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Shadow lady is slowly becoming more and more of a programmer day by day.
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07-30-2011, 01:07 AM
(This post was last modified: 07-30-2011, 01:09 AM by haxor.)
(07-30-2011, 12:51 AM)dralor Wrote: Shadow lady is slowly becoming more and more of a programmer day by day.
*wanna correct* he/she (gender undisclosed) is more like a walking pcsx2 game database. I loled at that svn comment about debugtesting that - was it? - 200 games on a single revision?!
what a b!tch of a nerd.
___________
have a nice wekend.
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Heh it's probably slightly more fun then doing QA for massive data transform software that I have been doing for work of late. And damn I thought I had a lot of PS2 games at my 60 ish.
Pssh haxor you didn't read the latest svn comment did you?
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(07-30-2011, 01:19 AM)dralor Wrote: Pssh haxor you didn't read the latest svn comment did you?
I just did. now I know what you meant.
cool thing.
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On FXAA this may be only a question gabest can answer but is it being applied on the buffer pre-rescaling to window size or post. Cause in theory you would get better edge coverage and lest blurring if it's pre-scaling.
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I'd like to express my sincere thanks to "Lana" for committing yet another CRC Hackfix for the first two Legend of Spyro games.
Those games had issues with the HUD, and some of their Menu's. Was definitely quite a fair bit annoying how the HUD was behind almost everything xD
So I will now mention this - The first two Legend of Spyro games are now, completely free of bugs.
Thanks.
Ivy Bridge 3770K @ 3.9GHz - MSI TwinFrozr GTX680 4GB...
...Nerpyderp.
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07-30-2011, 06:47 PM
(This post was last modified: 07-30-2011, 06:50 PM by IAmBill.)
The 'subpixel 0.0' adjustment looks very good, but does it still maintain its negligible performance hit or do you start to feel some effects from the processing?
I recognize that you're showing 60 FPS in all of the screens, so could you try without frame limiting or in software mode?