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Hi. I have an issue with GT4 game on GSDX hardware mode where the wheel rims seems to be offset, resulting a shaky wheel bug and only affects player car. Opponent cars are unaffected by the bug. Tested on PCSX2 1.7.0 and also PCSX2 1.6.0 as well, both are 32-bit.
Meanwhile, software mode seems okay, unaffected by the offset bug.
Is there any tweaks that shall be needed to fix this issue? Thanks.
AMD Ryzen 3500X 3.5Ghz (OC'ed to 4.0Ghz)
16GB DDR4 2667Mhz RAM
AMD RX 480 8GB GDDR5.
240GB SSD
Gigabyte Aorus B450i ITX mobo
*PCSX2 1.7.0 64-bit tester
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I think I get the solution for this issue. Refer attachment here below.
AMD Ryzen 3500X 3.5Ghz (OC'ed to 4.0Ghz)
16GB DDR4 2667Mhz RAM
AMD RX 480 8GB GDDR5.
240GB SSD
Gigabyte Aorus B450i ITX mobo
*PCSX2 1.7.0 64-bit tester
Posts: 18
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Joined: Sep 2012
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I was watching replays in GT3 and GT Concept 2002 and noticed the same thing, thought I was going crazy.
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(05-29-2021, 09:56 AM)Anonanon Wrote: I was watching replays in GT3 and GT Concept 2002 and noticed the same thing, thought I was going crazy.
Tried running GT3 on upscaled resolution and noticed same thing as you mentioned before. Using the applied settings above and it's fixed.
AMD Ryzen 3500X 3.5Ghz (OC'ed to 4.0Ghz)
16GB DDR4 2667Mhz RAM
AMD RX 480 8GB GDDR5.
240GB SSD
Gigabyte Aorus B450i ITX mobo
*PCSX2 1.7.0 64-bit tester
Posts: 18
Threads: 2
Joined: Sep 2012
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0
I got the rims mostly aligned now in GT3 and GTC, but Y axis could use some negative value adjustment. How do you make it take negative values? Also, the X and Y axis adjustment affects other elements as well, like my fonts now look kind of jagged.