(04-04-2009, 12:36 AM)LuisR14 Wrote: aah ok
but i thought DirectX had a function in which it could save in the 3 formats i suggested (which iirc is "D3DXSave(Surface|Texture|Volume)ToFile", don't know if it's different in MFC\ATL )
Hm, the last time I tried only bmp and dds worked, but now others do as well.
Hello Gabest and all of u. Maybe I found problem regarding bright screens etc.. here is my story:
I tried Genji:dawn of the samurai today on latest 0.9.6. Already on first game scene, picture is bright - foggy like. Of course I tried all options in "advanced" "speed" etc.. I tried your plugin with DX10 and DX9, with native res, with + without nloop, without texture filtering etc... nothing.
Then I tried ZeroGS plugin - same foggy, BUT there was an option "full 16bit resolution" and gues what, it made it. Game crash after few sec. with ZeroGS but anyway. Now, am not sure if it means resolution or color depth, anyway here is my 2 cents for u. That option helped and could help with other games. Gsxd doesnt have option for color depth - but am not sure if thats what that option meant. And sorry if it was usseless.
Also, is there any chance u could port this plugin to Dolphin emulator? I ask because DirectX api is always same but I dont know if there is a lot of code very specific for PCSX2 that would be hell to change for Dolphin.
In any way, thank u for your effort, today your plugin is nearly as important as pcsx2 itself. Hope my info help u somehow, regards.