Freeze during Burnout 3 launch
#1
Hi everyone,


I am trying to make my Burnout 3 rom working. But for some reason, the game freeze at start. I can see the ps2 boot, I can see the loading of the game (When I have the loading bar). But at around 80%, it stops moving.
I don't see anything that seems to be relevant in the logs. There it is, before I launch the game:

Code:
PCSX2 1.4.0-0- compiled on Dec 31 2017
Savestate version: 0x9a0b0000

Host Machine Init:
    Operating System =  Linux 5.3.0-arch1-1-ARCH x86_64
    Physical RAM     =  15533 MB
    CPU name         =  AMD FX-9800P RADEON R7, 12 COMPUTE CORES 4C+8G
    Vendor/Model     =  AuthenticAMD (stepping 01)
    CPU speed        =  2.692 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  178bfbff 3ed8320b
    x86EFlags        =  2fd3fbff

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
    MMX2  .. SSE4a

Installing POSIX SIGSEGV handler...
Reserving memory for recompilers...

Loading plugins...
    Binding   GS: /usr/lib32/pcsx2/libzzogl-0.4.0.so
    Binding  PAD: /usr/lib32/pcsx2/libonepad-1.1.0.so
    Binding SPU2: /usr/lib32/pcsx2/libSPU2null.so
    Binding CDVD: /usr/lib32/pcsx2/libCDVDiso.so
    Binding  USB: /usr/lib32/pcsx2/libUSBnull-0.7.0.so
    Binding   FW: /usr/lib32/pcsx2/libFWnull-0.7.0.so
    Binding DEV9: /usr/lib32/pcsx2/libdev9null-0.5.0.so
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 275ms)

** (PCSX2:322678): WARNING **: 20:53:48.093: Invalid borders specified for theme pixmap:
        /usr/share/themes/Breeze/gtk-2.0/../assets/line-h.png,
borders don't fit within the image



Anyone has an idea on how I could start to understand what is going wrong?
I am quite confident that it is not a problem of the PS2 bios nor the iso.


Thanks!
Cheers.
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
Hi Jesalvein,

Thank you for your question. However, I am using Linux. Do you where this file would be located?

Thanks!
Reply
#4
maybe in your main pcsx2 folder or in $HOME/pcsx2 ?
not sure of it though
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#5
Alright, I forgot that my search was case sensitive. It is in ~/.config/PCSX2/logs/
Code:
Fontconfig warning: "/etc/fonts/conf.avail/05-reset-dirs-sample.conf", line 6: unknown element "reset-dirs"
PCSX2 1.4.0-0- compiled on Dec 31 2017
Savestate version: 0x9a0b0000

Host Machine Init:
    Operating System =  Linux 5.3.5-arch1-1-ARCH x86_64
    Physical RAM     =  15533 MB
    CPU name         =  AMD FX-9800P RADEON R7, 12 COMPUTE CORES 4C+8G
    Vendor/Model     =  AuthenticAMD (stepping 01)
    CPU speed        =  2.693 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  178bfbff 3ed8320b
    x86EFlags        =  2fd3fbff

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
    MMX2  .. SSE4a

Installing POSIX SIGSEGV handler...
Reserving memory for recompilers...

Loading plugins...
    Binding   GS: /usr/lib32/pcsx2/libzzogl-0.4.0.so
    Binding  PAD: /usr/lib32/pcsx2/libonepad-1.1.0.so
    Binding SPU2: /usr/lib32/pcsx2/libSPU2null.so
    Binding CDVD: /usr/lib32/pcsx2/libCDVDiso.so
    Binding  USB: /usr/lib32/pcsx2/libUSBnull-0.7.0.so
    Binding   FW: /usr/lib32/pcsx2/libFWnull-0.7.0.so
    Binding DEV9: /usr/lib32/pcsx2/libdev9null-0.5.0.so
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 312ms)

