Posts: 128
Threads: 11
Joined: Jan 2009
Reputation:
0
Location: Italy (BA)
Hi guys, does someone know if it is possible to use hardware antialiasing with DX10 and Gsdx plugin? nHancer works only with DX9.
thanx a lot :-)
I5 - 2320 @ 3,0 Ghz - 8 GbyteDDR2 1333 Mhz - Geforce 8800 GTS 512 Mbyte - Win 7x64 - Samsung 32" TV HD-Ready
Uomo saggio il cielo aiuta.
Posts: 830
Threads: 9
Joined: Jan 2009
Increasing D3D internal res in GSDX is equal to AA.
Posts: 128
Threads: 11
Joined: Jan 2009
Reputation:
0
Location: Italy (BA)
04-16-2009, 12:16 AM
(This post was last modified: 04-16-2009, 12:18 AM by spike1977.)
wrong. internal res doesn't create AA effect. Try nHancer (look for the thread guide) and you will see the great difference.
nHancer works with DX9 Gsdx plugin and you must set internal res = fullscreen res (for ex. screen = 1360x768 internal res must be 1360x768).
Then set nHancer for your pcsx2.exe and set AA multispaling 4x.
I5 - 2320 @ 3,0 Ghz - 8 GbyteDDR2 1333 Mhz - Geforce 8800 GTS 512 Mbyte - Win 7x64 - Samsung 32" TV HD-Ready
Uomo saggio il cielo aiuta.
Posts: 813
Threads: 5
Joined: Jan 2009
Reputation:
6
Yes it is equal to AA super sampling AA but it's a bad way to do AA as the hit is much greater for certain image quality.