12-26-2018, 10:28 AM
When you play on gta san andreas and you get your car dirty it turns purple in the emulator. This bug has been around for a few years.
GTA San Andreas purple dirt bug
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12-26-2018, 10:28 AM
When you play on gta san andreas and you get your car dirty it turns purple in the emulator. This bug has been around for a few years.
moved out of bug reports
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version. Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!): [code] Pasted emulog goes here [ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
12-26-2018, 11:11 PM
(12-26-2018, 10:30 AM)jesalvein Wrote: moved out of bug reportsPCSX2 1.4.0-20160105132032- compiled on Jan 5 2016 Savestate version: 0x9a0b0000 Host Machine Init: Operating System = Microsoft Windows 10 Pro (build 17134), 64-bit Physical RAM = 8134 MB CPU name = Intel® Core i3-8100 CPU @ 3.60GHz Vendor/Model = GenuineIntel (stepping 0B) CPU speed = 3.599 ghz (4 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 7ffafbbf x86EFlags = 2c100000 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA Reserving memory for recompilers... Loading plugins... Binding GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll Windows 10.0.17134 Binding PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll Binding USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll Binding FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll Plugins loaded successfully. (GameDB) 9693 games on record (loaded in 131ms) HLE Notice: ELF does not have a path. Initializing plugins... Init GS Windows 10.0.17134 Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Opening plugins... Opening GS Opening PAD Opening SPU2 Current Renderer: OpenGL (Hardware mode) Opening CDVD isoFile open ok: C:\Users\duli5\Downloads\Grand Theft Auto - San Andreas\Grand Theft Auto - San Andreas.iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2205584 sectors) Opening USB Opening FW Opening DEV9 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 417.35 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available McdSlot 0 [File]: C:\Users\duli5\OneDrive\Documents\PCSX2\memcards\hhj.ps2 McdSlot 1 [File]: C:\Users\duli5\OneDrive\Documents\PCSX2\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v02.20(10/02/2006) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59.94 fps # Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) <20060210-142424,ROMconf,PS20220WC20060210.bin:11824> # Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14 CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.46;1 (SYSTEM.CNF) Software version = 3.00 (SYSTEM.CNF) Disc region type = NTSC found 0 symbols ELF (cdrom0:\SLUS_209.46;1) Game CRC = 0x2C6BE434, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.46;1 (SYSTEM.CNF) Software version = 3.00 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_209.46;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_209.46;1 0 00100000 0056b900 ....................................................................................... Loaded, cdrom0:¥SLUS_209.46;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) Loading cdrom0:¥SYSTEM¥SIO2MAN.IRX loadmodule: fname cdrom0:¥SYSTEM¥SIO2MAN.IRX args 0 arg loadmodule: id 25, ret 0 Loading cdrom0:¥SYSTEM¥PADMAN.IRX loadmodule: fname cdrom0:¥SYSTEM¥PADMAN.IRX args 0 arg loadmodule: id 26, ret 0 Loading cdrom0:¥SYSTEM¥LIBSD.IRX loadmodule: fname cdrom0:¥SYSTEM¥LIBSD.IRX args 0 arg loadmodule: id 27, ret 0 Loading cdrom0:¥SYSTEM¥SDRDRV.IRX loadmodule: fname cdrom0:¥SYSTEM¥SDRDRV.IRX args 0 arg SDR driver version 4.0.1 © SCEI Exit rsd_main loadmodule: id 28, ret 2 Loading cdrom0:¥SYSTEM¥MCMAN.IRX loadmodule: fname cdrom0:¥SYSTEM¥MCMAN.IRX args 0 arg loadmodule: id 29, ret 2 Loading cdrom0:¥SYSTEM¥MCSERV.IRX loadmodule: fname cdrom0:¥SYSTEM¥MCSERV.IRX args 0 arg loadmodule: id 30, ret 2 Loading cdrom0:¥SYSTEM¥CDSTREAM.IRX loadmodule: fname cdrom0:¥SYSTEM¥CDSTREAM.IRX args 0 arg cdvd_stream: Loaded cdvd_stream: Registered LibraryEntries cdvd_stream: Start RpcServer Thread loadmodule: id 31, ret 0 Loading cdrom0:¥SYSTEM¥IOPAUDIO.IRX loadmodule: fname cdrom0:¥SYSTEM¥IOPAUDIO.IRX args 0 arg IOPAudio: Loaded IOPAudio module loadmodule: id 32, ret 0 cdvd_stream: buffer 9bf00 cdvd_stream: request queue abf00 cdvd_stream: read info ac000 cdvd_stream: Start Streaming Thread Loading code overlay mc.nm Loading code overlay mpeg.nm ========================== decode MPEG2 ============= 0 =========== IOP memory 0x000ac100(size:24576) is allocated IOP memory 0x000b2100(size:2048) is allocated file: ¥MOVIES¥VCNTSC.PSS;1 sceMpegIsEnd pattern found! Recompiling skip video fix... ========================== decode MPEG2 ============= 1 =========== IOP memory 0x000ac100(size:24576) is allocated IOP memory 0x000b2100(size:2048) is allocated file: ¥MOVIES¥OPEN1.PSS;1 Loading code overlay init.nm IOPAudio: Started Sound Manager IOPAudio: Started Load Manager IOPAudio: Found BANKSLOT.DAT;1 LSN = 69f5, Size = 221722 bytes IOPAudio: 46 bank slots IOPAudio: Found PAKFILES.DAT;1 LSN = 6a67, Size = 468 bytes IOPAudio: Found PAKFILES.DAT;1 LSN = 6a67, Size = 468 bytes IOPAudio: 9 SFX pack files IOPAudio: Finding SFX pack file LSNs... IOPAudio: Found FEET01.PAK;1 LSN = e8251, Size = 126652 bytes IOPAudio: Found FEET02.PAK;1 LSN = 1cd759, Size = 126652 bytes IOPAudio: Found GENRL01.PAK;1 LSN = e7404, Size = 7497316 bytes IOPAudio: Found GENRL02.PAK;1 LSN = 1cc90c, Size = 7497316 bytes IOPAudio: Found PAIN_A01.PAK;1 LSN = 121372, Size = 1941724 bytes IOPAudio: Found PAIN_A02.PAK;1 LSN = 20687a, Size = 1941724 bytes IOPAudio: Found SCRIPT01.PAK;1 LSN = 121727, Size = 91943096 bytes IOPAudio: Found SCRIPT02.PAK;1 LSN = 206c2f, Size = 91943096 bytes IOPAudio: Found SPC_EA01.PAK;1 LSN = 12c812, Size = 36050600 bytes IOPAudio: Found SPC_FA01.PAK;1 LSN = 130cd5, Size = 28924952 bytes IOPAudio: Found SPC_GA01.PAK;1 LSN = 134401, Size = 317358068 bytes IOPAudio: Found SPC_NA01.PAK;1 LSN = 15a151, Size = 123033568 bytes IOPAudio: Found SPC_PA01.PAK;1 LSN = 168bfc, Size = 51153824 bytes Done IOPAudio: Found BANKLKUP.DAT;1 LSN = 6a62, Size = 8520 bytes IOPAudio: Found BANKLKUP.DAT;1 LSN = 6a62, Size = 8520 bytes IOPAudio: sound banks IOPAudio: Found STRMPAKS.DAT;1 LSN = 6a68, Size = 256 bytes IOPAudio: Found STRMPAKS.DAT;1 LSN = 6a68, Size = 256 bytes IOPAudio: 16 stream pack files IOPAudio: Finding stream pack file LSNs... IOPAudio: Found AA.PAK;1 LSN = 18d684, Size = 18915336 bytes IOPAudio: Found ADVERTS.PAK;1 LSN = 181184, Size = 103284372 bytes IOPAudio: Found AMBIENCE.PAK;1 LSN = 174e78, Size = 102259872 bytes IOPAudio: Found BEATS.PAK;1 LSN = 16ed8e, Size = 50809640 bytes IOPAudio: Found CH.PAK;1 LSN = 18fa99, Size = 119996680 bytes IOPAudio: Found CO.PAK;1 LSN = 1bd307, Size = 128984300 bytes IOPAudio: Found CR.PAK;1 LSN = d4e07, Size = 154133616 bytes IOPAudio: Found CUTSCENE.PAK;1 LSN = 3e2b1, Size = 269618100 bytes IOPAudio: Found DS.PAK;1 LSN = 96aaa, Size = 164997452 bytes IOPAudio: Found HC.PAK;1 LSN = 19df7a, Size = 139880524 bytes IOPAudio: Found MH.PAK;1 LSN = aa560, Size = 162616928 bytes IOPAudio: Found MR.PAK;1 LSN = 5e4f3, Size = 145410252 bytes IOPAudio: Found NJ.PAK;1 LSN = 1aea48, Size = 122024200 bytes IOPAudio: Found RE.PAK;1 LSN = 83f2f, Size = 157012484 bytes IOPAudio: Found RG.PAK;1 LSN = 6fa4d, Size = 170331560 bytes IOPAudio: Found TK.PAK;1 LSN = bdb8b, Size = 194240276 bytes Done IOPAudio: Found TRAKLKUP.DAT;1 LSN = 6a69, Size = 23064 bytes IOPAudio: Found TRAKLKUP.DAT;1 LSN = 6a69, Size = 23064 bytes IOPAudio: audio tracks IOPAudio: Started Audio Track Manager Initialised SoundManager IOPAudio: Loading sound bank 59 into bank slot 1... IOPAudio: Load complete IOPAudio: Loading sound bank 60 into bank slot 2... IOPAudio: Load complete IOPAudio: Loading sound 0 from bank 82 into bank slot 3... IOPAudio: Load complete IOPAudio: Loading sound 1 from bank 82 into bank slot 6... IOPAudio: Load complete IOPAudio: Loading sound bank 28 into bank slot 43... IOPAudio: Load complete Into TheGame!!! Loading code overlay fileload.nm IOPAudio: Loading sound bank 52 into bank slot 5... IOPAudio: Load complete IOPAudio: Loading sound bank 105 into bank slot 7... IOPAudio: Load complete IOPAudio: Loading sound bank 74 into bank slot 18... IOPAudio: Load complete IOPAudio: Loading sound bank 13 into bank slot 19... IOPAudio: Load complete IOPAudio: Loading sound bank 138 into bank slot 20... IOPAudio: Load complete IOPAudio: Loading sound bank 51 into bank slot 32... IOPAudio: Load complete IOPAudio: Loading sound bank 128 into bank slot 33... IOPAudio: Load complete IOPAudio: Loading sound bank 0 into bank slot 42... IOPAudio: Load complete Loading code overlay init.nm Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Plugins closed successfully. HLE Notice: ELF does not have a path. Opening plugins... Opening GS Opening PAD Opening SPU2 Current Renderer: OpenGL (Hardware mode) 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 417.35 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Opening CDVD isoFile open ok: C:\Users\duli5\Downloads\Grand Theft Auto - San Andreas\Grand Theft Auto - San Andreas.iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2205584 