10-04-2015, 01:56 AM
(This post was last modified: 10-04-2015, 01:58 AM by yorkiesandskittles.)
(10-04-2015, 12:04 AM)vsub Wrote: What is the point of the "Interlaced (frame)" text...that text stays no matter what I do.Pressing F5 or F7 doesn't change that text,only F5 change the "Auto" text
The "Interlaced (frame)" text changes to "Progressive (frame)" if you enable 480p mode in-game (if the game supports it.)
(10-04-2015, 12:04 AM)vsub Wrote: What is the point of knowing the UI and VU usage,isn't EE and GS most important to know what is limiting you and to make it easier for newbies,rename EE to CPU and GS to GPU.That way they will know which one is making the game to run at low speed.
Better yet, we could just remove both of them entirely. If there's one thing you should be using to monitor usage, it's CPU-Z for the CPU and GPU-Z for the GPU, which also give you more accurate information and other extras.
(10-04-2015, 12:04 AM)vsub Wrote: You can also save space if you remove the spaces between |
GSdx OGL HW|640x448|Auto|Speed: 100% (60fps)|CPU: 20%|GPU:10%|State 0
No spaces looks kinda messy, no offense.
(10-04-2015, 12:04 AM)vsub Wrote: GSdx OGL HW | 640x448 | Auto | Speed: 100% (60fps) | CPU: 20% | GPU:10% | State 0
I like this . Here's my version:
Quote:GSdx OpenGL Hardware | 1280x896 | Progressive | Auto | Speed: 60 FPS - 100% | State: 0
This takes into consideration what I said about monitoring CPU and GPU usage. With the space we saved, there is room to include the full renderer name and type. It also multiplies the native resolution by the custom multiplier to give you the "actual" resolution. Here's a comparison of all three possibilities (yours, then mine, then the current one):
Quote:vsub: GSdx OGL HW | 640x448 | Weave TFF | Speed: 100% (60fps) | CPU: 20% | GPU: 10% | State 0
yorkies: GSdx OpenGL Hardware | 1280x896 | Progressive | Weave TFF | Speed: 60 FPS - 100% | State: 0
Current: GSdx OGL HW | 640x448 | Weave TFF | Progressive (frame) | Limiter: Normal | Speed: 100% (60.00) | EE: 20% | GS: 10% | UI: 0% | State 0
(10-04-2015, 01:33 AM)Clank Wrote: The VU percentage should probably be kept, I think it's useful for figuring out how the MTVU speed hack affects stuff, but I'm not certain.
There isn't a VU percentage. I think there might have been in earlier versions of PCSX2.