init
[ 8.1515] DEV9: DEV9init2
[ 8.1517] DEV9: DEV9init3
[ 8.1551] DEV9: DEV9init ok
[ 8.1552] DEV9: DEV9open
[ 8.1554] DEV9: open r+: DEV9hdd.raw
[ 8.1556] Opening USB...
[ 8.1558] Opening FW...
[ 8.1563] EE/iR5900 Recompiler Reset
[ 8.1774] iR3000A Recompiler reset.
[ 8.1821] mVU Reset
[ 8.1825] mVU Reset
[ 8.1897] Resetting host memory for virtual systems...
[ 8.2814] Close virtual disk tray
[ 8.2817] Media already loaded (fast boot)
[ 8.2820] Frame rate: 60, target speed: 1, target frame rate: 60, ticks per frame: 166666
[ 8.2915] VM subsystems initialized in 464.96 ms
[ 8.2924] Processor count: 8 cores, 8 processors
[ 8.2926] Cluster count: 1
[ 8.2929] Ordered processor list: 0, 1, 2, 3, 4, 5, 6, 7
[ 8.2933] Backpatching load at 00007FF739B00D8B[5] (pc 9FC4104C vaddr B0000000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 8.2935] Backpatching load at 00007FF739B00E9F[5] (pc 9FC41084 vaddr B0000000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 8.2939] Backpatching load at 00007FF739B00FD4[5] (pc 9FC4107C vaddr B0000000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 8.2944] Backpatching load at 00007FF739B010FF[5] (pc 9FC41044 vaddr B0000000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 8.2948] Backpatching store at 00007FF739B013F6[5] (pc 9FC43378 vaddr B000F100): Bitmask 000001C0 00000000 Addr 1 Data 6 Size 32 Flags 00 00
[ 8.2951] Backpatching load at 00007FF739B01B86[5] (pc 9FC433F4 vaddr B000F130): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 8.3042] Backpatching load at 00007FF739B047A7[5] (pc 9FC42A4C vaddr B000F430): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 8.3044] Backpatching load at 00007FF739B04945[5] (pc 9FC42AC4 vaddr B000F430): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 8.3047] Backpatching load at 00007FF739B05076[5] (pc 9FC4296C vaddr B000F430): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 8.3052] Backpatching load at 00007FF739B05221[5] (pc 9FC42A0C vaddr B000F430): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 8.3059] Backpatching store at 00007FF739B078F8[5] (pc 9FC428B4 vaddr B000F400): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 00 00
[ 8.3065] Backpatching load at 00007FF739B0811A[5] (pc 9FC41924 vaddr B000F410): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 8.3087] FW: read mem 0x1f80847c: 0x10000001
[ 8.3088] FW: write mem 0x1f808414: 0x417f0000
[ 8.3093] FW: read mem 0x1f808400: 0xffc00001
[ 8.3103] FW: write mem 0x1f80844c: 0xffffffff
[ 8.3105] FW: write mem 0x1f808420: 0xffffffff
[ 8.3108] FW: write mem 0x1f808428: 0xffffffff
[ 8.3110] FW: write mem 0x1f808430: 0xffffffff
[ 8.3168] Backpatching load at 00007FF739B0C7CF[5] (pc 800136C4 vaddr B000F130): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 8.4008] Backpatching store at 00007FF739B0E41D[5] (pc 800008E4 vaddr B000F010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 00 00
[ 8.4012] Backpatching load at 00007FF739B0FBA2[5] (pc 80007CDC vaddr BA000006): Bitmask 00000008 00000000 Addr 1 Data 3 Size 16 Flags 00 01
[ 8.4016] Backpatching load at 00007FF739B0FCCB[5] (pc 80007D2C vaddr BA000006): Bitmask 00000008 00000000 Addr 1 Data 3 Size 16 Flags 00 01
[ 8.4022] Backpatching store at 00007FF739B100A0[5] (pc 8000D794 vaddr 10006000): Bitmask 000001C8 00000001 Addr 1 Data 0 Size 128 Flags 00 00
[ 8.4025] Backpatching load at 00007FF739B1019D[5] (pc 8000D7AC vaddr 10003020): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 8.4029] Backpatching store at 00007FF739B10AB5[5] (pc 8000C2E8 vaddr 12000010): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 64 Flags 00 00
