GSdxOGL - Hardware Renderer
#11
The difference between 0.3 and 0.4 is small. I bump the version when I merge a development branch. The idea was to easily find any regressions (actually it allows me to fix one). The biggest improvement of zzogl 0.4 is the GLSL backend now. I hope, it will work so we can drop cg in the future. It depends on Mac User too. If I'm correct they're limited to GL3.2. I would like to use GL3.3 and GL4 extensions compatible on GL3 hardware.

Lots of people dissapears, most of the times they found a jobs/wife or got children, or sadly die Sad By the way GSdx ogl backend is not finished, it miss some stuff and it still contains lots of debugging stuff. My goal is to have a rendering close of Dx, performance isn't important.
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