GSdx: native resolution
#41
Whenever I put the d3d internal res as the same as my monitor (1440x900) it still seems like its being displayed in a lower resolution how can I make the resolution match my monitor exactly pixel per pixel?
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#42
It does not really matter if it matches you monitor. If your graphic card can handle it you can set a resolution much higher than your monitor supports and you will get an anti-aliasing type of effect.
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MOB: Asus P5QL
RAM: Crucial 4Gb
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#43
Hey guys new to PCSX2 but I'm rly loving it so far.

I have seen a huge improvement in the graphics from increasing my internal res using GSdx, but can someone recommend for me an optimal internal res for my setup?

My specs are: i7 920 OC'd to 3.5ghz, GTX 480 with 6 gigs of RAM. Don't know if it matters but the native res of my monitor is 1080p.

Thx in advance for any recommendations!
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#44
There is no optimal, just keep increasing it until you see it causing slowdowns for the specific game you are trying
[Image: newsig.jpg]
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#45
I'm guessing you'd get better graphics and less performance hit by setting the internal res to either your native resolution or the 4:3/16:9 equivalents if you don't use stretching and enabling the hardware AA hack in GSdx. As long as it doesn't cause any problems with the game you're playing, that is.
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#46
Cool, thx for the quick responses guys, I'll start seeing how far I can take the res without taking a hit to my framerate.
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#47
I've consistantly got 50fps with 1920x1080 and 2x AA on FFX, thats with a GT 8400M and T7100 duo 1.8Ghz which I was so sure would not be enough but it is, I must be doing something wrong. Of course it is speedhacked to high hell, not that it affects FFX though.

Edit: Oh I'm using a cooler pad under the laptop as well, but even if the computer is chilled, I thought it's max clock just woulden't cut it. Theres lesser graphical PC games that I can't have smooth 1080p on with 2xAA....
<REDACTED>
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#48
Don't simply settle for the highest resolution you can get without a slowdown!
What will happen is that some small effect or scene transition will be way
too demanding on your GPU. It'll cause an unnecessary speed drop.

I recommed you go with x2 OR x3 scaling for all games (that work well upscaled).
X2 for most cards / games, x3 for beefy cards (GTX260 and up, Radeon 5850 and up).
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#49
The internal resolution I use depends a lot on the game. For example, I can use x4 scaling in some games (KH, KHII, GOW, GOW2, FFX, FXII...) without slowdowns, but some games are very GPU dependant, like DBZ Sparking! Meteor (x3 scaling gives me 50fps, while I get like 80 between native and 1440x1080) or Infinite World. Sometimes, I use Hardware AA in KH and FF, because it doesn't cause any graphical glitches for me (but it creates strange shadows in KHII).
So, it's better to use different resolutions at different games Biggrin.
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#50
To my findings, forced AA is better, than using higher internal resolution than external. At least beyond a certain external resolution, there are diminishing returns and at 2560 x 1600, then AA is better than higher internal.

Super Sample adds AA to textures as well, and that is noticable in some parts of the pictures, and especially within the game (less shimering when view is moving).

It took a little time trying to capture the exact same frames for each picture (had to resolve to video capture), but here they all are:

0x AA (2560 x 1600 External, 2560 x 1600 Internal)
[Image: 65920x-MS.jpg]

0x AA (2560 x 1600 External, 4096 x 4096 Internal)
[Image: 20634k-x-4k-Internal.jpg]

4x MS (2560 x 1600 External, 2560 x 1600 Internal)
[Image: 88274x-MS.jpg]

1x2 SS + 2x MS (2560 x 1600 External, 2560 x 1600 Internal)
[Image: 31561x2-SS-2x-MS.jpg]

2x2 SS + 4x OGMS (2560 x 1600 External, 2560 x 1600 Internal)
[Image: 86602x2-SS-4x-OGMS.jpg]

2x2 SS + 4x OGMS (2560 x 1600 External, 4096 x 4096 Internal)
[Image: 82422x2-SS-4x-OGMS-4k-x-4k-Internal.jpg]

For fun:

0x AA (2560 x 1600 External, Native Internal)
[Image: 5025Native.jpg]
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