Hey people!
So what is the current status with this great game? I read somewhere that it does work in current beta 0.9.7 but not on any earlier versions?
Seems like plugins are the concern now? Hence why I post this at plugins.
Played FM5 on my rather new comp using directx11 (Win7, ATI HD5770, AMD Phenom II x6), worked fine with newest gsdx SSE2 plugin (other plugins at defaults) but there are still a few bugs:
-some textures not showing properly
-wanzer shadows messed usually
-in some occasions (mainly briefings) when characters speak they speak way too fast, like at 1.3x
-random "slowdowns" at large maps (fps usually stays the same, weird) especially when there are many linked units fighting
-when launching the game starting intro "stutters" violently.. effectively making the video unwatchable. It fixes when using ZeroGS but then there are worse problems (lots of texture and shadow bugs)
I take it that dx11 is still at alpha state but is it recommended to use if my comp can support it? Could it cause any of these bugs (I tested once with dx9 but it seemed that everything remained the same.. but I'm no expert)
TL;DR: Tell me how to setup Front Mission 5 properly on a modern comp with minimized bugs!
Thanks in advance.
So what is the current status with this great game? I read somewhere that it does work in current beta 0.9.7 but not on any earlier versions?
Seems like plugins are the concern now? Hence why I post this at plugins.
Played FM5 on my rather new comp using directx11 (Win7, ATI HD5770, AMD Phenom II x6), worked fine with newest gsdx SSE2 plugin (other plugins at defaults) but there are still a few bugs:
-some textures not showing properly
-wanzer shadows messed usually
-in some occasions (mainly briefings) when characters speak they speak way too fast, like at 1.3x
-random "slowdowns" at large maps (fps usually stays the same, weird) especially when there are many linked units fighting
-when launching the game starting intro "stutters" violently.. effectively making the video unwatchable. It fixes when using ZeroGS but then there are worse problems (lots of texture and shadow bugs)
I take it that dx11 is still at alpha state but is it recommended to use if my comp can support it? Could it cause any of these bugs (I tested once with dx9 but it seemed that everything remained the same.. but I'm no expert)
TL;DR: Tell me how to setup Front Mission 5 properly on a modern comp with minimized bugs!
Thanks in advance.