07-26-2012, 05:54 AM
(This post was last modified: 07-27-2012, 03:22 AM by Squall Leonhart.)
Pseudonym reported that his D3D10.1 radeon did not have the shadow issues whilst Rama's D3D10 Geforce did.
After testing this out on the hardware i have available, i have reason to believe that this is a bug in GSDX and not the drivers or hardware.
Using D3D10.1 and 11, the shadows are infact missing, similar to when a user sets skipdraw to 1 in XS1 or one of the alpha related hacks in XS2
I did not take any screenshots on the d3d11 gpu because i can replicate exactly what i saw using the skipdraw hack
Xenosaga 1 is the same in D3D9 on both hardware, demonstrating the same lines in D3D10
On the GTX 275 (D3D9)
![[Image: d3d9275.jpg]](https://image.svijethardvera.com/thumbs/d3d9275.jpg)
On the GT 630m (D3D9 simulated on gtx 275)
![[Image: d3d9630.jpg]](https://image.svijethardvera.com/thumbs/d3d9630.jpg)
on the GTX 275 (D3D10)
![[Image: d3d10275.jpg]](https://image.svijethardvera.com/thumbs/d3d10275.jpg)
On the GT 630m (D3D11 simulated on GTX 275)
![[Image: d3d11630.jpg]](https://image.svijethardvera.com/thumbs/d3d11630.jpg)
XenoSaga 2 however, has the shadows entirely removed in D3D9 (using Alpha Correction (FBA) and 11 where it does not in D3D10.
On the GTX 275 (D3D9)
![[Image: d3d9275zfz.jpg]](https://image.svijethardvera.com/thumbs/d3d9275zfz.jpg)
On the GT 630m (D3D9 simulated on gtx 275)
![[Image: d3d9630utu.jpg]](https://image.svijethardvera.com/thumbs/d3d9630utu.jpg)
On the HD4000 (D3D9 simulated on gtx 275)
![[Image: d3d9630utu.jpg]](https://image.svijethardvera.com/thumbs/d3d9630utu.jpg)
on the GTX 275 (D3D10)
![[Image: d3d10275scs.jpg]](https://image.svijethardvera.com/thumbs/d3d10275scs.jpg)
On the GT 630m (D3D11 simulated on GTX 275)
![[Image: d3d10275scs.jpg]](https://image.svijethardvera.com/thumbs/d3d10275scs.jpg)
On the HD4000 (D3D11 simulated on GTX 275)
After testing this out on the hardware i have available, i have reason to believe that this is a bug in GSDX and not the drivers or hardware.
Using D3D10.1 and 11, the shadows are infact missing, similar to when a user sets skipdraw to 1 in XS1 or one of the alpha related hacks in XS2
I did not take any screenshots on the d3d11 gpu because i can replicate exactly what i saw using the skipdraw hack
Xenosaga 1 is the same in D3D9 on both hardware, demonstrating the same lines in D3D10
On the GTX 275 (D3D9)
![[Image: d3d9275.jpg]](https://image.svijethardvera.com/thumbs/d3d9275.jpg)
On the GT 630m (D3D9 simulated on gtx 275)
![[Image: d3d9630.jpg]](https://image.svijethardvera.com/thumbs/d3d9630.jpg)
on the GTX 275 (D3D10)
![[Image: d3d10275.jpg]](https://image.svijethardvera.com/thumbs/d3d10275.jpg)
On the GT 630m (D3D11 simulated on GTX 275)
![[Image: d3d11630.jpg]](https://image.svijethardvera.com/thumbs/d3d11630.jpg)
XenoSaga 2 however, has the shadows entirely removed in D3D9 (using Alpha Correction (FBA) and 11 where it does not in D3D10.
On the GTX 275 (D3D9)
![[Image: d3d9275zfz.jpg]](https://image.svijethardvera.com/thumbs/d3d9275zfz.jpg)
On the GT 630m (D3D9 simulated on gtx 275)
![[Image: d3d9630utu.jpg]](https://image.svijethardvera.com/thumbs/d3d9630utu.jpg)
On the HD4000 (D3D9 simulated on gtx 275)
![[Image: d3d9630utu.jpg]](https://image.svijethardvera.com/thumbs/d3d9630utu.jpg)
on the GTX 275 (D3D10)
![[Image: d3d10275scs.jpg]](https://image.svijethardvera.com/thumbs/d3d10275scs.jpg)
On the GT 630m (D3D11 simulated on GTX 275)
![[Image: d3d10275scs.jpg]](https://image.svijethardvera.com/thumbs/d3d10275scs.jpg)
On the HD4000 (D3D11 simulated on GTX 275)
![[Image: d3d11630wcw.jpg]](https://image.svijethardvera.com/thumbs/d3d11630wcw.jpg)