GSdx OpenGL crash on Intel HD Graphics
#1
Hello, I try to run games with OpenGL renderer enabled (software or hardware mode) using git builds 1.5.0, GSdx plugin crashes with message "GSdx plugin failed to open. Your computer may have insufficient resources, or incompatible hardware/drivers.", and these lines appear in log:

Code:
Code:3.x GL context successfully created
Failed to find glCreateQueries
Failed to find glCreateTextures

I tried all settings in GSdx OpenGL plugin but none of them fix crashing. I tested this with git releases v1744 and v1720 and got the same crash. I tested on my PC i5-6500 with Intel HD 530 graphics (latest Intel drivers installed) and laptop with Intel HD 4000 (latest Intel drivers installed).

Reason why i want to use 1.5.0 is that 1.5.0 GSdx plugin fix many issues with shadows and overall graphics in games, and I tried stable version 1.4.0 with OpenGl, it runs but Intel Driver crashes during first minutes of games. 

Is this is a known bug and is there someone worikng on this ? Is there any workaround to solve this crash ?
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#2
It seems your driver is missing some recent (2 years old) extensions. What is your GPU generation ?
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#3
(12-30-2016, 11:08 AM)gregory Wrote: It seems your driver is missing some recent (2 years old) extensions. What is your GPU generation ?

My PC: cpu Intel i5-6500 with internal Intel HD 530 graphics, Windows 7 64-bit . It's Skylake i doubt that it is missing extensions. Here you can find specification on Intel website.
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#4
Where did you get these "latest drivers"?
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#5
(12-30-2016, 12:11 PM)refraction Wrote: Where did you get these "latest drivers"?

I get the latest drivers on Intel's website here.
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#6
Okay, just checking. so you're running the 15.45.12.4552 drivers yes?

Can you post a full emulog.txt please Smile
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#7
(12-30-2016, 12:36 PM)refraction Wrote: Okay, just checking. so you're running the 15.45.12.4552 drivers yes?

Can you post a full emulog.txt please Smile

Yes, you are correct, currently running the 15.45.12.4552.  
Here is full log with crash.

Code:
PCSX2 1.5.0-20161227120818 - compiled on Dec 27 2016
Savestate version: 0x9a0c0000

Host Machine Init:
    Operating System =  Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
    Physical RAM     =  15298 MB
    CPU name         =  Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
    Vendor/Model     =  GenuineIntel (stepping 03)
    CPU speed        =  3.190 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbff
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

(pxEvtQueue:PauseCoreThread) Posting event! (pending=0, idle=0)
(pxEvtQueue:PauseCoreThread) Executing... [Cancelable]
(pxEvtQueue:PauseCoreThread) Event completed in 1ms
Mapping host memory for virtual systems...
    EE Main Memory                   @ 0x20000000 -> 0x22884000 [40mb]
    IOP Main Memory (2mb)            @ 0x24000000 -> 0x24211000 [2mb]
    VU0/1 on-chip memory             @ 0x28000000 -> 0x2800A000 [40kb]
Reserving memory for recompilers...
    SuperVU0 Recompiler Cache        @ 0x0E800000 -> 0x0F000000 [8mb]
    SuperVU1 Recompiler Cache        @ 0x0F000000 -> 0x0F800000 [8mb]
    Micro VU0 Recompiler Cache       @ 0x3C000000 -> 0x40000000 [64mb]
    Micro VU1 Recompiler Cache       @ 0x40000000 -> 0x44000000 [64mb]
(thread:MTVU) Calling pthread_create...
    R5900-32 Recompiler Cache        @ 0x30000000 -> 0x34000000 [64mb]
    R3000A Recompiler Cache          @ 0x34000000 -> 0x36000000 [32mb]
    VIF0 Unpack Recompiler Cache     @ 0x36000000 -> 0x36800000 [8mb]
    VIF1 Unpack Recompiler Cache     @ 0x38000000 -> 0x38800000 [8mb]
(pxEvtQueue:LoadCorePlugins) Posting event! (pending=0, idle=0)
(pxEvtQueue:LoadCorePlugins) Executing... [Cancelable]
(thread:GameDatabaseLoader) Calling pthread_create...

