I'm brand new to PCSX2 and not the best at Linux.
I've just installed Ubuntu 16.04 64bit
Using a Nvidia GeForce 9500 GT with the proprietary binary driver v. 340.98
AMD Phenom II x4 920 with proprietary amd64-microcode
installed PCSX2 from Gregory's repo with apt-get
I've managed to get PCSX2 running GTA: San Andreas but only with GSDx in software mode. In software mode it was slow (mostly playable) and had some sort of "double vision" effect going.
In hardware mode, the game will load the opening credits but the GS% goes to 100% as soon as the name starts to load, which is when the game actually starts. Nvidia Xserver doesn't show much activity when this happens, neither does sys monitor. (screenshot attached)
I tried several different settings and searched most of the day for help.
I'm probably missing something so any pointers would be appreciated.
Thanks,
Zoidberg
UPDATE: For some reason I didn't notice this before in the console
I've just installed Ubuntu 16.04 64bit
Using a Nvidia GeForce 9500 GT with the proprietary binary driver v. 340.98
AMD Phenom II x4 920 with proprietary amd64-microcode
installed PCSX2 from Gregory's repo with apt-get
I've managed to get PCSX2 running GTA: San Andreas but only with GSDx in software mode. In software mode it was slow (mostly playable) and had some sort of "double vision" effect going.
In hardware mode, the game will load the opening credits but the GS% goes to 100% as soon as the name starts to load, which is when the game actually starts. Nvidia Xserver doesn't show much activity when this happens, neither does sys monitor. (screenshot attached)
I tried several different settings and searched most of the day for help.
I'm probably missing something so any pointers would be appreciated.
Thanks,
Zoidberg
UPDATE: For some reason I didn't notice this before in the console
Code:
Opening plugins...
Opening GS
Current Renderer: OpenGL (Hardware mode)
glX-Version 1.4 with Direct Rendering
OpenGL information. GPU: GeForce 9500 GT/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 340.98
Failed to find glCreateTextures
Failed to find glTextureStorage2D
Failed to find glTextureSubImage2D
Failed to find glCopyTextureSubImage2D
Failed to find glBindTextureUnit
Failed to find glGetTextureImage
Failed to find glTextureParameteri
Failed to find glCreateFramebuffers
Failed to find glClearNamedFramebufferfv
Failed to find glClearNamedFramebufferuiv
Failed to find glClearNamedFramebufferiv
Failed to find glNamedFramebufferTexture
Failed to find glNamedFramebufferDrawBuffers
Failed to find glNamedFramebufferReadBuffer
Failed to find glCheckNamedFramebufferStatus
Failed to find glCreateBuffers
Failed to find glNamedBufferStorage
Failed to find glNamedBufferData
Failed to find glNamedBufferSubData
Failed to find glMapNamedBuffer
Failed to find glMapNamedBufferRange
Failed to find glUnmapNamedBuffer
Failed to find glFlushMappedNamedBufferRange
Failed to find glCreateSamplers
Failed to find glCreateProgramPipelines
Failed to find glClipControl
Failed to find glTextureBarrier
DSA is not supported. Replacing the GL function pointer to emulate it
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is NOT SUPPORTED
INFO: GL_ARB_draw_buffers_blend is NOT SUPPORTED
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is NOT SUPPORTED
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is NOT SUPPORTED
INFO: GL_ARB_clear_texture is NOT SUPPORTED
INFO: GL_ARB_clip_control is NOT SUPPORTED
INFO: GL_ARB_direct_state_access is NOT SUPPORTED
INFO: GL_ARB_texture_barrier is NOT SUPPORTED
DSA is not supported. Replacing the GL function pointer to emulate it
Error GL_ARB_texture_barrier is not supported by your driver. You can't emulate correctly the GS blending unit! Sorry!
Error GL_ARB_texture_barrier is not supported by your driver. You can't emulate correctly the GS blending unit! Sorry!
