GTA San Andreas missing orange sky/Ps2 colors in DX11 hardware
#1
I have pcsx2 v1.5.0-dev-2360 and when selecting DX11 hardware mode San Andreas EU version  SLES-52541 has no orange sky/ps2 color effect.

CRC is B440A8FE

Am i doing something wrong?
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#2
what if you select OGL renderer ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
OGL has correct sky colors but it's slow on my AMD gpu, while DX11 has great performance but colors have this issue.

Would like to know if there is a way to fix it in dx11 too or if it's not possible.

Thanks for helping me.
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#4
software mode maybe ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#5
Yeah, software mode with Dx11 fixes the issue but it's native resolution. I would like to know if there is a way to play the game at 2x or more resolution with natural colors.

If it's only OGL i can use to fix this while playing at more than native resolution i will wait to buy a better video card.
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#6
yes, DX11 doesn't have half the improvements OGL does.
[Image: ref-sig-anim.gif]

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#7
(05-06-2018, 09:59 PM)ameppe Wrote: OGL has correct sky colors but it's slow on my AMD gpu, while DX11 has great performance but colors have this issue.

Would like to know if there is a way to fix it in dx11 too or if it's not possible.

Thanks for helping me.

Even if AMD driver is really bad for openGL. It is likely that a fix of the colors on DX11 will be slow too.

Currently DX doesn't render some draw calls nothing can't be faster Wink
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