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GSDX: Hardware mode -  [Bug report] Splashdown 2
#31
(03-15-2016, 10:48 PM)gregory Wrote: And the remaining issue is related to width of the buffer.
Code:
FRAME
    FBP (*32):0x8c0
    FBW:8
Code:
TEX0
    TBP0:0x8c0
    TBW:4
    PSM:0x0
So you draw a texture of 512x256 and it become a 256x512 texture. So I confirm it isn't supported.

Is there a way to fix this in future releases ?
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#32
A retest of this game would be nice, GS Dumps can't be accessed anymore either.
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#33
The bug is still likely here. We don't have anycode to read a 512x256 frame buffer as a 256x512 texture. I can't even picture it in my own head.
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#34
This is one of my favourite games of all time, I am curious if this is an issue that can be resolved at some point. I'd love to defy physics with a jetski again!
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