10-22-2015, 01:40 AM
It might be possible to make release builds just have the 2 directx modes, opengl and opengl software (for linux compatibility), null isn't really needed for release either, so there's an option.
[GSdx GUI] Clutter in the renderer dropdown menu
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10-22-2015, 01:40 AM
It might be possible to make release builds just have the 2 directx modes, opengl and opengl software (for linux compatibility), null isn't really needed for release either, so there's an option.
10-22-2015, 09:42 AM
I removed null on linux. I think the only goal is for benchmark.
Anyway the API used by the sw renderer is a big subset of the api used in the hw renderer (no associated cost). To push the final frame you need to setup 1/ vertices 2/ input texture 3/ parameter of the call (uniform) 4/ shader pipeline 5/ output buffer 6 / configure blending etc... HW renderer does exactly the same. The only difference is the number of vertices and the texture color |
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