Opening PAD
Opening SPU2
* SPU2-X: Enumerating PortAudio devices:
*** Device 0: 'HDA ATI SB: ALC1200 Analog (hw:0,0)' (ALSA)
*** Device 1: 'HDA ATI SB: ALC1200 Digital (hw:0,1)' (ALSA)
*** Device 2: 'sysdefault' (ALSA)
*** Device 3: 'front' (ALSA)
*** Device 4: 'surround21' (ALSA)
*** Device 5: 'surround40' (ALSA)
*** Device 6: 'surround41' (ALSA)
*** Device 7: 'surround50' (ALSA)
*** Device 8: 'surround51' (ALSA)
*** Device 9: 'surround71' (ALSA)
*** Device 10: 'iec958' (ALSA)
*** Device 11: 'spdif' (ALSA)
*** Device 12: 'default' (ALSA) (selected)
*** Device 13: 'dmix' (ALSA)
Opening CDVD
isoFile open ok: /home/chris/Documents/SAN_ANDREAS.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2197152 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: /home/chris/.config/PCSX2/memcards/Mcd001.ps2
McdSlot 1 [File]: /home/chris/.config/PCSX2/memcards/Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Opening plugins...
Opening GS
Current Renderer: OpenGL (Hardware mode)
glX-Version 1.4 with Direct Rendering
Failed to find glCreateTextures
Failed to find glTextureStorage2D
Failed to find glTextureSubImage2D
Failed to find glCopyTextureSubImage2D
Failed to find glBindTextureUnit
Failed to find glGetTextureImage
Failed to find glTextureParameteri
Failed to find glCreateFramebuffers
Failed to find glClearNamedFramebufferfv
Failed to find glClearNamedFramebufferuiv
Failed to find glClearNamedFramebufferiv
Failed to find glNamedFramebufferTexture
Failed to find glNamedFramebufferDrawBuffers
Failed to find glNamedFramebufferReadBuffer
Failed to find glCheckNamedFramebufferStatus
Failed to find glCreateBuffers
Failed to find glNamedBufferStorage
Failed to find glNamedBufferData
Failed to find glNamedBufferSubData
Failed to find glMapNamedBuffer
Failed to find glMapNamedBufferRange
Failed to find glUnmapNamedBuffer
Failed to find glFlushMappedNamedBufferRange
Failed to find glCreateSamplers
Failed to find glCreateProgramPipelines
Failed to find glClipControl
Failed to find glTextureBarrier
DSA is not supported. Replacing the GL function pointer to emulate it
OpenGL information. GPU: GeForce 9500 GT/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 340.98
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is NOT SUPPORTED
INFO: GL_ARB_draw_buffers_blend is NOT SUPPORTED
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is NOT SUPPORTED
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is NOT SUPPORTED
INFO: GL_ARB_clear_texture is NOT SUPPORTED
INFO: GL_ARB_clip_control is NOT SUPPORTED
INFO: GL_ARB_direct_state_access is NOT SUPPORTED
INFO: GL_ARB_texture_barrier is NOT SUPPORTED
DSA is not supported. Replacing the GL function pointer to emulate it
Error GL_ARB_texture_barrier is not supported by your driver. You can't emulate correctly the GS blending unit! Sorry!
Error GL_ARB_texture_barrier is not supported by your driver. You can't emulate correctly the GS blending unit! Sorry!
Opening PAD
Opening SPU2
* SPU2-X: Enumerating PortAudio devices:
*** Device 0: 'HDA ATI SB: ALC1200 Analog (hw:0,0)' (ALSA)
*** Device 1: 'HDA ATI SB: ALC1200 Digital (hw:0,1)' (ALSA)
*** Device 2: 'sysdefault' (ALSA)
*** Device 3: 'front' (ALSA)
*** Device 4: 'surround21' (ALSA)
*** Device 5: 'surround40' (ALSA)
*** Device 6: 'surround41' (ALSA)
*** Device 7: 'surround50' (ALSA)
*** Device 8: 'surround51' (ALSA)
*** Device 9: 'surround71' (ALSA)
*** Device 10: 'iec958' (ALSA)
*** Device 11: 'spdif' (ALSA)
*** Device 12: 'default' (ALSA) (selected)
*** Device 13: 'dmix' (ALSA)
Opening CDVD
isoFile open ok: /home/chris/Documents/SAN_ANDREAS.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2197152 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: /home/chris/.config/PCSX2/memcards/Mcd001.ps2
McdSlot 1 [File]: /home/chris/.config/PCSX2/memcards/Mcd002.ps2
Plugins opened successfully.