08-18-2011, 09:23 PM
I've tried to run pcsx2 under virtualbox (4.0.10) with ubuntu maverick.
Installed version 1:0.9.8.0-0ubuntu1 from Gregory Hainaut ppa.
At reboot pcsx2 draws empty screen in zzogl output window.
I would appreciate if anyone can explain what do errors in zzogl log mean,
and what can i do to run the game.
ZZOgl.log:
Creating ZZOgl window.Got Doublebuffered Visual!
glX-Version 1.3
You have Direct Rendering!
glGetStringi opengl 3 interface not supported, fallback to opengl 2
79 supported OpenGL Extensions: GL_EXT_texture_compression_s3tc GL_EXT_draw_range_elements GL_EXT_framebuffer_object GL_EXT_compiled_vertex_array GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_EXT_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_EXT_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_func_separate GL_EXT_blend_subtract GL_EXT_texture_env_add GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture3D GL_IBM_rasterpos_clip GL_NV_fog_distance GL_NV_fragment_program GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_rectangle GL_ARB_texture_rectangle GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_SGIS_generate_mipmap GL_ARB_shading_language_100 GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader GL_EXT_texture_sRGB GL_EXT_framebuffer_blit GL_EXT_blend_equation_separate GL_EXT_stencil_two_side GL_CR_state_parameter GL_CR_cursor_position GL_CR_bounding_box GL_CR_print_string GL_CR_tilesort_info GL_CR_synchronization GL_CR_head_spu_name GL_CR_performance_info GL_CR_window_size GL_CR_tile_info GL_CR_saveframe GL_CR_readback_barrier_size GL_CR_server_id_sharing GL_CR_server_matrix GL_EXT_stencil_two_side
*********
ZZogl: OGL WARNING: multiple render targets not supported, some effects might look bad
ZZogl: *********
Using multitexturing.
Maximum texture size is 8192 for Tex_2d and 8192 for Tex_NV.
/build/buildd/pcsx2-0.9.8.0/plugins/zzogl-pg/opengl/ZZoglCreate.cpp:502: gl error GL_INVALID_ENUM(0x500)
/build/buildd/pcsx2-0.9.8.0/plugins/zzogl-pg/opengl/ZZoglCreate.cpp:511: gl error GL_INVALID_ENUM(0x500)
/build/buildd/pcsx2-0.9.8.0/plugins/zzogl-pg/opengl/ZZoglCreate.cpp:528: gl error GL_INVALID_ENUM(0x500)
Error! has no images/buffers attached!
/build/buildd/pcsx2-0.9.8.0/plugins/zzogl-pg/opengl/ZZoglCreate.cpp:533: gl error GL_INVALID_ENUM(0x500)
Error! has no images/buffers attached!
Disabling MRT depth writing./build/buildd/pcsx2-0.9.8.0/plugins/zzogl-pg/opengl/ZZoglCreate.cpp:591: gl error GL_INVALID_ENUM(0x500)
Error! has no images/buffers attached!
/build/buildd/pcsx2-0.9.8.0/plugins/zzogl-pg/opengl/ZZoglCreate.cpp:604: gl error GL_INVALID_ENUM(0x500)
Error! has no images/buffers attached!
Use ATI_texture_float for blockdata.
Fill bilinear blocks OK.!
Initialization successful.Disabling MRT depth writing.Disabling MRT depth writing.Current game CRC is 4f9d87f.
Installed version 1:0.9.8.0-0ubuntu1 from Gregory Hainaut ppa.
At reboot pcsx2 draws empty screen in zzogl output window.
I would appreciate if anyone can explain what do errors in zzogl log mean,
and what can i do to run the game.
ZZOgl.log:
Creating ZZOgl window.Got Doublebuffered Visual!
glX-Version 1.3
You have Direct Rendering!
glGetStringi opengl 3 interface not supported, fallback to opengl 2
79 supported OpenGL Extensions: GL_EXT_texture_compression_s3tc GL_EXT_draw_range_elements GL_EXT_framebuffer_object GL_EXT_compiled_vertex_array GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_EXT_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_EXT_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_func_separate GL_EXT_blend_subtract GL_EXT_texture_env_add GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture3D GL_IBM_rasterpos_clip GL_NV_fog_distance GL_NV_fragment_program GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_rectangle GL_ARB_texture_rectangle GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_SGIS_generate_mipmap GL_ARB_shading_language_100 GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader GL_EXT_texture_sRGB GL_EXT_framebuffer_blit GL_EXT_blend_equation_separate GL_EXT_stencil_two_side GL_CR_state_parameter GL_CR_cursor_position GL_CR_bounding_box GL_CR_print_string GL_CR_tilesort_info GL_CR_synchronization GL_CR_head_spu_name GL_CR_performance_info GL_CR_window_size GL_CR_tile_info GL_CR_saveframe GL_CR_readback_barrier_size GL_CR_server_id_sharing GL_CR_server_matrix GL_EXT_stencil_two_side
*********
ZZogl: OGL WARNING: multiple render targets not supported, some effects might look bad
ZZogl: *********
Using multitexturing.
Maximum texture size is 8192 for Tex_2d and 8192 for Tex_NV.
/build/buildd/pcsx2-0.9.8.0/plugins/zzogl-pg/opengl/ZZoglCreate.cpp:502: gl error GL_INVALID_ENUM(0x500)
/build/buildd/pcsx2-0.9.8.0/plugins/zzogl-pg/opengl/ZZoglCreate.cpp:511: gl error GL_INVALID_ENUM(0x500)
/build/buildd/pcsx2-0.9.8.0/plugins/zzogl-pg/opengl/ZZoglCreate.cpp:528: gl error GL_INVALID_ENUM(0x500)
Error! has no images/buffers attached!
/build/buildd/pcsx2-0.9.8.0/plugins/zzogl-pg/opengl/ZZoglCreate.cpp:533: gl error GL_INVALID_ENUM(0x500)
Error! has no images/buffers attached!
Disabling MRT depth writing./build/buildd/pcsx2-0.9.8.0/plugins/zzogl-pg/opengl/ZZoglCreate.cpp:591: gl error GL_INVALID_ENUM(0x500)
Error! has no images/buffers attached!
/build/buildd/pcsx2-0.9.8.0/plugins/zzogl-pg/opengl/ZZoglCreate.cpp:604: gl error GL_INVALID_ENUM(0x500)
Error! has no images/buffers attached!
Use ATI_texture_float for blockdata.
Fill bilinear blocks OK.!
Initialization successful.Disabling MRT depth writing.Disabling MRT depth writing.Current game CRC is 4f9d87f.