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There is no doubt that scaling is a hack, however it is also a resolution option rather than just a hack fix for some games. MSAA should possibly be with the scaling and AF options in all honesty.
IMO all the resolution and aliasing/filtering options should be together on the main page and everything else should be in the hacks tab. That said the new OpenGL options are actually increasing the compatibility and emulation so disabling them is more of a speed hack.
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Why not separate the GSdx options in 2 categories: hacks and features.
Features: any improvment that pcsx2 provides, that does not exist in a real ps2. Examples: Upscaling, MSAA, shaders, etc.
Hacks: any option that exist to work around an accurate emulation, or used to make a "feature" work properly. Examples: Skipdraw, CRC hacks, filtering options -since "on demand" is on by default, we don't really need an option for it, just for the other 2 that will override it -,etc.
The best thing about this setup is that it is very similar to the current setup with few changes.
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08-15-2015, 11:15 PM
(This post was last modified: 08-15-2015, 11:17 PM by dabore.)
(08-15-2015, 10:23 PM)rama Wrote: ... The "how should GSdx handle bilinear filtering?" tick box with confusingly 3 states. ...
what's so hard to decide that?
default. how the game does it. means accurate emulation!?! and extra/force option. that should only be needed/available for upscaling and influence most 2d stuff tho. and why disable it? does it increase any speed? the standard bilinear? ...