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: C:\Users\duli5\OneDrive\Documents\PCSX2\memcards\hhj.ps2 McdSlot 1 [File]: C:\Users\duli5\OneDrive\Documents\PCSX2\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v02.20(10/02/2006) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) <20060210-142424,ROMconf,PS20220WC20060210.bin:11824> # Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14 CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.46;1 (SYSTEM.CNF) Software version = 3.00 (SYSTEM.CNF) Disc region type = NTSC found 0 symbols ELF (cdrom0:\SLUS_209.46;1) Game CRC = 0x2C6BE434, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.46;1 (SYSTEM.CNF) Software version = 3.00 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_209.46;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_209.46;1 0 00100000 0056b900 ....................................................................................... Loaded, cdrom0:¥SLUS_209.46;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) Loading cdrom0:¥SYSTEM¥SIO2MAN.IRX loadmodule: fname cdrom0:¥SYSTEM¥SIO2MAN.IRX args 0 arg loadmodule: id 25, ret 0 Loading cdrom0:¥SYSTEM¥PADMAN.IRX loadmodule: fname cdrom0:¥SYSTEM¥PADMAN.IRX args 0 arg loadmodule: id 26, ret 0 Loading cdrom0:¥SYSTEM¥LIBSD.IRX loadmodule: fname cdrom0:¥SYSTEM¥LIBSD.IRX args 0 arg loadmodule: id 27, ret 0 Loading cdrom0:¥SYSTEM¥SDRDRV.IRX loadmodule: fname cdrom0:¥SYSTEM¥SDRDRV.IRX args 0 arg SDR driver version 4.0.1 © SCEI Exit rsd_main loadmodule: id 28, ret 2 Loading cdrom0:¥SYSTEM¥MCMAN.IRX loadmodule: fname cdrom0:¥SYSTEM¥MCMAN.IRX args 0 arg loadmodule: id 29, ret 2 Loading cdrom0:¥SYSTEM¥MCSERV.IRX loadmodule: fname cdrom0:¥SYSTEM¥MCSERV.IRX args 0 arg loadmodule: id 30, ret 2 Loading cdrom0:¥SYSTEM¥CDSTREAM.IRX loadmodule: fname cdrom0:¥SYSTEM¥CDSTREAM.IRX args 0 arg cdvd_stream: Loaded cdvd_stream: Registered LibraryEntries cdvd_stream: Start RpcServer Thread loadmodule: id 31, ret 0 Loading cdrom0:¥SYSTEM¥IOPAUDIO.IRX loadmodule: fname cdrom0:¥SYSTEM¥IOPAUDIO.IRX args 0 arg IOPAudio: Loaded IOPAudio module loadmodule: id 32, ret 0 cdvd_stream: buffer 9bf00 cdvd_stream: request queue abf00 cdvd_stream: read info ac000 cdvd_stream: Start Streaming Thread Loading code overlay mc.nm Loading code overlay mpeg.nm ========================== decode MPEG2 ============= 0 =========== IOP memory 0x000ac100(size:24576) is allocated IOP memory 0x000b2100(size:2048) is allocated file: ¥MOVIES¥VCNTSC.PSS;1 -------- audio information -------------------- [SShd] [SSbd] padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** ========================== decode MPEG2 ============= 1 =========== IOP memory 0x000ac100(size:24576) is allocated IOP memory 0x000b2100(size:2048) is allocated file: ¥MOVIES¥OPEN1.PSS;1 -------- audio information -------------------- [SShd] [SSbd] padman: *** VBLANK OVERLAP *** decode thread: aborted Loading code overlay init.nm IOPAudio: Started Sound Manager IOPAudio: Started Load Manager IOPAudio: Found BANKSLOT.DAT;1 LSN = 69f5, Size = 221722 bytes IOPAudio: 46 bank slots IOPAudio: Found PAKFILES.DAT;1 LSN = 6a67, Size = 468 bytes IOPAudio: Found PAKFILES.DAT;1 LSN = 6a67, Size = 468 bytes IOPAudio: 9 SFX pack files IOPAudio: Finding SFX pack file LSNs... IOPAudio: Found FEET01.PAK;1 LSN = e8251, Size = 126652 bytes IOPAudio: Found FEET02.PAK;1 LSN = 1cd759, Size = 126652 bytes IOPAudio: Found GENRL01.PAK;1 LSN = e7404, Size = 7497316 bytes IOPAudio: Found GENRL02.PAK;1 LSN = 1cc90c, Size = 7497316 bytes IOPAudio: Found PAIN_A01.PAK;1 LSN = 121372, Size = 1941724 bytes IOPAudio: Found PAIN_A02.PAK;1 LSN = 20687a, Size = 1941724 bytes IOPAudio: Found SCRIPT01.PAK;1 LSN = 121727, Size = 91943096 bytes IOPAudio: Found SCRIPT02.PAK;1 LSN = 206c2f, Size = 91943096 bytes IOPAudio: Found SPC_EA01.PAK;1 LSN = 12c812, Size = 36050600 bytes IOPAudio: Found SPC_FA01.PAK;1 LSN = 130cd5, Size = 28924952 bytes IOPAudio: Found SPC_GA01.PAK;1 LSN = 134401, Size = 317358068 bytes IOPAudio: Found SPC_NA01.PAK;1 LSN = 15a151, Size = 123033568 bytes IOPAudio: Found SPC_PA01.PAK;1 LSN = 168bfc, Size = 51153824 bytes Done IOPAudio: Found BANKLKUP.DAT;1 LSN = 6a62, Size = 8520 bytes IOPAudio: Found BANKLKUP.DAT;1 LSN = 6a62, Size = 8520 bytes IOPAudio: sound banks IOPAudio: Found STRMPAKS.DAT;1 LSN = 6a68, Size = 256 bytes IOPAudio: Found STRMPAKS.DAT;1 LSN = 6a68, Size = 256 bytes IOPAudio: 16 stream pack files IOPAudio: Finding stream pack file LSNs... IOPAudio: Found AA.PAK;1 LSN = 18d684, Size = 18915336 bytes IOPAudio: Found ADVERTS.PAK;1 LSN = 181184, Size = 103284372 bytes IOPAudio: Found AMBIENCE.PAK;1 LSN = 174e78, Size = 