[ 8.4033] Backpatching store at 00007FF739B10B67[5] (pc 8000C36C vaddr 12000010): Bitmask 00007048 00000000 Addr 1 Data 3 Size 64 Flags 00 00
[ 8.4037] Backpatching store at 00007FF739B11703[5] (pc 8000DE18 vaddr B0008080): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00
[ 8.4038] Backpatching store at 00007FF739B1170A[5] (pc 8000DE1C vaddr B0008000): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00
[ 8.4041] Backpatching store at 00007FF739B11714[5] (pc 8000DE20 vaddr B0008030): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00
[ 8.4065] Backpatching store at 00007FF739B1171E[5] (pc 8000DE24 vaddr B0008010): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00
[ 8.4069] Backpatching store at 00007FF739B11728[5] (pc 8000DE28 vaddr B0008050): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00
[ 8.4075] Backpatching store at 00007FF739B11732[5] (pc 8000DE2C vaddr B0008040): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00
[ 8.4079] Backpatching store at 00007FF739B11B15[5] (pc 8000DEAC vaddr 1000E000): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 00 00
[ 8.4084] Backpatching store at 00007FF739B12317[5] (pc 8000DFBC vaddr 1100C000): Bitmask 00000008 00000003 Addr 1 Data 0 Size 128 Flags 00 00
[ 8.4087] Backpatching store at 00007FF739B124C1[5] (pc 8000DFF4 vaddr 11008008): Bitmask 00000008 00000000 Addr 1 Data 3 Size 64 Flags 00 00
[ 8.4093] Backpatching store at 00007FF739B12C85[5] (pc 8000E338 vaddr 11000000): Bitmask 00000008 00000003 Addr 1 Data 0 Size 128 Flags 00 00
[ 8.4096] Backpatching load at 00007FF739B136F3[5] (pc 8000E134 vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 8.4099] Backpatching store at 00007FF739B137B9[5] (pc 8000E15C vaddr 10002000): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 00 00
[ 8.4104] Backpatching load at 00007FF739B1381A[5] (pc 8000E164 vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 8.4108] Backpatching load at 00007FF739B13A36[5] (pc 8000E1E4 vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 8.4112] Backpatching store at 00007FF739B13AFF[5] (pc 8000E20C vaddr 10002000): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 00 00
[ 8.4116] Backpatching load at 00007FF739B13B67[5] (pc 8000E214 vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 8.4119] Backpatching load at 00007FF739B13CB7[5] (pc 8000E264 vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 8.4123] Backpatching store at 00007FF739B13D82[5] (pc 8000E28C vaddr 10002000): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 00 00
[ 8.4126] Backpatching load at 00007FF739B13DEA[5] (pc 8000E294 vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 8.4130] Backpatching store at 00007FF739B13EB3[5] (pc 8000E2BC vaddr 10002010): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 00 00
[ 8.4140] Backpatching load at 00007FF739B13F1B[5] (pc 8000E2C4 vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 8.4164] Backpatching store at 00007FF739B13FE1[5] (pc 8000E2EC vaddr 10002000): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 00 00
[ 8.4168] Backpatching load at 00007FF739B14042[5] (pc 8000E2F4 vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 8.4488] Backpatching store at 00007FF739B1A9D0[5] (pc 80000964 vaddr B000E010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 00 00
[ 8.4500] ISOReader: PVD found at index 0
[ 8.4502] (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_533.93;1
[ 8.4504] (SYSTEM.CNF) Software version = 1.01
[ 8.4506] (SYSTEM.CNF) Disc region type = PAL
[ 8.4509] ISOReader: PVD found at index 0
[ 8.4509] cdvdLoadElf(): 'cdrom0:\SLES_533.93;1' -> 'SLES_533.93' in ISO.