** (PCSX2:291382): WARNING **: 11:56:38.912: Invalid borders specified for theme pixmap:
        /usr/share/themes/Breeze/gtk-2.0/../assets/line-h.png,
borders don't fit within the image
HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
ZZOgl-PG:  Calling GSinit.
ZZOgl-PG:  GSinit finished.
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
ZZOgl-PG:  Calling GSopen2.
ZZOgl-PG:  Capturing ZZOgl window.
ZZOgl-PG:  glX-Version 1.4 with Direct Rendering
ZZOgl-PG:  Supported Opengl version: 4.5 (Compatibility Profile) Mesa 19.2.1 on GPU: AMD Radeon R7 Graphics (CARRIZO, DRM 3.33.0, 5.3.5-arch1-1-ARCH, LLVM 9.0.0). Vendor: X.Org

ZZOgl-PG:  Maximum texture size is 16384 for Tex_2d and 16384 for Tex_NV.
change vsync 0
ZZOgl-PG:  Disabling MRT depth writing.
ZZOgl-PG:  Creating effects.
ZZOgl-PG:  Creating extra effects.
ZZOgl-PG:  Initialization successful.
change vsync 0
ZZOgl-PG:  Disabling MRT depth writing.
    Opening PAD
    Opening SPU2
    Opening CDVD
isoFile open ok: /home/midge/Burnout 3.iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1865264 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0 [File]: /home/midge/.config/PCSX2/memcards/Mcd001.ps2
McdSlot 1 [File]: /home/midge/.config/PCSX2/memcards/Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Europe  v02.00(14/06/2004)  Console
    BIOS r module not found, skipping...
    BIOS r module not found, skipping...
    BIOS e module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M



IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 000586dc ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4a978
open fd = 2
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
open name rom0:XDEV9 flag 1 data 4a978
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 4a978
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4a978
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4a978
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TZLIST flag 1 data 4a978
open fd = 2
SPU:T/O [wait (reset)]
SPU:T/O [wait (reset)]
SPU:T/O [wait (reset)]
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0:PS1ID flag 1 data 4a978
open fd = 2
open name rom0:PS1VERE flag 1 data 4a978
open fd = 2
open name rom1:DVDID flag 1 data 4a978
open fd = -6
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_525.85;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
found 0 symbols
ELF (cdrom0:\SLES_525.85;1) Game CRC = 0xCE49B0DE, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_525.85;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 4a978
open fd = 2
# Restart.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 01000000 00019bf0 ..
Loaded, rom0:PS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44078
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
# Restart.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_525.85;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_525.85;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
Input ELF format filename = cdrom0:¥SLES_525.85;1
0 00100000 003e2b00 ...............................................................
Loaded, cdrom0:¥SLES_525.85;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
ZZOgl-PG:  Disabling MRT depth writing.
ZZOgl-PG:  Current game CRC is ce49b0de.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
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#6
tried latest git build ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#7
Hi,

That was a very good point. By using the last git build, it runs! So the problem was there.
However, running one track, it is very slow. Around 30% of the game speed. Do you have any idea how to improve that? I played around with amulation settings/the speedhacks. I can barely have an improvement.
The GS is libGSdX, using Opengl hardware.
I looked aroung a bit there: https://forums.pcsx2.net/Thread-Official...-9-7#SHack

Cheers.
Reply
#8
To give more information, my GS is at 80% during the game. The EE and VU are arounf 50%.
And my CPU was ranking around 3000 on the CPU rating for the game, so way above the 1200 limit, so I guess it is not the problem...
Reply
#9
Try lowering the resolution, you're running in a gpu bottleneck. The cpu doesn't meet the minimum requirements either btw (1200 STR while we recommend 1600 minimum) but you're not running in a cpu bottleneck here it seems.
CPU: I7-4770 3.9GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ CL9
GPU: GTX1070 8GB GDDR5
OS: Windows 10 Pro 64bit
Reply
#10
Well, I thought I read 3000 for my CPU, so I should be ok I guess?
Anyway, for my resolution, I put native, so the lowest one I think?
My laptop is only 1 year old, I hoped it would be enough....
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