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let's not depuzzle the definition of hack. the implementation is not a hack. it's too cheap of an api function to make that run. the improvement of visuals in terms of what the original emulation is and what you got IS a hack. that you scored. that's that. yeah.
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01-17-2014, 06:25 PM
(This post was last modified: 01-17-2014, 06:26 PM by dabore.)
don't get c*cky. i'm d/ling 2013 slowly right now.
hehe.
...
hell no. i'm not playing with that filters. i'm bored enough tho for another try fixing my interlaced games.
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I couldn't find this, so I'll ask here.
Is the revised scanline shader (r5814 'Newest scanlines shader looks much nicer this way') 'baked in' the GSdx plugin or PCSX2?
Either way, I'd like to try to use that shader with eFX or SweetFX, so I can make PC games use the excellent scanlines.
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I'm gonna guess that that's the AF code.
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No, that's the scanline shader jelbo was looking for. I had a look at the links you post btw. Nice read, thanks.
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01-17-2014, 08:52 PM
(This post was last modified: 01-17-2014, 08:59 PM by Arcadius.)
I figured out my problem. I had AF forced in my Nvidia drivers. Turned it to "Application Controlled" and what do you know, textures look better, no shimmering and I can make it out! I should of checked my driver settings first.
Edit: Oddly enough, reading the old thread about Anisotropic Filtering lead me try out driver settings, rama.
Quick test of Grandia 3 and Final Fantasy X show to prove that driver settings caused the issue, I'm so ecstatic right now, this is unbelievable.