GSdx 1.0
Intel released new gpu drivers, enabling opengl 4.5 for kabylake and previous platform. Unbelievable. I need to check it out.
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Metal Gear Solid 3 Substance, pilot missing at cockpit. I test with latest build 2184, opengl software and hardware, and try many type of crc hack setting, blending unit etc also no luck.

Original Ps2 hardware
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Pcsx2
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Might want to try Imgur instead; Photobucket has gone off the deep end.
Custom Desktop
CPU: Haswell Core i7 4770 3.40 GHz (3.90 GHz w/ Turbo Boost)
CPU Instructions: MMX, SSE1, SSE2, SSE3, SSSE3, SSE4.1,
SSE4.2, EIST, iAMT2, Trusted Execution Technology (TXT)  
OS: Windows 10 Home Edition 64-bit
RAM: 16 GB DDR3 SDRAM
HDD: 3 x 1 TB Western Digital HDD
Video: eVGA GeForce GTX 970 4 GB GDDR5
Audio: Realtek 5.1 HD Audio
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Already update the photo, photobucket is *****.
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Finally, we (me and bo3b, one of the 3Dmigoto developers) have found out that the problem of not being able to load 3Dmigoto (its main file is a "d3d11.dll") in Windows 10. It wasn't a problem of 3Dmigoto. It's a PCSX2 issue, because somewhere in the GSdx code, it does some specific things when it's used in Windows 10.

Here's the discussion about it, when we originally thought it was a 3Dmigoto problem: https://github.com/bo3b/3Dmigoto/issues/41

Suspicious parts of the GSdx code in github: https://github.com/PCSX2/pcsx2/search?ut...eater&type=

Presumably, PCSX2 changes the working directory or something like that, so it doesn't see DX11 wrappers like 3Dmigoto or ReShade (I found some threads about this problem with ReShade). In comparison, DX9 wrappers work correctly in DX9 mode. I don't know about OpenGL ones because I didn't try.


If this gets solved, I'll be able to keep doing DX11 shader mods and using 3D Vision (for this last thing I'd probably need a new stereoscopy patch with those changes).


Should I open an issue on github, or is this post enough?
CPU: AMD Ryzen 7 7800X3D
GPU: Nvidia GeForce RTX 2080 Ti GAMING X TRIO
Motherboard: ASUS ROG Strix X670E-F Gaming WiFi
RAM: Corsair Vengeance 6000MHz CL30 DDR5
Monitor: Asus PG278QR
OS: Windows 11
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A github issue will help, please do Wink
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(10-25-2017, 06:12 PM)Bositman Wrote: A github issue will help, please do Wink

Done: https://github.com/PCSX2/pcsx2/issues/2106

I hope it's detailed enough.

I don't have Windows 7 currently (and don't have much free space), so I can't go back to it to compare builds now if someone asks me to do it.
CPU: AMD Ryzen 7 7800X3D
GPU: Nvidia GeForce RTX 2080 Ti GAMING X TRIO
Motherboard: ASUS ROG Strix X670E-F Gaming WiFi
RAM: Corsair Vengeance 6000MHz CL30 DDR5
Monitor: Asus PG278QR
OS: Windows 11
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News for gsync?
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(01-17-2018, 12:12 AM)utente2012 Wrote: News for gsync?

You can use GSync by enabling it on the desktop; but it will require your framerate to be unclamped. Your games will be running very fast, and that's only if you can sustain a high framerate.
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Where can I put d3d9.dll and d3d9.ini?


(12-23-2016, 12:47 AM)masterotaku Wrote: Discovery tiiiiimeeeeee!!!

Thanks to Kaldaien's tool called SpecialK, I could enable G-Sync in the DX9 and DX11 renderers (I tried both hardware and software renderers for DX11) just by using the "Borderless=true" option. The OpenGL renderer doesn't boot with this.

Here are the files already configured: https://s3.amazonaws.com/masterotaku/PCS...c_pcsx2.7z

Source of the program: https://github.com/Kaldaien/SpecialK/releases

I'm not sure what build mine is, but the file was called "SpecialK_0_7_z.7z", with "de3e2c5ab9f563451ed2ebb5d638d7e9" as MD5 checksum. The newest build crashes for me, but also with PC games. I'll have to report that to Kaldaien this weekend, because I'm going to sleep now.

As it is right now, it disables the RTSS overlay. Edit: to enable it, set "Show" to "true" under "[SpecialK.OSD]".

G-Sync seems to synchronize to the external fps of PCSX2, so internal frame drops should still stutter. The great advantage of enabling G-Sync for me is 60Hz (or whatever I need, as long as the external PCSX2 fps are between 40fps and 120fps) strobing thanks to the G-Sync + ULMB trick  Biggrin .
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