[ 8.4570] Initializing Elf: 3656280 bytes
[ 8.4571] found 0 symbols
[ 8.4577] ELF Loading: cdrom0:\SLES_533.93;1, Game CRC = 72E1E60E, EntryPoint = 0x00200008
[ 8.4581] Backpatching load at 00007FF739B1CD94[5] (pc 00082184 vaddr 1000F230): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 8.4633] Backpatching store at 00007FF739B1CF09[5] (pc 000821A8 vaddr 1000F230): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 00 00
[ 8.4636] Backpatching load at 00007FF739B1D5EE[5] (pc 00083C20 vaddr 1000C000): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 01 01
[ 8.4653] Backpatching load at 00007FF739B23741[5] (pc 00082590 vaddr 1F402005): Bitmask 00000048 00000000 Addr 1 Data 6 Size 8 Flags 00 01
[ 9.4426] Uploaded texture resource 'fullscreenui/placeholder.png' (487x354)
[ 9.4441] Uploaded texture resource 'icons/AppIconLarge.png' (512x512)
[ 9.4488] Uploaded texture resource 'fullscreenui/media-cdrom.png' (768x768)
[ 9.4534] Uploaded texture resource 'fullscreenui/applications-system.png' (768x768)
[ 9.4540] Uploaded texture resource 'icons/star-0.png' (96x24)
[ 9.4547] Uploaded texture resource 'icons/star-1.png' (96x24)
[ 9.4551] Uploaded texture resource 'icons/star-2.png' (96x24)
[ 9.4558] Uploaded texture resource 'icons/star-3.png' (96x24)
[ 9.4562] Uploaded texture resource 'icons/star-4.png' (96x24)
[ 9.4565] Uploaded texture resource 'icons/star-5.png' (96x24)
[ 9.4607] (VMManager) Pausing...
[ 9.4641] updateRelativeMode(): relative=no, clip=no
[ 9.4647] updateCursor(): Cursor is now shown
[ 12.1970] ... found 'PCSX2 Internal Structures.dat'
[ 12.1978] ... found 'eeMemory.bin'
[ 12.1985] ... found 'iopMemory.bin'
[ 12.1989] ... found 'eeHwRegs.bin'
[ 12.1990] ... found 'iopHwRegs.bin'
[ 12.1992] ... found 'Scratchpad.bin'
[ 12.1995] ... found 'vu0Memory.bin'
[ 12.1998] ... found 'vu1Memory.bin'
[ 12.2001] ... found 'vu0MicroMem.bin'
[ 12.2004] ... found 'vu1MicroMem.bin'
[ 12.2007] ... found 'SPU2.bin'
[ 12.2009] ... found 'USB.bin'
[ 12.2012] ... found 'PAD.bin'
[ 12.2014] ... found 'GS.bin'
[ 12.2017] ... not found 'Achievements.bin'!
[ 12.2334] EE/iR5900 Recompiler Reset
[ 12.2584] iR3000A Recompiler reset.
[ 12.2606] mVU Reset
[ 12.2611] mVU Reset
[ 12.2733] MTVU speedhack is enabled, saved states may not be stable
[ 12.2740] ELF changed, active CRC 72E1E60E (cdrom0:\SLES_533.93;1)
[ 12.2753] Found 1 game patches in SLES-53393_72E1E60E.pnach.
[ 12.2758] Enabled patch: Widescreen 16:9
[ 12.2759] 1,EE,extended,2057c814,3f100000
[ 12.2761] OSD [LoadPatches]: 1 Spiel-Patches sind aktiv.
[ 12.2764] Applying core settings...
[ 12.2768] (GameDB) Enabled Gamefix: EETiming
[ 12.2770] [GameDB] Enabled GS Hardware Fix: autoFlush to [mode=1]
[ 12.2772] [GameDB] Enabled GS Hardware Fix: halfPixelOffset to [mode=1]
[ 12.2775] Updating CPU configuration...
[ 12.2777] EE/iR5900 Recompiler Reset
[ 12.3026] iR3000A Recompiler reset.
[ 12.3046] mVU Reset
[ 12.3054] mVU Reset
[ 12.3150] Updating GS configuration...
[ 12.3634] gifUnit: MTVU Mode has switched between save/load state
[ 12.3642] EE/iR5900 Recompiler Reset
[ 12.3892] iR3000A Recompiler reset.
[ 12.3912] mVU Reset
[ 12.3919] mVU Reset
[ 12.4479] Loading SPU2
[ 12.4633] Loading GS
[ 12.4976] (UpdateVSyncRate) Mode Changed to NTSC.