102259872 bytes IOPAudio: Found BEATS.PAK;1 LSN = 16ed8e, Size = 50809640 bytes IOPAudio: Found CH.PAK;1 LSN = 18fa99, Size = 119996680 bytes IOPAudio: Found CO.PAK;1 LSN = 1bd307, Size = 128984300 bytes IOPAudio: Found CR.PAK;1 LSN = d4e07, Size = 154133616 bytes IOPAudio: Found CUTSCENE.PAK;1 LSN = 3e2b1, Size = 269618100 bytes IOPAudio: Found DS.PAK;1 LSN = 96aaa, Size = 164997452 bytes IOPAudio: Found HC.PAK;1 LSN = 19df7a, Size = 139880524 bytes IOPAudio: Found MH.PAK;1 LSN = aa560, Size = 162616928 bytes IOPAudio: Found MR.PAK;1 LSN = 5e4f3, Size = 145410252 bytes IOPAudio: Found NJ.PAK;1 LSN = 1aea48, Size = 122024200 bytes IOPAudio: Found RE.PAK;1 LSN = 83f2f, Size = 157012484 bytes IOPAudio: Found RG.PAK;1 LSN = 6fa4d, Size = 170331560 bytes IOPAudio: Found TK.PAK;1 LSN = bdb8b, Size = 194240276 bytes Done IOPAudio: Found TRAKLKUP.DAT;1 LSN = 6a69, Size = 23064 bytes IOPAudio: Found TRAKLKUP.DAT;1 LSN = 6a69, Size = 23064 bytes IOPAudio: audio tracks IOPAudio: Started Audio Track Manager Initialised SoundManager IOPAudio: Loading sound bank 59 into bank slot 1... IOPAudio: Load complete IOPAudio: Loading sound bank 60 into bank slot 2... IOPAudio: Load complete IOPAudio: Loading sound 0 from bank 82 into bank slot 3... IOPAudio: Load complete IOPAudio: Loading sound 1 from bank 82 into bank slot 6... IOPAudio: Load complete IOPAudio: Loading sound bank 28 into bank slot 43... IOPAudio: Load complete Into TheGame!!! Loading code overlay fileload.nm IOPAudio: Loading sound bank 52 into bank slot 5... IOPAudio: Load complete IOPAudio: Loading sound bank 105 into bank slot 7... IOPAudio: Load complete IOPAudio: Loading sound bank 74 into bank slot 18... IOPAudio: Load complete IOPAudio: Loading sound bank 13 into bank slot 19... IOPAudio: Load complete IOPAudio: Loading sound bank 138 into bank slot 20... IOPAudio: Load complete IOPAudio: Loading sound bank 51 into bank slot 32... IOPAudio: Load complete IOPAudio: Loading sound bank 128 into bank slot 33... IOPAudio: Load complete IOPAudio: Loading sound bank 0 into bank slot 42... IOPAudio: Load complete Loading code overlay init.nm Loading code overlay init.nm Loading code overlay mc.nm IOPAudio Error: Cannot load bank/sound into bank slot 3 as slot is being played back IOPAudio Error: Cannot load bank/sound into bank slot 6 as slot is being played back IOPAudio: Starting track 174 IOPAudio: Loading sound bank 27 into bank slot 4... IOPAudio: Load complete Loading code overlay clothes.nm IOPAudio: Loading sound bank 39 into bank slot 3... IOPAudio: Load complete IOPAudio: Loading sound bank 143 into bank slot 6... IOPAudio: Load complete IOPAudio: Loading sound bank 45 into bank slot 8... IOPAudio: Load complete IOPAudio: Stopping track IOPAudio: Loading sound bank 94 into bank slot 9... IOPAudio: Load complete IOPAudio: Loading sound bank 25 into bank slot 10... IOPAudio: Load complete Loading code overlay clothes.nm Loading code overlay cutscene.nm IOPAudio: Starting track 706 IOPAudio: Stopping track IOPAudio: Loading sound bank 92 into bank slot 11... IOPAudio: Load complete IOPAudio: Loading sound bank 18 into bank slot 12... IOPAudio: Load complete IOPAudio: Loading sound bank 19 into bank slot 41... IOPAudio: Load complete IOPAudio: Loading sound bank 86 into bank slot 13... IOPAudio: Load complete IOPAudio: Loading sound bank 40 into bank slot 14... IOPAudio: Load complete Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D11 (Hardware mode) Loading GS Impossible blend for D3D: (Cd - Cs) * 128 >> 7 + Cd IOPAudio: Loading sound 30 from bank 434 into bank slot 21... IOPAudio: Load complete IOPAudio: Loading sound bank 7 into bank slot 15... IOPAudio: Load complete IOPAudio: Loading sound bank 131 into bank slot 16... IOPAudio: Load complete IOPAudio: Loading sound 10 from bank 461 into bank slot 22... IOPAudio: Load complete Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D11 (Hardware mode) Loading GS Impossible blend for D3D: (Cd - Cs) * 128 >> 7 + Cd IOPAudio: Loading sound 43 from bank 638 into bank slot 25... IOPAudio: Load complete Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D11 (Hardware mode) Loading GS Impossible blend for D3D: (Cd - Cs) * 128 >> 7 + Cd IOPAudio: Loading sound 33 from bank 500 into bank slot 21... IOPAudio: Load complete IOPAudio: Loading sound 30 from bank 597 into bank slot 21... IOPAudio: Load complete IOPAudio: Loading sound bank 3 into bank slot 31... IOPAudio: Load complete Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Null (Null mode) Loading GS IOPAudio: Loading sound bank 136 into bank slot 17... IOPAudio: Load