04-25-2015, 10:59 AM
Aactually no I don't know. Code seems fine.
GSdx-ogl speed increase
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04-25-2015, 10:59 AM
Aactually no I don't know. Code seems fine.
04-25-2015, 10:38 PM
I tried KOF 2006, and Odin Sphere, but I didn't notice any speed differences in those games.
KOF 4x mesa off = 16-17fps on = 16-17fps Odin Sphere 4x mesa off = 30-31fps on = 30-31fps KOF 4x fglrx off = 23-24fps on = 23-24fps Odin Sphere 4x fglrx off = 45-46fps on = 45-46fps
Please try with a smaller scaling.
Edit how do your gpu compare to a gtx760
It's much weaker. It's about equal to a Nvidia 745m.
I'll try some more tests later tonight I have some family coming over right now. Also here are the debug logs from when I would get the green to red gradient on fglrx when using the debug build. I forgot to include the yesterday. Code: Type:Error ID:0 Severity:High Message:glBindBuffer in a Core context performing invalid operation with parameter <name> set to '0xeec36f48' which was removed from Core OpenGL (GL_INVALID_OPERATION) This is only the first 10 messages out of 3000+ but they are all the same after the first.
04-25-2015, 11:27 PM
Thanks for the log. I will try to fix that.
04-26-2015, 09:13 PM
Here are my results for KOF 2006 with latest master
FGLRX Native off = 53-54 on = 53-54 2x off = 53-54 on = 53-54 3x off = 53-54 on = 53-54 Mesa Native off = 52-53 on = 53-54 2x off = 52-53 on = 53-54 3x off = 46-47 on = 46-47
04-26-2015, 11:01 PM
So either the game uses few polygons. Either driver is already optimized for memory transfers
04-28-2015, 09:50 AM
Could you give a try of last version. Normally I must have fixed the spamming log (file was renamed GSdx_opengl_debug.txt)
04-28-2015, 11:22 PM
Oh. So it is GPU limited. Maybe I can improve texture transfer for 2d games but first vertex.
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