[ 12.4988] Frame rate: 59.94, target speed: 1, target frame rate: 59.94, ticks per frame: 166833
[ 12.4990] (VMManager) Resuming...
[ 12.4998] Backpatching load at 00007FF739B002E5[5] (pc 0021BDF4 vaddr 1000F000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 12.5000] Backpatching load at 00007FF739B0099A[5] (pc 0024FA24 vaddr 1000A000): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 01 01
[ 12.5003] Backpatching store at 00007FF739B00A75[5] (pc 0024FCC8 vaddr 1000A020): Bitmask 000000C8 00000000 Addr 1 Data 6 Size 32 Flags 00 00
[ 12.5005] Backpatching store at 00007FF739B00A7F[5] (pc 0024FCCC vaddr 1000A010): Bitmask 000000C8 00000000 Addr 1 Data 3 Size 32 Flags 00 00
[ 12.5009] Backpatching store at 00007FF739B00A8D[5] (pc 0024FCDC vaddr 1000A000): Bitmask 000001C0 00000000 Addr 1 Data 8 Size 32 Flags 00 00
[ 12.5011] updateRelativeMode(): relative=yes, clip=no
[ 12.5015] Backpatching load at 00007FF739B00BBF[5] (pc 0024FCF4 vaddr 1000A000): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 01 01
[ 12.5021] Backpatching load at 00007FF739B00C8D[5] (pc 0024FD14 vaddr 1000A000): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 01 01
[ 12.5023] Backpatching store at 00007FF739B00D87[5] (pc 0024FD7C vaddr 1000A020): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00
[ 12.5027] Backpatching store at 00007FF739B00D91[5] (pc 0024FD80 vaddr 1000A010): Bitmask 000000C8 00000000 Addr 1 Data 3 Size 32 Flags 00 00
[ 12.5028] Backpatching store at 00007FF739B00D9F[5] (pc 0024FD90 vaddr 1000A000): Bitmask 000001C0 00000000 Addr 1 Data 8 Size 32 Flags 00 00
[ 12.5030] updateCursor(): Cursor is now hidden
[ 12.5046] Backpatching load at 00007FF739B05F6F[5] (pc 00259018 vaddr 10009000): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 01 01
[ 12.5047] Backpatching store at 00007FF739B0603D[5] (pc 0025905C vaddr 10009020): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00
[ 12.5049] Backpatching store at 00007FF739B0604B[5] (pc 00259064 vaddr 10009010): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00
[ 12.5051] Backpatching store at 00007FF739B06055[5] (pc 00259068 vaddr 10009030): Bitmask 000000C8 00000000 Addr 1 Data 3 Size 32 Flags 00 00
[ 12.5053] Backpatching store at 00007FF739B0609C[5] (pc 002590B8 vaddr 10009000): Bitmask 00003FC0 00000000 Addr 1 Data 13 Size 32 Flags 00 00
[ 12.5058] microVU1: Cached Prog = [000] [PC=0000] [List=01] (Cache=0.000%) [0.0mb]
[ 12.5062] microVU1: Cached Prog = [001] [PC=00a0] [List=01] (Cache=0.001%) [0.0mb]
[ 12.5066] microVU1: Branch Optimization
[ 12.5070] microVU1: D-bit set! PC = 1ef0
[ 12.5089] microVU1: D-bit set! PC = 1ef0
[ 12.5103] microVU1: Cached Prog = [002] [PC=1088] [List=01] (Cache=0.413%) [0.2mb]
[ 12.5105] microVU1: Cached Prog = [003] [PC=12e0] [List=01] (Cache=0.413%) [0.2mb]
[ 12.5110] microVU1: Cached Prog = [004] [PC=1098] [List=01] (Cache=0.413%) [0.2mb]
[ 12.5113] microVU1: Cached Prog = [005] [PC=10e8] [List=01] (Cache=0.413%) [0.2mb]
[ 12.5114] Backpatching load at 00007FF739B235AD[5] (pc 002080BC vaddr 1000D400): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 12.5119] microVU1: Cached Prog = [006] [PC=1980] [List=01] (Cache=0.413%) [0.2mb]
