GSdx
I have some question?What is VC10 and VC9?
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(07-24-2009, 02:07 AM)lusterdrag Wrote: I have some question?What is VC10 and VC9?

VC9 = Visual Studio 2008
VC10 = Visual Studio 2010
99000K | Z370 AORUS Gaming 7 | 64GB DDR4 | GTX 2080Ti | Sound Blaster X3
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What exactly is the difference?
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Just tried the vc10:

Grandia III "new game" screen which is a GS limited place for me and won 10fps against the normal one, pretty nice.
FFX's Shiva summon won 3fps on the (nice one considering it runs at 29-30fps on the slow part normally Tongue)
Odin Sphere wins some speed too.

Basically games that are GSdx limited won around 10% speed in my case with the vc10.
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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i'm using vc10 1553 right now and i'm not experiencing anything different.
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r1553 is screwy in SW mode.

The GS dump didn't see the error (guessing it switches to HW to grab the dump). Screenshot attached instead.


Attached Files Thumbnail(s)
   
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(07-23-2009, 08:53 PM)zero29 Wrote: well, your first post contained just: r1553 crashes, other revs don't. that was not a bug report Wink any other info? emulog.txt e.g.?

emulog.txt:
Quote:PCSX2 (beta) - compiled on Jul 8 2009
Savestate version: 8b410001
x86Init:
CPU vendor name = GenuineIntel
FamilyID = b
x86Family = Intel® Core™2 Quad CPU Q6600 @ 2.40GHz
CPU speed = 2.394 Ghz
Cores = 4 physical [4 logical]
x86PType = Standard OEM
x86Flags = bfebfbff 0000e3bd
x86EFlags = 20000000

Features:
Detected MMX
Detected SSE
Detected SSE2
Detected SSE3
Detected SSSE3
Not Detected SSE4.1
Not Detected SSE4.2

Hotkeys:
F1 - save state
(Shift +) F2 - cycle states
F3 - load state
Resetting...
Ready
Bios Version 2.0
Framelimiter rate updated (UpdateVSyncRate): 59.94 fps
MTGS > Thread Started, Opening GS Plugin...

As you can see it doesn't say why the emulator crashes...I had tried with both vc9 & vc10 with the same results.
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simple: I know about that, played it from start to end, there are a few shiny enemies that are drawn very slow. Switch to sw mode for those if you have a faster cpu.

NeoFryBoy: lol, nice, compiler bug or they changed something that works different now...
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Another one: Jackie Chan Adventures (PAL) SCES-52412
Tested on latest official beta 1474 with Gsdx rev1534.

Hardware:
[Image: gsdx20090724103154.th.png]

Software:
[Image: gsdx20090724103212.th.png]

gsdump:
http://www.megaupload.com/?d=5FIPQWZE

Hope that you can take a look at it.
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I tried to fix this game before, no solution yet.

(about the vc10 build, seems std::min/max are broken... I ran into the same problem as this guy here: http://social.msdn.microsoft.com/Forums/...c16e24cbf9 good thing it's already fixed: https://connect.microsoft.com/VisualStud...wsignin1.0)
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