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GSdx Black lines
I think everybody knows an issue with vertical lines in some games. I got it often while trying to enlarge D3D resolution. i can only hope this problem will be solved sometime..
But did anyone see that issue in the middle of the character faces in DX10 mode? that really small issue spoils great scenes. Sad
I saw it in FF-X, FF-X2 and in FF-XII.


Any ideas?

PS. I use 883 version but older was the same..

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i dont see any black lines...but i would guess it would be due to interlacing.
It's not interlacing, and yes morpheus, this is a known issue with GSdx10.
I totally agree with you, it's so annoying in fact that I can't even start FFX because I get to see Yuna's face close-up in the intro with the distinctive "DX10-scar" Sad
I'd like to have you guys problems Tongue2
What about half of the screen having bogusa data, or constant crashing, or not even starting at all?
Now those are bugs Tongue2

Anyway, try increasing/decreasing the internal resolution by 1,2 and 3 pixels. It may fix that.
morpha, yeah yuna's and rikku's faces in ffx... cant see on them without pain on dx10..((

rama, ive tried a lot of resolutions even native and 4096x4096. also ive just tried as you said. line still there((

PS. who didnt notice any lines check this pic:

[Image: pcsx2pgvmsvn56320090117vk5.jpg]
just use directx9 with gsdx...
or use an old gsdx version.
Currently I'm sticking to directx9, because of this bug.
...but it cant be the only solution for this?
it would be unfortunate
since dx10 obtains a clear increase of preformance

just try the call of shiva in ffx with dx9 and dx10 and you will see the difference betwen both

for now it is maybe with dx11 it will be gone
Chicken is not Vegan?

(01-29-2009, 06:48 AM)cod Wrote: Huh

yes there is a directx11 that is coming for Vista SP2 and Windows 7. ClosedeyesNinja
Windows 7 64bit
Intel Pentium Dual-Core E5200 OC to 3.6GHz, Intel GMA x4500, 1GB DDR2

NinjaMight just work on next guideNinja

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