GSdx
Actually it seems that OGL hardware causes me to crash, where as OGL software will work just fine.

Here is the last thing to come into my log as the game crashes, I don't think my GTX 260 is capable of using the plugin.

3.x GL context successfully created
Failed to find glBlendEquationSeparateiARB
Failed to find glBlendFuncSeparateiARB
Failed to find glDebugMessageCallback
Failed to find glUniformSubroutinesuiv
Failed to find glBindImageTexture
Failed to find glMemoryBarrier
Failed to find glCopyImageSubData
Failed to find glInvalidateTexImage
Failed to find glPushDebugGroup
Failed to find glPopDebugGroup
Failed to find glDebugMessageInsert
Failed to find glClearTexImage
Failed to find glBufferStorage
Failed to find glGetTextureSamplerHandleARB
Failed to find glMakeTextureHandleResidentARB
Failed to find glMakeTextureHandleNonResidentARB
Failed to find glUniformHandleui64vARB
Failed to find glProgramUniformHandleui64vARB
Failed to find glCreateTextures
Failed to find glTextureStorage2D
Failed to find glTextureSubImage2D
Failed to find glCopyTextureSubImage2D
Failed to find glBindTextureUnit
Failed to find glGetTextureImage
Failed to find glCreateFramebuffers
Failed to find glClearNamedFramebufferfv
Failed to find glClearNamedFramebufferuiv
Failed to find glClearNamedFramebufferiv
Failed to find glNamedFramebufferTexture
Failed to find glNamedFramebufferDrawBuffers
Failed to find glNamedFramebufferReadBuffer
Failed to find glCheckNamedFramebufferStatus
Failed to find glCreateBuffers
Failed to find glNamedBufferStorage
Failed to find glNamedBufferData
Failed to find glNamedBufferSubData
Failed to find glMapNamedBuffer
Failed to find glMapNamedBufferRange
Failed to find glUnmapNamedBuffer
Failed to find glFlushMappedNamedBufferRange
Failed to find glCreateSamplers
Failed to find glCreateProgramPipelines
Failed to find glClipControl
Failed to find glTextureBarrier
DSA is not supported. Replace GL function pointer to emulate it
Supported Opengl version: 3.3.0 on GPU: GeForce GTX 260/PCIe/SSE2. Vendor: NVIDIA Corporation
Note: the maximal version supported by GSdx is 3.3 (even if you driver support more)!

INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is NOT SUPPORTED
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_subroutine is NOT SUPPORTED
INFO: GL_ARB_shader_image_load_store is NOT SUPPORTED
INFO: GL_ARB_explicit_uniform_location is NOT SUPPORTED
INFO: GL_ARB_copy_image is NOT SUPPORTED
INFO: GL_ARB_buffer_storage is NOT SUPPORTED
INFO: GL_ARB_bindless_texture is NOT SUPPORTED
INFO: GL_ARB_clear_texture is NOT SUPPORTED
INFO: GL_ARB_clip_control is NOT SUPPORTED
INFO: GL_ARB_direct_state_access is NOT SUPPORTED
INFO: GL_ARB_texture_barrier is NOT SUPPORTED
DSA is not supported. Replace GL function pointer to emulate it

Loading GS
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Yeah, from the looks of it your gpu doesn't support the required features.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
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All i know is 2.30 of Asmodean's shader which is the latest test, build says it only for D3D and 2.20 that comes with gits builds dont work either. which make me wonder if it every really worked. I emailed/pm Asmodean but i have not heard back from him. gregory says it used to work so i beleive that much , i honesty didnt start messing with opengl till after gregory started improving opengl

Maybe it has something to do with the fact the shader now has its own shader folder, where as before GSdx_FX_Settings.ini , GSdx.fx were both in the main pcsx2 directory
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(05-25-2015, 08:01 PM)Arcadius Wrote: Here is the last thing to come into my log as the game crashes, I don't think my GTX 260 is capable of using the plugin.

Yes, You are in the same boat as mine. I have been stating this from last few days. GTX 260 doesn't support Opengl 4.5 which is required for this plugin to work. Geforce 400 and above series supports it.
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Ah I see, well sorry I can't test our your new features Gregory, hope someone else can.
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Honestly I think it could work with your gpu. No I don't know if I will make the effortTongue2 Rendering will remain worst than dx

Honestly gpu legacy drivers are killer for ogl.
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Nah don't worry about it, continue using new features and stuff, it'll force people to get better and newer hardware, legacy can't last forever =).
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I agree with arcadius no point pandering to 10 year old tech Tongue2
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It is purely a driver issue, not an hw limitation. Potentially 2 "if" will fix the crash.
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By the way rama did some tests. Good news shadows are back in opengl Smile
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