[ 12.5121] Backpatching load at 00007FF739B2372F[5] (pc 00208124 vaddr 1000D400): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 12.5126] Backpatching load at 00007FF739B238B1[5] (pc 0020818C vaddr 1000D400): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 12.5150] microVU1: Cached Prog = [007] [PC=0370] [List=01] (Cache=0.490%) [0.2mb]
[ 12.5151] microVU0: Cached Prog = [000] [PC=0db8] [List=01] (Cache=0.000%) [0.0mb]
[ 12.5155] microVU1: D-bit set! PC = 1ef0
[ 12.5158] microVU0: Cached Prog = [001] [PC=0df0] [List=01] (Cache=0.000%) [0.0mb]
[ 12.5162] microVU0: Cached Prog = [002] [PC=0d90] [List=01] (Cache=0.004%) [0.0mb]
[ 12.5164] microVU0: D-bit set! PC = d18
[ 12.5168] microVU0: Cached Prog = [003] [PC=0d38] [List=01] (Cache=0.004%) [0.0mb]
[ 12.5171] microVU0: Cached Prog = [004] [PC=0e48] [List=01] (Cache=0.009%) [0.0mb]
[ 12.5175] microVU0: Cached Prog = [005] [PC=0d00] [List=01] (Cache=0.012%) [0.0mb]
[ 12.5177] microVU0: D-bit set! PC = d18
[ 12.5181] Backpatching load at 00007FF739B248EC[5] (pc 00208944 vaddr 1000D000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 12.5184] Backpatching load at 00007FF739B24A89[5] (pc 002089B4 vaddr 1000D000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 12.5191] microVU0: Cached Prog = [006] [PC=0518] [List=01] (Cache=0.015%) [0.0mb]
[ 12.5199] microVU1: Cached Prog = [008] [PC=10c0] [List=01] (Cache=0.846%) [0.5mb]
[ 12.5202] microVU1: Cached Prog = [009] [PC=1110] [List=01] (Cache=0.846%) [0.5mb]
[ 12.5207] Backpatching load at 00007FF739B28A41[5] (pc 00261078 vaddr 1000D000): Bitmask 000003C8 00000000 Addr 1 Data 6 Size 32 Flags 01 01
[ 12.5210] Backpatching load at 00007FF739B28B23[5] (pc 002610B4 vaddr 1000A000): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 01 01
[ 12.5213] Backpatching load at 00007FF739B2934B[5] (pc 00260DCC vaddr 1000D000): Bitmask 000003C8 00000003 Addr 1 Data 9 Size 32 Flags 01 01
[ 12.5216] Backpatching load at 00007FF739B29847[5] (pc 00260C2C vaddr 1000A030): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 12.5217] Backpatching load at 00007FF739B298EC[5] (pc 00260C54 vaddr 1000D010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 12.5230] Backpatching load at 00007FF739B333C6[5] (pc 0025B274 vaddr 1000D400): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 12.5232] Backpatching load at 00007FF739B33A8A[5] (pc 0025B4AC vaddr 1000D400): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 12.5237] microVU0: Cached Prog = [007] [PC=01a8] [List=01] (Cache=0.032%) [0.0mb]
[ 12.5240] microVU0: Cached Prog = [008] [PC=01d0] [List=01] (Cache=0.033%) [0.0mb]
[ 12.5243] Backpatching load at 00007FF739B34196[5] (pc 0025B544 vaddr 1000D400): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 12.5247] microVU0: Cached Prog = [009] [PC=0358] [List=01] (Cache=0.034%) [0.0mb]
[ 12.5250] microVU0: Cached Prog = [010] [PC=03e0] [List=01] (Cache=0.037%) [0.0mb]
[ 12.5252] microVU0: Cached Prog = [011] [PC=01f8] [List=01] (Cache=0.040%) [0.0mb]
[ 12.5255] microVU0: Cached Prog = [012] [PC=02a8] [List=01] (Cache=0.043%) [0.0mb]
[ 12.5259] microVU0: Cached Prog = [013] [PC=0468] [List=01] (Cache=0.045%) [0.0mb]
