I have pcsx2 v1.5.0-dev-2360 and when selecting DX11 hardware mode San Andreas EU version SLES-52541 has no orange sky/ps2 color effect.
CRC is B440A8FE
Am i doing something wrong?
CRC is B440A8FE
Am i doing something wrong?
GTA San Andreas missing orange sky/Ps2 colors in DX11 hardware
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I have pcsx2 v1.5.0-dev-2360 and when selecting DX11 hardware mode San Andreas EU version SLES-52541 has no orange sky/ps2 color effect.
CRC is B440A8FE Am i doing something wrong?
05-06-2018, 09:42 PM
what if you select OGL renderer ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
05-06-2018, 09:59 PM
OGL has correct sky colors but it's slow on my AMD gpu, while DX11 has great performance but colors have this issue.
Would like to know if there is a way to fix it in dx11 too or if it's not possible. Thanks for helping me.
05-06-2018, 10:12 PM
software mode maybe ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
05-06-2018, 10:20 PM
Yeah, software mode with Dx11 fixes the issue but it's native resolution. I would like to know if there is a way to play the game at 2x or more resolution with natural colors.
If it's only OGL i can use to fix this while playing at more than native resolution i will wait to buy a better video card.
05-07-2018, 02:10 PM
(05-06-2018, 09:59 PM)ameppe Wrote: OGL has correct sky colors but it's slow on my AMD gpu, while DX11 has great performance but colors have this issue. Even if AMD driver is really bad for openGL. It is likely that a fix of the colors on DX11 will be slow too. Currently DX doesn't render some draw calls nothing can't be faster |
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