05-15-2014, 05:32 PM
Trying to record some glitches in games using GSdx's built-in recorder (F12) because my PCs suck, but no matter which format I choose, no video is made. A "recording.wav" file with the sound captured (which works perfectly) appears, but only in Uncompressed mode. The "Config..." button does nothing either. YUY2 or RGB32 seem to affect nothing (other than the speed, slightly).
Using latest GitHub build (8th May, 2014).
GSdx Settings:
Hardware Hacks:
- Alpha Hack
- Skipdraw: 3
Using default PCSX2 settings, with speedhacks:
- VU Steal: 2 (3 makes no difference)
- EE Steal: 0 (as it is useless on this game)
- INTC Speed Detection, Wait Loop Detection and mVU Flag Hack enabled.
If it matters, I'm using default SPU2-X settings, with Async Mix enabled.
Using latest GitHub build (8th May, 2014).
GSdx Settings:
Hardware Hacks:
- Alpha Hack
- Skipdraw: 3
Using default PCSX2 settings, with speedhacks:
- VU Steal: 2 (3 makes no difference)
- EE Steal: 0 (as it is useless on this game)
- INTC Speed Detection, Wait Loop Detection and mVU Flag Hack enabled.
If it matters, I'm using default SPU2-X settings, with Async Mix enabled.
CPU:
Intel Core2 Duo T5450 (1.666 GHz)
GPU:
Mobile Intel® 965 Express Chipset Family (500 MHz)
GPU-Z Validation
Other:
RAM: DDR2-666 (2 GB)
---
Not a gaming PC, but I'll try to get a better one in the future.
Intel Core2 Duo T5450 (1.666 GHz)
GPU:
Mobile Intel® 965 Express Chipset Family (500 MHz)
GPU-Z Validation
Other:
RAM: DDR2-666 (2 GB)
---
Not a gaming PC, but I'll try to get a better one in the future.