status=5;
version=1.4.0;
console=PS2;
crc=2615F542;
img_t=empty;
img_f=empty;
wikiurl=Link;
version=1.4.0;
console=PS2;
crc=2615F542;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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Front Mission 5 - Scars of the War [SLPM 66205] (J)
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status=5;
version=1.4.0; console=PS2; crc=2615F542; img_t=empty; img_f=empty; wikiurl=Link; Code: empty
1)Game Title: Front Mission 5: Scars of the War
2)ELF name: SLPM_662.05 (non-Greatest Hits re-release) 3)Game CRC: 2615F542 4)Compatibility report PC Specs: CPU: Intel Core i5-3210M @ 2.5Ghz 6GB DDR3 GPU: Nvidia GeForce 630M 1024MB 64Bit DDR5 Build Description: PCSX2 1.1.0 R5760 - Windows 7 64 Bit If other please specify: N/A BIOS Used: Japan v01.00(17/01/2000) Console EE/VU Clamp modes: Normal/Normal EE/VU Rounding: Chop/Chop Speedhacks Used: ECC: 2 VU Cycle: 1 Enable INTC Spin Enable Wait Loop mVU Flag Hack MTVU Gamefixes Used: Switch to GSdx Software Render for FMV Amount of testing done (little/medium/much/completed-game): Much Comments: FMV are choppy and have frame issues unless Switch to GSdx Software Render for FMV is enabled. Very CPU intensive during in-game cut-scenes. There seems to be an overlay during cut-scenes which will make graphics look blocky and low res unless Texture Filtering is enabled. Enable HW Hack Sprite will keep the on screen text from bleeding. Have not tested network features. Language Patch must be applied before Hanger Mod Patch is manually inserted. Bugs: General slow-down when cut-scenes and special attack scenes involving an overlay of some sort for blurring and trailing shadow/ghost effect? About 50% performance hit. Slow-down during Memory Card access. Status Playable
08-05-2019, 08:11 AM
It seems now currently with the OGL core setting Preload Frame Data and setting Half Pixel Offset to vertex allows everything in this game to render essentially perfect and playable now. (Aside from a few texture upscaling glitches which is pretty standard)No broken shadows i've seen so far and bloom/dof are generally aligned.
PC Specs:
CPU: Intel® Pentium® CPU G2030 @ 3.00GHz GPU: PALIT GeForce GT 1030 @ 2 GB OS:Windows 10 Home x64 Build Description: PCSX2 v1.7.3519-229-ga6c22731b Release Pack - Windows BIOS Used: Europe v02.00(14/06/2004) Console EE/VU Clamp modes: Standard EE/VU Rounding: Standard Speedhacks Used: * VU Cycle Stealing: 3 Amount of testing done (little/medium/much/completed-game): Completed Comments: The game works fine in 1080p 60 FPS, I didn't notice any special bugs in the game. Bugs: When you go to ''Load Game'' and try to load a saved game, the game immediately freezes. This happens in hardware mode, but you can use software mode. Once your save game has loaded, you can safely use hardware mode. Status: Playable 100%
OS: Windows 10 Home
CPU: Intel® Pentium® CPU G2030 @ 3.00GHz GPU: NVIDIA GeForce GT 1030 @ 2 GB RAM: 12 GB DDR3 |
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