Firstly : Thank you for all your fine work.
My system: [email protected] / Nvidia GTS 250 (dx10) / 6 Gig
Using Version 1.5.0 - GSdx 20160117222716 (msvc 19.00, sse41) 1.0.0
Using the MicroVu recompiler on both VUs.Chop/Zero | Normal
Preset: Safest.No speed hacks are in use except Mthreaded micro VU1
It appears that the dx 11 backend has an issue where the 'Half pixel offset'
hack seems to be completely ignored creating a ghost image at higher resolutions
and causes a harsh pixelated bluring effect at low res's.
DX 9 : HPO hack seems to fix the double image issue
DX 11: HPO hack seems to be ignored completely.
The wiki page also suggests using "SkipDraw=2" this also appears not to work anymore.
(I did try SkipDraw=3 + SkipDraw=1 too)
Software mode doesnt seem to have this problem but it is difficult to check due to low resoultion.
Please ignore this message if this is a known issue.
If this is already reported I apologise in advance.
Thank you.
- Bob
Update: I just test OGL and that appears to have the same problem.
My system: [email protected] / Nvidia GTS 250 (dx10) / 6 Gig
Using Version 1.5.0 - GSdx 20160117222716 (msvc 19.00, sse41) 1.0.0
Using the MicroVu recompiler on both VUs.Chop/Zero | Normal
Preset: Safest.No speed hacks are in use except Mthreaded micro VU1
It appears that the dx 11 backend has an issue where the 'Half pixel offset'
hack seems to be completely ignored creating a ghost image at higher resolutions
and causes a harsh pixelated bluring effect at low res's.
DX 9 : HPO hack seems to fix the double image issue
DX 11: HPO hack seems to be ignored completely.
The wiki page also suggests using "SkipDraw=2" this also appears not to work anymore.
(I did try SkipDraw=3 + SkipDraw=1 too)
Software mode doesnt seem to have this problem but it is difficult to check due to low resoultion.
Please ignore this message if this is a known issue.
If this is already reported I apologise in advance.
Thank you.
- Bob
Update: I just test OGL and that appears to have the same problem.