[ 12.5261] microVU0: Cached Prog = [014] [PC=04a8] [List=01] (Cache=0.047%) [0.0mb]
[ 12.5265] Backpatching load at 00007FF739B3642F[5] (pc 00206524 vaddr 1000D400): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 12.5268] Backpatching load at 00007FF739B36C21[5] (pc 0020673C vaddr 1000D400): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 12.5272] microVU0: Cached Prog = [015] [PC=0928] [List=01] (Cache=0.049%) [0.0mb]
[ 12.5275] Backpatching load at 00007FF739B37343[5] (pc 0020687C vaddr 1000D400): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 12.5279] microVU0: Cached Prog = [016] [PC=0a40] [List=01] (Cache=0.052%) [0.0mb]
[ 12.5281] microVU0: Cached Prog = [017] [PC=0a68] [List=01] (Cache=0.054%) [0.0mb]
[ 12.5283] microVU0: Cached Prog = [018] [PC=0aa8] [List=01] (Cache=0.056%) [0.0mb]
[ 12.5299] microVU0: Cached Prog = [019] [PC=0c48] [List=01] (Cache=0.058%) [0.0mb]
[ 12.5302] microVU0: Cached Prog = [020] [PC=0ae8] [List=01] (Cache=0.060%) [0.0mb]
[ 12.5306] microVU0: Cached Prog = [021] [PC=0b98] [List=01] (Cache=0.062%) [0.0mb]
[ 12.5325] Backpatching load at 00007FF739B3B3DB[5] (pc 0025C09C vaddr 1000D400): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 12.5328] Backpatching load at 00007FF739B3B56A[5] (pc 0025C104 vaddr 1000D400): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 12.5332] microVU0: Cached Prog = [022] [PC=0e70] [List=01] (Cache=0.065%) [0.0mb]
[ 12.5335] microVU0: Cached Prog = [023] [PC=0f00] [List=01] (Cache=0.067%) [0.0mb]
[ 12.5379] Backpatching load at 00007FF739B55FA8[5] (pc 00260ECC vaddr 1000D000): Bitmask 000007C8 00000003 Addr 1 Data 10 Size 32 Flags 01 01
[ 12.5384] Backpatching load at 00007FF739B56179[5] (pc 00260F44 vaddr 1000D000): Bitmask 00000688 00000000 Addr 1 Data 10 Size 32 Flags 01 01
[ 12.5389] Backpatching load at 00007FF739B56251[5] (pc 00260F64 vaddr 1000D000): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 01 01
[ 12.5394] Backpatching load at 00007FF739B56312[5] (pc 00260F84 vaddr 1000A000): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 01 01
[ 12.5405] Backpatching load at 00007FF739B593E4[5] (pc 00208C34 vaddr 1000D400): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 12.5410] microVU0: Cached Prog = [024] [PC=04e8] [List=01] (Cache=0.070%) [0.0mb]
[ 12.5411] Backpatching load at 00007FF739B5A1D8[5] (pc 00208D94 vaddr 1000D400): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 12.5414] Backpatching load at 00007FF739B5AC82[5] (pc 00208ED4 vaddr 1000D400): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[ 12.5418] microVU0: Cached Prog = [025] [PC=0000] [List=01] (Cache=0.071%) [0.0mb]
[ 12.5421] microVU0: Cached Prog = [026] [PC=0068] [List=01] (Cache=0.073%) [0.0mb]
[ 12.5433] Backpatching load at 00007FF739B5FCDF[5] (pc 0026F9DC vaddr 10009000): Bitmask 000000C8 00000003 Addr 1 Data 7 Size 32 Flags 01 01
[ 12.5434] Backpatching load at 00007FF739B5FE46[5] (pc 00258C84 vaddr 10009000): Bitmask 000001C8 00000000 Addr 1 Data 8 Size 32 Flags 01 01
[ 12.5437] Backpatching store at 00007FF739B5FF2D[5] (pc 00258CD0 vaddr 10009020): Bitmask 000001C8 00000000 Addr 1 Data 8 Size 32 Flags 00 00