complete Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Loading GS Current Renderer: Null (Null mode) IOPAudio: Loading sound 57 from bank 642 into bank slot 24... IOPAudio: Load complete Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Software mode) 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 417.35 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Loading GS IOPAudio: Loading sound 25 from bank 488 into bank slot 21... IOPAudio: Load complete IOPAudio: Loading sound 55 from bank 642 into bank slot 21... IOPAudio: Load complete IOPAudio: Loading sound 14 from bank 490 into bank slot 25... IOPAudio: Load complete IOPAudio: Loading sound 70 from bank 642 into bank slot 21... IOPAudio: Load complete IOPAudio: Loading sound 56 from bank 642 into bank slot 22... IOPAudio: Load complete IOPAudio: Loading sound 123 from bank 642 into bank slot 24... IOPAudio: Load complete IOPAudio: Loading sound 48 from bank 490 into bank slot 21... IOPAudio: Load complete IOPAudio: Loading sound 27 from bank 145 into bank slot 22... IOPAudio: Load complete IOPAudio: Loading sound 91 from bank 146 into bank slot 23... IOPAudio: Load complete IOPAudio: Loading sound 16 from bank 533 into bank slot 23... IOPAudio: Load complete IOPAudio: Loading sound 171 from bank 642 into bank slot 24... IOPAudio: Load complete IOPAudio: Loading sound 16 from bank 634 into bank slot 25... IOPAudio: Load complete IOPAudio: Loading sound 8 from bank 382 into bank slot 21... IOPAudio: Load complete IOPAudio: Loading sound 57 from bank 488 into bank slot 23... IOPAudio: Load complete IOPAudio: Loading sound 8 from bank 146 into bank slot 24... IOPAudio: Load complete IOPAudio: Loading sound 134 from bank 638 into bank slot 23... IOPAudio: Load complete IOPAudio: Loading sound 122 from bank 533 into bank slot 22... IOPAudio: Load complete IOPAudio: Loading sound 127 from bank 597 into bank slot 21... IOPAudio: Load complete IOPAudio: Loading sound 109 from bank 533 into bank slot 22... IOPAudio: Load complete IOPAudio: Loading sound 122 from bank 597 into bank slot 21... IOPAudio: Load complete IOPAudio: Loading sound 127 from bank 533 into bank slot 22... IOPAudio: Load complete IOPAudio: Loading sound 134 from bank 641 into bank slot 24... IOPAudio: Load complete IOPAudio: Loading sound 15 from bank 597 into bank slot 25... IOPAudio: Load complete IOPAudio: Loading sound 15 from bank 533 into bank slot 21... IOPAudio: Load complete IOPAudio: Loading sound 20 from bank 634 into bank slot 21... IOPAudio: Load complete IOPAudio: Loading sound bank 141 into bank slot 8... IOPAudio: Load complete Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Plugins closed successfully. HLE Notice: ELF does not have a path. Opening plugins... Opening GS Opening PAD Opening SPU2 3.x GL context successfully created Current Renderer: OpenGL (Software mode) OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 417.35 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Opening CDVD isoFile open ok: C:\Users\duli5\Downloads\Grand Theft Auto - San Andreas\Grand Theft Auto - San Andreas.iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2205584 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: C:\Users\duli5\OneDrive\Documents\PCSX2\memcards\hhj.ps2 McdSlot 1 [File]: C:\Users\duli5\OneDrive\Documents\PCSX2\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v02.20(10/02/2006) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) <20060210-142424,ROMconf,PS20220WC20060210.bin:11824> # Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14 CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.46;1 (SYSTEM.CNF) Software version = 3.00 (SYSTEM.CNF) Disc region type = NTSC found 0 symbols ELF (cdrom0:\SLUS_209.46;1) Game CRC = 0x2C6BE434, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.46;1 (SYSTEM.CNF) Software version = 3.00 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_209.46;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_209.46;1 0 00100000 0056b900 ....................................................................................... Loaded, cdrom0:¥SLUS_209.46;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) Loading cdrom0:¥SYSTEM¥SIO2MAN.IRX loadmodule: fname cdrom0:¥SYSTEM¥SIO2MAN.IRX args 0 arg loadmodule: id 25, ret 0 Loading cdrom0:¥SYSTEM¥PADMAN.IRX loadmodule: fname cdrom0:¥SYSTEM¥PADMAN.IRX args 0 arg loadmodule: id 26, ret 0 Loading cdrom0:¥SYSTEM¥LIBSD.IRX loadmodule: fname cdrom0:¥SYSTEM¥LIBSD.IRX args 0 arg loadmodule: id 27, ret 0 Loading cdrom0:¥SYSTEM¥SDRDRV.IRX loadmodule: fname cdrom0:¥SYSTEM¥SDRDRV.IRX args 0 arg SDR driver version 4.0.1 © SCEI Exit rsd_main loadmodule: id 28, ret 2 Loading cdrom0:¥SYSTEM¥MCMAN.IRX loadmodule: fname cdrom0:¥SYSTEM¥MCMAN.IRX args 0 arg loadmodule: id 29, ret 2 Loading cdrom0:¥SYSTEM¥MCSERV.IRX loadmodule: fname cdrom0:¥SYSTEM¥MCSERV.IRX args 0 arg loadmodule: id 30, ret 2 Loading cdrom0:¥SYSTEM¥CDSTREAM.IRX loadmodule: fname cdrom0:¥SYSTEM¥CDSTREAM.IRX args 0 arg cdvd_stream: Loaded cdvd_stream: Registered LibraryEntries cdvd_stream: Start RpcServer Thread loadmodule: id 31, ret 0 Loading cdrom0:¥SYSTEM¥IOPAUDIO.IRX loadmodule: fname cdrom0:¥SYSTEM¥IOPAUDIO.IRX args 0 arg IOPAudio: Loaded IOPAudio module loadmodule: id 32, ret 0 cdvd_stream: buffer 9bf00 cdvd_stream: request queue abf00 cdvd_stream: read info ac000 cdvd_stream: Start Streaming Thread Loading code overlay mc.nm Loading code overlay mpeg.nm ========================== decode MPEG2 ============= 0 =========== IOP memory 0x000ac100(size:24576) is allocated IOP memory 0x000b2100(size:2048) is allocated file: ¥MOVIES¥VCNTSC.PSS;1 sceMpegIsEnd pattern found! Recompiling skip video fix... ========================== decode MPEG2 ============= 1 =========== IOP memory 0x000ac100(size:24576) is allocated IOP memory 0x000b2100(size:2048) is allocated file: ¥MOVIES¥OPEN1.PSS;1 Loading code overlay init.nm IOPAudio: Started Sound Manager IOPAudio: Started Load Manager IOPAudio: Found BANKSLOT.DAT;1 LSN = 69f5, Size = 221722 bytes IOPAudio: 46 bank slots IOPAudio: Found PAKFILES.DAT;1 LSN = 6a67, Size = 468 bytes IOPAudio: Found PAKFILES.DAT;1 LSN = 6a67, Size = 468 bytes IOPAudio: 9 SFX pack files IOPAudio: Finding SFX pack file LSNs... IOPAudio: Found FEET01.PAK;1 LSN = e8251, Size = 126652 bytes IOPAudio: Found FEET02.PAK;1 LSN = 1cd759, Size = 126652 bytes IOPAudio: Found GENRL01.PAK;1 LSN = e7404, Size = 7497316 bytes IOPAudio: Found GENRL02.PAK;1 LSN = 1cc90c, Size = 7497316 bytes IOPAudio: Found PAIN_A01.PAK;1 LSN = 121372, Size = 1941724 bytes IOPAudio: Found PAIN_A02.PAK;1 LSN = 20687a, Size = 1941724 bytes IOPAudio: Found SCRIPT01.PAK;1 LSN = 121727, Size = 91943096 bytes IOPAudio: Found SCRIPT02.PAK;1 LSN = 206c2f, Size = 91943096 bytes IOPAudio: Found SPC_EA01.PAK;1 LSN = 12c812, Size = 36050600 bytes IOPAudio: Found SPC_FA01.PAK;1 LSN = 130cd5, Size = 28924952 bytes IOPAudio: Found SPC_GA01.PAK;1 LSN = 134401, Size = 317358068 bytes IOPAudio: Found SPC_NA01.PAK;1 LSN = 15a151, Size = 123033568 bytes IOPAudio: Found SPC_PA01.PAK;1 LSN = 168bfc, Size = 51153824 bytes Done IOPAudio: Found BANKLKUP.DAT;1 LSN = 6a62, Size = 8520 bytes IOPAudio: Found BANKLKUP.DAT;1 LSN = 6a62, Size = 8520 bytes IOPAudio: sound banks IOPAudio: Found STRMPAKS.DAT;1 LSN = 6a68, Size = 256 bytes IOPAudio: Found STRMPAKS.DAT;1 LSN = 6a68, Size = 256 bytes IOPAudio: 16 stream pack files IOPAudio: Finding stream pack file LSNs... IOPAudio: Found AA.PAK;1 LSN = 18d684, Size = 18915336 bytes IOPAudio: Found ADVERTS.PAK;1 LSN = 181184, Size = 103284372 bytes IOPAudio: Found AMBIENCE.PAK;1 LSN = 174e78, Size = 102259872 bytes IOPAudio: Found BEATS.PAK;1 LSN = 16ed8e, Size = 50809640 bytes IOPAudio: Found CH.PAK;1 LSN = 18fa99, Size = 119996680 bytes IOPAudio: Found CO.PAK;1 LSN = 1bd307, Size = 128984300 bytes IOPAudio: Found CR.PAK;1 LSN = d4e07, Size = 154133616 bytes IOPAudio: Found CUTSCENE.PAK;1 LSN = 3e2b1, Size = 269618100 bytes IOPAudio: Found DS.PAK;1 LSN = 96aaa, Size = 164997452 bytes IOPAudio: Found HC.PAK;1 LSN = 19df7a, Size = 139880524 bytes IOPAudio: Found MH.PAK;1 LSN = aa560, Size = 162616928 bytes IOPAudio: Found MR.PAK;1 LSN = 5e4f3, Size = 145410252 bytes IOPAudio: Found NJ.PAK;1 LSN = 1aea48, Size = 122024200 bytes IOPAudio: Found RE.PAK;1 LSN = 83f2f, Size = 157012484 bytes IOPAudio: Found RG.PAK;1 LSN = 6fa4d, Size = 170331560 bytes IOPAudio: Found TK.PAK;1 LSN = bdb8b, Size = 194240276 bytes Done IOPAudio: Found TRAKLKUP.DAT;1 LSN = 6a69, Size = 23064 bytes IOPAudio: Found TRAKLKUP.DAT;1 LSN = 6a69, Size = 23064 bytes IOPAudio: audio tracks IOPAudio: Started Audio Track Manager Initialised SoundManager IOPAudio: Loading sound bank 59 into bank slot 1... IOPAudio: Load complete IOPAudio: Loading sound bank 60 into bank slot 2... IOPAudio: Load complete IOPAudio: Loading sound 4 from bank 82 into bank slot 3... IOPAudio: Load complete IOPAudio: Loading sound 5 from bank 82 into bank slot 6... IOPAudio: Load complete IOPAudio: Loading sound bank 28 into bank slot 43... IOPAudio: Load complete Into TheGame!!! Loading code overlay fileload.nm IOPAudio: Loading sound bank 52 into bank slot 5... IOPAudio: Load complete IOPAudio: Loading sound bank 105 into bank slot 7... IOPAudio: Load complete IOPAudio: Loading sound bank 74 into bank