So it's just in my game stealing my ram eh? My 16gb ram sure gets ate quickly then, even though I don't get a notification about being low on memory (unlike swaping back and forth from sw and hw modes via F9)
I too had to do hard resets until I enabled the Tales of Destiny hack. That seemed to stop it from totally messing my pc up, just need to wait out those few slow frames it tries to render.
Am I safe to assume that FMV overlay thing in both ToL and FFX are connected? Mayhap even tied in with the FFX-2 "grid" effect?
As to not double post...
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In Dragon Quest VIII, in the first dungeon (Waterfall Cave) some interesting things take place. Took some vids. The resolution used should have effectively been the same (2x scale & 1x scale@double native). Tried other resolutions and the effects could be grouped together.
Native, 2x, 3x and 4x -
Room 1 &
Room 2
Custom res (taken@native x2=1024x896) -
Room 1 &
Room 2
*I didn't realize the vids didn't come out in widescreen, which was how I was playing the game*
Room 1 - in both vids you can see where the game does some offscreen drawing to make the shadow. With native you can easily see the player (in yellow) along with the shadow (in blue) even though the shadow is not drawn ingame. When scaled via custom internal resolution, it just shows up as garbled mess--reminds me of Tales of Abyss skit backgrounds.
Room 2 - No clue what this rainbow effect is supost to be. The stretching on custom res seems to just take whatever I'm seeing and projecting it on whatever on the water. Funny that it only shows up, and hides the rainbow, in just that little area with the camera in the right position.