I have a problem with PCSX2 r5773 and GSDX. When I try to open GSDX config window the emulator crashes, and the stdout shows just a very unhelpful message "killed".
If I select GSDX and *don't* try opening the config window, but just start the game, then PCSX2 crashes with the following:
On pcsx2 1.0.0 I get the following:
zzOgl works on r5773, but on 1.0.0 it crashes with a segfault:
I'm on Arch x86_64 with latest repository packages, gnome shell 3.10, kernel 3.12.5-1 and nvidia 331.20. pcsx2-svn is r5773 was compiled with default pgkbuild from AUR.
System specs:
i7-4770K@stock
Intel z87 (GA-Z87X-D3H)
nVidia GTX 770
16 GB RAM
EDIT: build options from PKGBUILD for x86_64:
If I select GSDX and *don't* try opening the config window, but just start the game, then PCSX2 crashes with the following:
Code:
/var/cache/pacman/pkg/pcsx2-svn7851/pcsx2-svn/src/pcsx2/common/src/Utilities/Linux/LnxHostSys.cpp(64) : assertion failed:
Function: void SysPageFaultSignalFilter(int, siginfo_t*, void*)
Thread: MTGS
Condition: false
Message: Unhandled page fault @ 0x00000020
[00] GSShaderOGL::VS(unsigned int, unsigned int)
[01] GSDeviceOGL::SetupVS(GSDeviceOGL::VSSelector)
[02] GSRendererOGL::DrawPrims(GSTexture*, GSTexture*, GSTextureCache::Source*)
[03] GSRendererHW::Draw()
[04] GSState::FlushPrim()
[05] void GSState::GIFRegHandlerFRAME<0>(GIFReg const*)
[06] void GSState::Transfer<3>(unsigned char const*, unsigned int)
[07] GSgifTransfer
Killed
On pcsx2 1.0.0 I get the following:
Code:
(pcsx2:1140): Gtk-WARNING **: Unable to locate theme engine in module_path: "adwaita",
(pcsx2:1140): Gtk-WARNING **: Unable to locate theme engine in module_path: "adwaita",
Interface is initializing. Entering Pcsx2App::OnInit!
Applying operating system default language...
Command line parsing...
Command line parsed!
glX-Version 1.4 with Direct Rendering
Supported Opengl version: 3.3.0 NVIDIA 331.20
GL_ARB_shading_language_420pack is not supported
convert.glsl (entry vs_main, prog 2) :
convert.glsl (entry gs_main, prog 3) :
convert.glsl (entry ps_main0, prog 4) :
convert.glsl (entry ps_main1, prog 5) :
convert.glsl (entry ps_main2, prog 6) :
convert.glsl (entry ps_main3, prog 7) :
convert.glsl (entry ps_main4, prog 8) :
convert.glsl (entry ps_main5, prog 9) :
convert.glsl (entry ps_main6, prog 10) :
convert.glsl (entry ps_main7, prog 11) :
merge.glsl (entry ps_main0, prog 12) :
merge.glsl (entry ps_main1, prog 13) :
interlace.glsl (entry ps_main0, prog 14) :
interlace.glsl (entry ps_main1, prog 15) :
interlace.glsl (entry ps_main2, prog 16) :
interlace.glsl (entry ps_main3, prog 17) :
shadeboost.glsl (entry ps_main, prog 18) :
#define SB_SATURATION 50
#define SB_BRIGHTNESS 50
#define SB_CONTRAST 50
Segmentation fault (core dumped)
zzOgl works on r5773, but on 1.0.0 it crashes with a segfault:
Code:
Interface is initializing. Entering Pcsx2App::OnInit!
Applying operating system default language...
Command line parsing...
Command line parsed!
ZZOgl-PG: Calling GSinit.
ZZOgl-PG: GSinit finished.
ZZOgl-PG: Calling GSopen2.
ZZOgl-PG: Capturing ZZOgl window.
ZZOgl-PG: Got Doublebuffered Visual!
ZZOgl-PG: glX-Version 1.4 with Direct Rendering
ZZOgl-PG: Supported Opengl version : 4.4.0 NVIDIA 331.20
ZZOgl-PG: Using multitexturing.
ZZOgl-PG: Maximum texture size is 16384 for Tex_2d and 16384 for Tex_NV.
Segmentation fault (core dumped)
I'm on Arch x86_64 with latest repository packages, gnome shell 3.10, kernel 3.12.5-1 and nvidia 331.20. pcsx2-svn is r5773 was compiled with default pgkbuild from AUR.
System specs:
i7-4770K@stock
Intel z87 (GA-Z87X-D3H)
nVidia GTX 770
16 GB RAM
EDIT: build options from PKGBUILD for x86_64:
Code:
export CC='gcc -m32'
export CXX='g++ -m32'
export PKG_CONFIG_PATH='/usr/lib32/pkgconfig'
cmake .. -DCMAKE_INSTALL_PREFIX='/usr' -DCMAKE_BUILD_TYPE='Release' -DPACKAGE_MODE='TRUE' -DXDG_STD='TRUE' -DGLSL_API='TRUE' -DREBUILD_SHADER='TRUE' -DPLUGIN_DIR='/usr/lib32/pcsx2' -DGAMEINDEX_DIR='/usr/share/pcsx2' -DwxWidgets_CONFIG_EXECUTABLE='/usr/bin/wx-config32' -DwxWidgets_wxrc_EXECUTABLE='/usr/bin/wxrc32' -DCMAKE_LIBRARY_PATH='/usr/lib32'