07-24-2009, 02:07 AM
I have some question?What is VC10 and VC9?
GSdx
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07-24-2009, 02:07 AM
I have some question?What is VC10 and VC9?
07-24-2009, 02:43 AM
(07-24-2009, 02:07 AM)lusterdrag Wrote: I have some question?What is VC10 and VC9? VC9 = Visual Studio 2008 VC10 = Visual Studio 2010 99000K | Z370 AORUS Gaming 7 | 64GB DDR4 | GTX 2080Ti | Sound Blaster X3
07-24-2009, 02:53 AM
What exactly is the difference?
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07-24-2009, 03:27 AM
(This post was last modified: 07-24-2009, 03:43 AM by Shadow Lady.)
Just tried the vc10:
Grandia III "new game" screen which is a GS limited place for me and won 10fps against the normal one, pretty nice. FFX's Shiva summon won 3fps on the (nice one considering it runs at 29-30fps on the slow part normally ) Odin Sphere wins some speed too. Basically games that are GSdx limited won around 10% speed in my case with the vc10.
Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64
07-24-2009, 03:27 AM
i'm using vc10 1553 right now and i'm not experiencing anything different.
r1553 is screwy in SW mode.
The GS dump didn't see the error (guessing it switches to HW to grab the dump). Screenshot attached instead. (07-23-2009, 08:53 PM)zero29 Wrote: well, your first post contained just: r1553 crashes, other revs don't. that was not a bug report any other info? emulog.txt e.g.? emulog.txt: Quote:PCSX2 (beta) - compiled on Jul 8 2009 As you can see it doesn't say why the emulator crashes...I had tried with both vc9 & vc10 with the same results.
07-24-2009, 09:30 AM
simple: I know about that, played it from start to end, there are a few shiny enemies that are drawn very slow. Switch to sw mode for those if you have a faster cpu.
NeoFryBoy: lol, nice, compiler bug or they changed something that works different now...
07-24-2009, 10:38 AM
Another one: Jackie Chan Adventures (PAL) SCES-52412
Tested on latest official beta 1474 with Gsdx rev1534. Hardware: Software: gsdump: http://www.megaupload.com/?d=5FIPQWZE Hope that you can take a look at it.
I tried to fix this game before, no solution yet.
(about the vc10 build, seems std::min/max are broken... I ran into the same problem as this guy here: http://social.msdn.microsoft.com/Forums/...c16e24cbf9 good thing it's already fixed: https://connect.microsoft.com/VisualStud...wsignin1.0) |
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