I suppose this has been already reported somwhere, that there are problems with shadows between the different versions of GSDX, but to be honest I could not find any exact examples. Also I found a problem that is not resolved in any of the previous GSDX version.
On the first attached picture is a comparision between different GSDX versions that shows that the later versions (0.1.12-14) do not show object shadows at all.
However, there is a bigger issue that for people playing Dragon Quest VIII is basically a show stopper. At some point in the game the Hero is supposed to chase a shadow of a bird, however none of the GSDX versions display the shadow properly on the ground when using HW renderer. The second attached image shows that when using HW renderer in DX10 the actuall "shadow" is a huge field of darkeness. The only workaround at this moment is to use SW renderer (last image), this however makes the game barely playable since you get only 5 FPS and you're supposed to chase a shadow over the world map.
As already said I'm not sure if this has been reported, if yes then I do hope that Gabest is looking into it. Otherwise I hope this post will help others to proceed in this part of the game using the SW renderer.
PS: ZeroGS is a no go for this game. The screen is a big garbage dump.
On the first attached picture is a comparision between different GSDX versions that shows that the later versions (0.1.12-14) do not show object shadows at all.
However, there is a bigger issue that for people playing Dragon Quest VIII is basically a show stopper. At some point in the game the Hero is supposed to chase a shadow of a bird, however none of the GSDX versions display the shadow properly on the ground when using HW renderer. The second attached image shows that when using HW renderer in DX10 the actuall "shadow" is a huge field of darkeness. The only workaround at this moment is to use SW renderer (last image), this however makes the game barely playable since you get only 5 FPS and you're supposed to chase a shadow over the world map.
As already said I'm not sure if this has been reported, if yes then I do hope that Gabest is looking into it. Otherwise I hope this post will help others to proceed in this part of the game using the SW renderer.
PS: ZeroGS is a no go for this game. The screen is a big garbage dump.
CPU: Intel Core 2 Duo E8200 @ 3.6GHz | Mainboard: ASUS P5K-E Wi-Fi | RAM: Geil DDR2 Ultra 4 800MHz @ 900MHz 2x1GB |
GFX: GeForce 8800GT | SFX: Creative Sound Blaster X-Fi Titanium | OS: Windows Vista Home Premium SP1 32-bit
GFX: GeForce 8800GT | SFX: Creative Sound Blaster X-Fi Titanium | OS: Windows Vista Home Premium SP1 32-bit