slot 18... IOPAudio: Load complete IOPAudio: Loading sound bank 13 into bank slot 19... IOPAudio: Load complete IOPAudio: Loading sound bank 138 into bank slot 20... IOPAudio: Load complete IOPAudio: Loading sound bank 51 into bank slot 32... IOPAudio: Load complete IOPAudio: Loading sound bank 128 into bank slot 33... IOPAudio: Load complete IOPAudio: Loading sound bank 0 into bank slot 42... IOPAudio: Load complete Loading code overlay init.nm Loading code overlay init.nm Loading code overlay mc.nm IOPAudio Error: Cannot load bank/sound into bank slot 3 as slot is being played back IOPAudio Error: Cannot load bank/sound into bank slot 6 as slot is being played back IOPAudio: Starting track 174 IOPAudio: Loading sound bank 27 into bank slot 4... IOPAudio: Load complete Loading code overlay clothes.nm IOPAudio: Loading sound bank 39 into bank slot 3... IOPAudio: Load complete IOPAudio: Loading sound bank 143 into bank slot 6... IOPAudio: Load complete IOPAudio: Loading sound bank 45 into bank slot 8... IOPAudio: Load complete IOPAudio: Stopping track IOPAudio: Loading sound bank 94 into bank slot 9... IOPAudio: Load complete IOPAudio: Loading sound bank 25 into bank slot 10... IOPAudio: Load complete Loading code overlay clothes.nm Loading code overlay cutscene.nm IOPAudio: Starting track 706 IOPAudio: Stopping track Loading code overlay clothes.nm Loading code overlay cutscene.nm IOPAudio: Starting track 708 IOPAudio: Stopping track IOPAudio: Loading sound bank 92 into bank slot 11... IOPAudio: Load complete IOPAudio: Loading sound bank 18 into bank slot 12... IOPAudio: Load complete IOPAudio: Loading sound bank 86 into bank slot 13... IOPAudio: Load complete EE/iR5900-32 Recompiler Reset Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Plugins closed successfully. HLE Notice: ELF does not have a path. Opening plugins... Opening GS Opening PAD Opening SPU2 3.x GL context successfully created Current Renderer: OpenGL (Software mode) OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 417.35 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Opening CDVD isoFile open ok: C:\Users\duli5\Downloads\Grand Theft Auto - San Andreas\Grand Theft Auto - San Andreas.iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2205584 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: C:\Users\duli5\OneDrive\Documents\PCSX2\memcards\hhj.ps2 McdSlot 1 [File]: C:\Users\duli5\OneDrive\Documents\PCSX2\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v02.20(10/02/2006) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) <20060210-142424,ROMconf,PS20220WC20060210.bin:11824> # Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14 CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.46;1 (SYSTEM.CNF) Software version = 3.00 (SYSTEM.CNF) Disc region type = NTSC found 0 symbols ELF (cdrom0:\SLUS_209.46;1) Game CRC = 0x2C6BE434, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.46;1 (SYSTEM.CNF) Software version = 3.00 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_209.46;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_209.46;1 0 00100000 0056b900 ....................................................................................... Loaded, cdrom0:¥SLUS_209.46;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) Loading cdrom0:¥SYSTEM¥SIO2MAN.IRX loadmodule: fname cdrom0:¥SYSTEM¥SIO2MAN.IRX args 0 arg loadmodule: id 25, ret 0 Loading cdrom0:¥SYSTEM¥PADMAN.IRX loadmodule: fname cdrom0:¥SYSTEM¥PADMAN.IRX args 0 arg loadmodule: id 26, ret 0 Loading cdrom0:¥SYSTEM¥LIBSD.IRX loadmodule: fname cdrom0:¥SYSTEM¥LIBSD.IRX args 0 arg loadmodule: id 27, ret 0 Loading cdrom0:¥SYSTEM¥SDRDRV.IRX loadmodule: fname cdrom0:¥SYSTEM¥SDRDRV.IRX args 0 arg SDR driver version 4.0.1 © SCEI Exit rsd_main loadmodule: id 28, ret 2 Loading cdrom0:¥SYSTEM¥MCMAN.IRX loadmodule: fname cdrom0:¥SYSTEM¥MCMAN.IRX args 0 arg loadmodule: id 29, ret 2 Loading cdrom0:¥SYSTEM¥MCSERV.IRX loadmodule: fname cdrom0:¥SYSTEM¥MCSERV.IRX args 0 arg loadmodule: id 30, ret 2 Loading cdrom0:¥SYSTEM¥CDSTREAM.IRX loadmodule: fname cdrom0:¥SYSTEM¥CDSTREAM.IRX args 0 arg cdvd_stream: Loaded cdvd_stream: Registered LibraryEntries cdvd_stream: Start RpcServer Thread loadmodule: id 31, ret 0 Loading cdrom0:¥SYSTEM¥IOPAUDIO.IRX loadmodule: fname cdrom0:¥SYSTEM¥IOPAUDIO.IRX args 0 arg IOPAudio: Loaded IOPAudio module loadmodule: id 32, ret 0 cdvd_stream: buffer 9bf00 cdvd_stream: request queue abf00 cdvd_stream: read info ac000 cdvd_stream: Start Streaming Thread Loading code overlay mc.nm Loading code overlay mpeg.nm ========================== decode MPEG2 ============= 0 =========== IOP memory 