08-15-2017, 05:25 PM
Hum, GSdx doesn't have any CRC for tekken4, only tekken5. I'm curious if they use the same game engine.
Anyway, OpenGL is much better. And eventually you might need to accept that 8x requires too much memory. It isn't obvious but some games use 10-100 framebuffer to draw a single picture (whereas normal games use a single frame buffer). So we hit both the 4GB (32 bits) limit and VRAM limit very quickly with big upscaling.
Anyway, OpenGL is much better. And eventually you might need to accept that 8x requires too much memory. It isn't obvious but some games use 10-100 framebuffer to draw a single picture (whereas normal games use a single frame buffer). So we hit both the 4GB (32 bits) limit and VRAM limit very quickly with big upscaling.