GSdx 1.0 test campaign is on HOLD until I fix the regression in master branch.
Note: OpenGL (Hardware) will be the main focus of this test, DirectX is missing a lot of the new features!
Please check only games that are working in GSdx SW mode with mipmapping disabled
Required Video Card Drivers:
Nvidia: 340.65 or higher (preferably higher)
AMD: latest beta support enough of GL4.5 normally. (15.5 Beta for AMD)
Intel on windows is not supported.
I made a huge change to GSdx to support various effects. It seems various games are now playable without using any CRC hacks. The purpose of this thread is to coordinate a test campaign.
The goal is to make a list of games that are fixed and which options are still required.
GSDX OpenGL only GUI options:
Accurate Blend
- Ticked: normal accurate blending
- Filled: extra accuracy in blending (warning big perf impact)
Accurate Colour Clipping
- Ticked: Used for Depth of Field effects (God of War) and some shadows (Castlevania)
Accurate Date
- Ticked: Enable Destination Alpha Testing, Things like missing shadows etc.
OGL HW Depth (please test this one on various game)
- Ticked: Enable depth support in OpenGL hardware mode, for further depth effects.
HW Hacks:
- CRC level: Set it to None.
Linux misses 1 option but you can still edit the gsdx.ini manually:
Enable ultra accurate option (very big impact on perf)
Testing strategy:
Part 1: Tests in native resolution. It is the most important result. Note you can compare the rendering with the SW renderer
1/ Set CRC to none
2/ If not perfect, try to play with the accurate option/depth option. All on is a good start.
3/ If still not perfect, increase CRC to minimum
4/ If not perfect, try to play with the accurate option/depth option.
5/ If not perfect, increase CRC to Full and check the behavior is as bad as before.
Part2: Tests in upscaled resolution. Most games have upscaling issue, don't report them except if is new issue.
How to report information:
Please be very concise. Collecting data is really time consuming. Report your GPU too (it could be an AMD/NVIDIA/Intel specific bug)
Highlight regression in Red. A regression is something that work on the master but not anymore on GSdx 2.0.
Highlight effect fixed in Green.
Here an example of a concise report
If you find a bug:
The best thing to do if you do find a bug, first try it in software mode (press F9 once). If the bug goes away, please report it in a post in this thread. What would also be beneficial, if you could make a GS Dump at the point the issue shows, so it can be checked to see if it is fixable.
How to make a GS Dump:
Please read this nice thread => http://forums.pcsx2.net/Thread-How-to-cr...er-GS-dump
-Rename the files to something meaningful, for example "GoW-Greenscreen-gsdump"
-Post it in a free file hosting site and post the link here (avoid mega)
-Feel good about the fact you did your bit to help
Please use latest version available on the buildbot
Windows build:
GSdx32-SSE2-depth16-3.7z (Size: 312,94 KB / Downloads: 5.418)
Updated 19:23 26/06/2015
Linux build:
libGSdx-1.0.0.so.xz (Size: 398,45 KB / Downloads: 1.458)
Updated 04/07/2015
Note: OpenGL (Hardware) will be the main focus of this test, DirectX is missing a lot of the new features!
Please check only games that are working in GSdx SW mode with mipmapping disabled
Required Video Card Drivers:
Nvidia: 340.65 or higher (preferably higher)
AMD: latest beta support enough of GL4.5 normally. (15.5 Beta for AMD)
Intel on windows is not supported.
I made a huge change to GSdx to support various effects. It seems various games are now playable without using any CRC hacks. The purpose of this thread is to coordinate a test campaign.
The goal is to make a list of games that are fixed and which options are still required.
GSDX OpenGL only GUI options:
Accurate Blend
- Ticked: normal accurate blending
- Filled: extra accuracy in blending (warning big perf impact)
Accurate Colour Clipping
- Ticked: Used for Depth of Field effects (God of War) and some shadows (Castlevania)
Accurate Date
- Ticked: Enable Destination Alpha Testing, Things like missing shadows etc.
OGL HW Depth (please test this one on various game)
- Ticked: Enable depth support in OpenGL hardware mode, for further depth effects.
HW Hacks:
- CRC level: Set it to None.
Linux misses 1 option but you can still edit the gsdx.ini manually:
Enable ultra accurate option (very big impact on perf)
Code:
accurate_blend = 2
Testing strategy:
Part 1: Tests in native resolution. It is the most important result. Note you can compare the rendering with the SW renderer
1/ Set CRC to none
2/ If not perfect, try to play with the accurate option/depth option. All on is a good start.
3/ If still not perfect, increase CRC to minimum
4/ If not perfect, try to play with the accurate option/depth option.
5/ If not perfect, increase CRC to Full and check the behavior is as bad as before.
Part2: Tests in upscaled resolution. Most games have upscaling issue, don't report them except if is new issue.
How to report information:
Please be very concise. Collecting data is really time consuming. Report your GPU too (it could be an AMD/NVIDIA/Intel specific bug)
Highlight regression in Red. A regression is something that work on the master but not anymore on GSdx 2.0.
Highlight effect fixed in Green.
Here an example of a concise report
Quote:Game: Dragonball Z Budokai Tenkaichi 3
Issue: DX without CRC hack used to be filled with vertical blue lines and garbage but now looks just like OpenGL
Effect: Glow around characters and lighting
CRC hack: Hack skips the effect
Status:
OpenGL HW and DX11 both have the issue fixed with CRC hacks off, no special OpenGL option needed.
There is still a bad layer displayed as white (see screenshot, I think it's a misplaced glow on the opponent's hair) but other than that, it looks just like software.
Also glow is misaligned on scaling, I guess it's the known issue.
If you find a bug:
The best thing to do if you do find a bug, first try it in software mode (press F9 once). If the bug goes away, please report it in a post in this thread. What would also be beneficial, if you could make a GS Dump at the point the issue shows, so it can be checked to see if it is fixable.
How to make a GS Dump:
Please read this nice thread => http://forums.pcsx2.net/Thread-How-to-cr...er-GS-dump
-Rename the files to something meaningful, for example "GoW-Greenscreen-gsdump"
-Post it in a free file hosting site and post the link here (avoid mega)
-Feel good about the fact you did your bit to help

Please use latest version available on the buildbot
Windows build:

Linux build:
