08-29-2011, 04:39 PM
I manage to config and run PCSX2 well, but yet I still have some confusion 'bout GSDX. If I had learnt DirectX perhaps I didn't need to ask but I had not, so I think I need the confusions explained to me.
Okay, there're 3 resolution options: native, scaling, and custom res.
1. What is exactly the native resolution of the PS2? I see something looks like game resolution, which shows up on the title bar: NTSC games are usually 512x448, PAL's are 512x512, and 640x448 in progressive scan mode. Usually, not always. But whatever it is, the screen aspect ratio is always 4:3. If I change the window size to a square ratio, PAL games which are 512x512, look like crap.
2. How to correctly set the custom res? I see many ppl out there set it to their screen resolution, which is something like 1366x768, but I'm not sure if it affects the visual experience compared to using scaling.
3. The scaling option is to multiply the original res. But set it to 2x increase the GPU usage to 99% and slow down some GPU intensive games. But the native res doesn't look nice. So I want to use 1.5x res by manually modify the custom res. What should I do? (This question is related to the 2nd one)
4. According to Shadow Lady and Refraction, the blur effect in Final Fantasy X "is meant to be there" and is the result of "too accurate emulation". But I did not see it when playing FFX on my PS2. What is accurate here while it does not appear on the PS2 itself?
Okay, there're 3 resolution options: native, scaling, and custom res.
1. What is exactly the native resolution of the PS2? I see something looks like game resolution, which shows up on the title bar: NTSC games are usually 512x448, PAL's are 512x512, and 640x448 in progressive scan mode. Usually, not always. But whatever it is, the screen aspect ratio is always 4:3. If I change the window size to a square ratio, PAL games which are 512x512, look like crap.
2. How to correctly set the custom res? I see many ppl out there set it to their screen resolution, which is something like 1366x768, but I'm not sure if it affects the visual experience compared to using scaling.
3. The scaling option is to multiply the original res. But set it to 2x increase the GPU usage to 99% and slow down some GPU intensive games. But the native res doesn't look nice. So I want to use 1.5x res by manually modify the custom res. What should I do? (This question is related to the 2nd one)
4. According to Shadow Lady and Refraction, the blur effect in Final Fantasy X "is meant to be there" and is the result of "too accurate emulation". But I did not see it when playing FFX on my PS2. What is accurate here while it does not appear on the PS2 itself?