03-16-2016, 02:30 PM
(03-15-2016, 10:48 PM)gregory Wrote: And the remaining issue is related to width of the buffer.
Code:FRAME
FBP (*32):0x8c0
FBW:8So you draw a texture of 512x256 and it become a 256x512 texture. So I confirm it isn't supported.Code:TEX0
TBP0:0x8c0
TBW:4
PSM:0x0
Is there a way to fix this in future releases ?