GS - Texture Cache: [Bug Report] Death By Degrees (SLUS-20934) [NTSC]
#1
# PCSX2 Version: 1.5.0-20161002182923, 1.5.0-20161007213606
# Emulation Options: default options for EE/IOP and VUs
# Plugins Used: GSdx 20161007213606 (MSVC 19.00 SSE2) 1.1.0
  • Direct 3D9 Hardware - jumps from 10% to 100% after a few seconds but fog effect is broken
  • Direct 3D11 Hardware - 9%
  • OpenGL Hardware - 9%
  • Direct 3D9 Software - 77% - fog effect works
  • Direct 3D11 Software - 77% - fog effect works
  • OpenGL Software - 79% - fog effect works
# Description: In hardware mode, fog effects in snowstorm or poison gas areas are not displayed properly and cause the emulation speed to drop drastically.
Software mode runs normally, but is slower than hardware mode everywhere else in game on my computer.

The map shows how to get from the attached save to the area with the slowdown.


Attached Files Thumbnail(s)
           

.zip   memorycardfolder.zip (Size: 20,48 KB / Downloads: 231)
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#2
Can you make a GS Dump(hold CTRL + SHIFT + F8 for 1 to 2 seconds)of the area with the broken fog effect?
http://forums.pcsx2.net/Thread-How-to-cr...er-GS-dump
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#3
Here you go:
https://www.dropbox.com/s/6f4kmfkd1udlzh...n.zip?dl=0
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#4
Still present on latest git. Possibly due to unsupported clamp mode (see below) - will do testing outside of GS dump later.

Code:
// Texture shuffle is not yet supported with strange clamp mode
ASSERT(!m_texture_shuffle || (context->CLAMP.WMS < 3 && context->CLAMP.WMT < 3));
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