Loading plugins...
    Binding   GS: C:\Users\Storn\Desktop\pcsx2-v1.5.0-dev-1744-g8fecd35-windows-x86
\plugins\GSdx32-AVX.dll
    Binding  PAD: C:\Users\Storn\Desktop\pcsx2-v1.5.0-dev-1744-g8fecd35-windows-x86
\plugins\LilyPad.dll
    Binding SPU2: C:\Users\Storn\Desktop\pcsx2-v1.5.0-dev-1744-g8fecd35-windows-x86
\plugins\Spu2-X.dll
    Binding CDVD: C:\Users\Storn\Desktop\pcsx2-v1.5.0-dev-1744-g8fecd35-windows-x86
\plugins\cdvdGigaherz.dll
    Binding  USB: C:\Users\Storn\Desktop\pcsx2-v1.5.0-dev-1744-g8fecd35-windows-x86
\plugins\USBnull.dll
    Binding   FW: C:\Users\Storn\Desktop\pcsx2-v1.5.0-dev-1744-g8fecd35-windows-x86
\plugins\FWnull.dll
    Binding DEV9: C:\Users\Storn\Desktop\pcsx2-v1.5.0-dev-1744-g8fecd35-windows-x86
\plugins\DEV9null.dll
Plugins loaded successfully.

(pxEvtQueue:LoadCorePlugins) Event completed in 236ms
(GameDB) 9709 games on record (loaded in 155ms)
(thread:GameDatabaseLoader) Scheduling for deletion...
(thread:GameDatabaseLoader) Thread object deleted successfully
(thread:GameDatabaseLoader) Executing default destructor!
(pxEvtQueue:PauseCoreThread) Posting event! (pending=0, idle=0)
(pxEvtQueue:PauseCoreThread) Executing... [Cancelable]
(pxEvtQueue:SysExecute) Posting event! (pending=0, idle=0)
(pxEvtQueue:PauseCoreThread) Event completed in 1ms
(pxEvtQueue:SysExecute) Executing... [Cancelable]
HLE Host: Will load ELF:

HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

(thread:EE Core) Calling pthread_create...
Patches: No CRC found, using 00000000 instead.
(pxEvtQueue:SysExecute) Event completed in 227ms
Opening plugins...
    Opening GS
(thread:MTGS) Calling pthread_create...
    Opening PAD
    Opening SPU2
Current Renderer: OpenGL (Hardware mode)
    Opening CDVD
isoFile open ok: D:\relevant\Haunting Ground (USA)\Haunting Ground (USA).iso
    Image type  = DVD
    blocks      = 2240944
    offset      = 0
    blocksize   = 2048
    blockoffset = 24
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2240944 sectors)
(IsoFS) Block 0x10: Primary partition info.
(IsoFS) Filesystem is ISO9660
    Opening USB
    Opening FW
    Opening DEV9
3.x GL context successfully created
Failed to find glCreateQueries
Failed to find glCreateTextures
GSopen Failed: return code: 0xffffffff
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
(pxEvtQueue:VoidMethod) Posting event! (pending=0, idle=0)
(pxEvtQueue:VoidMethod) Executing... [Noncancelable]
    Closing PAD
    Closing GS
Plugins closed successfully.
Shutting down plugins...
    Shutdown DEV9
    Shutdown FW
    Shutdown USB
    Shutdown CDVD
    Shutdown SPU2
    Shutdown PAD
    Shutdown GS
Plugins shutdown successfully.
(pxEvtQueue:VoidMethod) Event completed in 622ms
(pxActionEvent) GS plugin failed to open!(thread:MTGS)(thread:EE Core)
User-canceled plugin configuration after plugin initialization failure.  Plugins
unloaded.
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#8
Guess it's related to this.
CPU: I7-4770 3.9GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ CL9
GPU: GTX1070 8GB GDDR5
OS: Windows 10 Pro 64bit
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#9
(12-30-2016, 03:58 PM)lightningterror Wrote: Guess it's related to this.

Yeah i think that is the same bug. GSdx OpenGl won't work anymore on Intel HD Graphics, cause of Intel drivers and GSdx OpenGl incompatibilty. Just right after many fixes were made to fix shadows and stuff, that's a bummer. I guess modern Nvidia videocard is the only reliable option, if you want to run latest builds, because Nvidia drivers is better implemented for OpenGL.
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#10
I'm pretty sure some users manage to run on a Skylake GPU. Maybe there are severals branch of Intel driver. Skylake ought to support the DSA extension. OpenGL 4.5 was release August 2014 ! You should ask on their Intel support forum. (as a side note the extension was implemented in 1-2 months on the free driver for all GPU brands & versions)

https://communities.intel.com/thread/78420
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