[ 12.5454] Backpatching store at 00007FF739B5FF3B[5] (pc 00258CD8 vaddr 10009010): Bitmask 000001C8 00000000 Addr 1 Data 8 Size 32 Flags 00 00
[ 12.5457] Backpatching store at 00007FF739B5FF49[5] (pc 00258CE0 vaddr 10009030): Bitmask 000001C8 00000000 Addr 1 Data 3 Size 32 Flags 00 00
[ 12.5460] Backpatching store at 00007FF739B5FF9B[5] (pc 00258D34 vaddr 10009000): Bitmask 00007F80 00000000 Addr 1 Data 14 Size 32 Flags 00 00
[ 12.5486] microVU1: Cached Prog = [010] [PC=1d40] [List=01] (Cache=0.849%) [0.5mb]
[ 12.5489] microVU1: Cached Prog = [011] [PC=2910] [List=01] (Cache=0.849%) [0.5mb]
[ 12.5494] microVU1: Cached Prog = [012] [PC=31a0] [List=01] (Cache=0.934%) [0.5mb]
[ 12.5497] microVU1: Cached Prog = [013] [PC=2670] [List=01] (Cache=0.936%) [0.5mb]
[ 12.5668] Backpatching load at 00007FF739BEB102[5] (pc 0024FA6C vaddr 1000A000): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 01 01
[ 12.5673] Backpatching store at 00007FF739BEB1DD[5] (pc 0024FD48 vaddr 1000A020): Bitmask 000000C8 00000000 Addr 1 Data 6 Size 32 Flags 00 00
[ 12.5679] Backpatching store at 00007FF739BEB1E7[5] (pc 0024FD4C vaddr 1000A010): Bitmask 000000C8 00000000 Addr 1 Data 3 Size 32 Flags 00 00
[ 12.5685] Backpatching store at 00007FF739BEB1F5[5] (pc 0024FD5C vaddr 1000A000): Bitmask 000001C0 00000000 Addr 1 Data 8 Size 32 Flags 00 00
[ 12.6375] Backpatching store at 00007FF739C07983[5] (pc 002262AC vaddr B0001010): Bitmask 00000040 00000000 Addr 1 Data 6 Size 32 Flags 00 00
[ 13.0216] Backpatching load at 00007FF739C1E088[5] (pc 002F4A90 vaddr 1000A000): Bitmask 000093C8 00000000 Addr 1 Data 9 Size 32 Flags 01 01
[ 13.0222] Backpatching load at 00007FF739C1E17D[5] (pc 002F4AD0 vaddr 1000D400): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 01 01
[ 13.0231] Backpatching load at 00007FF739C1E2AE[5] (pc 002F4B4C vaddr 1000D400): Bitmask 00000C48 00000000 Addr 1 Data 11 Size 32 Flags 01 01
[ 13.0236] Backpatching load at 00007FF739C1E3A0[5] (pc 002F4B6C vaddr 1000D400): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 01 01
[ 13.0242] Backpatching load at 00007FF739C1E4CB[5] (pc 002F4BC4 vaddr 1000D400): Bitmask 00000C48 00000000 Addr 1 Data 11 Size 32 Flags 01 01
[ 13.0246] Backpatching load at 00007FF739C1E5B2[5] (pc 002F4BE4 vaddr 1000D400): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 01 01
[ 13.0252] Backpatching load at 00007FF739C1EA93[5] (pc 002F4CA0 vaddr 1000D000): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 01 01
[ 15.9285] [EE] Skipping timeout loop at 0x00258C38 -> 0x00258C58
[ 22.7791] (VMManager) Pausing...
[ 22.7809] updateRelativeMode(): relative=no, clip=no
[ 22.7818] updateCursor(): Cursor is now shown
[ 24.5970] (VMManager) Resuming...
[ 24.5988] updateRelativeMode(): relative=yes, clip=no
[ 24.5990] updateCursor(): Cursor is now hidden
[ 25.4816] (VMManager) Pausing...
[ 25.4837] updateRelativeMode(): relative=no, clip=no
[ 25.4846] updateCursor(): Cursor is now shown
[ 36.3493] Add 28 seconds play time to SLES-53393 -> now 41323
[ 36.4408] DEV9: DEV9close
[ 36.5068] DEV9: DEV9shutdown
[ 36.5132] Scanning C:\pcsx2-v1.7.4999-windows-x64-Qt\games (recursively)
[ 57.6007] Handler 2
SOLVED:
Works well now, i think it was a problem with the combination of windowsize and widescreen fix