0x000ac100(size:24576) is allocated IOP memory 0x000b2100(size:2048) is allocated file: ¥MOVIES¥VCNTSC.PSS;1 -------- audio information -------------------- [SShd] [SSbd] padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** decode thread: aborted ========================== decode MPEG2 ============= 1 =========== IOP memory 0x000ac100(size:24576) is allocated IOP memory 0x000b2100(size:2048) is allocated file: ¥MOVIES¥OPEN1.PSS;1 -------- audio information -------------------- [SShd] [SSbd] decode thread: aborted Loading code overlay init.nm IOPAudio: Started Sound Manager IOPAudio: Started Load Manager IOPAudio: Found BANKSLOT.DAT;1 LSN = 69f5, Size = 221722 bytes IOPAudio: 46 bank slots IOPAudio: Found PAKFILES.DAT;1 LSN = 6a67, Size = 468 bytes IOPAudio: Found PAKFILES.DAT;1 LSN = 6a67, Size = 468 bytes IOPAudio: 9 SFX pack files IOPAudio: Finding SFX pack file LSNs... IOPAudio: Found FEET01.PAK;1 LSN = e8251, Size = 126652 bytes IOPAudio: Found FEET02.PAK;1 LSN = 1cd759, Size = 126652 bytes IOPAudio: Found GENRL01.PAK;1 LSN = e7404, Size = 7497316 bytes IOPAudio: Found GENRL02.PAK;1 LSN = 1cc90c, Size = 7497316 bytes IOPAudio: Found PAIN_A01.PAK;1 LSN = 121372, Size = 1941724 bytes IOPAudio: Found PAIN_A02.PAK;1 LSN = 20687a, Size = 1941724 bytes IOPAudio: Found SCRIPT01.PAK;1 LSN = 121727, Size = 91943096 bytes IOPAudio: Found SCRIPT02.PAK;1 LSN = 206c2f, Size = 91943096 bytes IOPAudio: Found SPC_EA01.PAK;1 LSN = 12c812, Size = 36050600 bytes IOPAudio: Found SPC_FA01.PAK;1 LSN = 130cd5, Size = 28924952 bytes IOPAudio: Found SPC_GA01.PAK;1 LSN = 134401, Size = 317358068 bytes IOPAudio: Found SPC_NA01.PAK;1 LSN = 15a151, Size = 123033568 bytes IOPAudio: Found SPC_PA01.PAK;1 LSN = 168bfc, Size = 51153824 bytes Done IOPAudio: Found BANKLKUP.DAT;1 LSN = 6a62, Size = 8520 bytes IOPAudio: Found BANKLKUP.DAT;1 LSN = 6a62, Size = 8520 bytes IOPAudio: sound banks IOPAudio: Found STRMPAKS.DAT;1 LSN = 6a68, Size = 256 bytes IOPAudio: Found STRMPAKS.DAT;1 LSN = 6a68, Size = 256 bytes IOPAudio: 16 stream pack files IOPAudio: Finding stream pack file LSNs... IOPAudio: Found AA.PAK;1 LSN = 18d684, Size = 18915336 bytes IOPAudio: Found ADVERTS.PAK;1 LSN = 181184, Size = 103284372 bytes IOPAudio: Found AMBIENCE.PAK;1 LSN = 174e78, Size = 102259872 bytes IOPAudio: Found BEATS.PAK;1 LSN = 16ed8e, Size = 50809640 bytes IOPAudio: Found CH.PAK;1 LSN = 18fa99, Size = 119996680 bytes IOPAudio: Found CO.PAK;1 LSN = 1bd307, Size = 128984300 bytes IOPAudio: Found CR.PAK;1 LSN = d4e07, Size = 154133616 bytes IOPAudio: Found CUTSCENE.PAK;1 LSN = 3e2b1, Size = 269618100 bytes IOPAudio: Found DS.PAK;1 LSN = 96aaa, Size = 164997452 bytes IOPAudio: Found HC.PAK;1 LSN = 19df7a, Size = 139880524 bytes IOPAudio: Found MH.PAK;1 LSN = aa560, Size = 162616928 bytes IOPAudio: Found MR.PAK;1 LSN = 5e4f3, Size = 145410252 bytes IOPAudio: Found NJ.PAK;1 LSN = 1aea48, Size = 122024200 bytes IOPAudio: Found RE.PAK;1 LSN = 83f2f, Size = 157012484 bytes IOPAudio: Found RG.PAK;1 LSN = 6fa4d, Size = 170331560 bytes IOPAudio: Found TK.PAK;1 LSN = bdb8b, Size = 194240276 bytes Done IOPAudio: Found TRAKLKUP.DAT;1 LSN = 6a69, Size = 23064 bytes IOPAudio: Found TRAKLKUP.DAT;1 LSN = 6a69, Size = 23064 bytes IOPAudio: audio tracks IOPAudio: Started Audio Track Manager Initialised SoundManager IOPAudio: Loading sound bank 59 into bank slot 1... IOPAudio: Load complete IOPAudio: Loading sound bank 60 into bank slot 2... IOPAudio: Load complete IOPAudio: Loading sound 6 from bank 82 into bank slot 3... IOPAudio: Load complete IOPAudio: Loading sound 7 from bank 82 into bank slot 6... IOPAudio: Load complete IOPAudio: Loading sound bank 28 into bank slot 43... IOPAudio: Load complete Into TheGame!!! Loading code overlay fileload.nm IOPAudio: Loading sound bank 52 into bank slot 5... IOPAudio: Load complete IOPAudio: Loading sound bank 105 into bank slot 7... IOPAudio: Load complete IOPAudio: Loading sound bank 74 into bank slot 18... IOPAudio: Load complete IOPAudio: Loading sound bank 13 into bank slot 19... IOPAudio: Load complete IOPAudio: Loading sound bank 138 into bank slot 20... IOPAudio: Load complete IOPAudio: Loading sound bank 51 into bank slot 32... IOPAudio: Load complete IOPAudio: Loading sound bank 128 into bank slot 33... IOPAudio: Load complete IOPAudio: Loading sound bank 0 into bank slot 42... IOPAudio: Load complete Loading code overlay init.nm Loading code overlay init.nm Loading code overlay mc.nm IOPAudio Error: Cannot load bank/sound into bank slot 3 as slot is being played back IOPAudio Error: Cannot load bank/sound into bank slot 6 as slot is being played back IOPAudio: Starting track 174 IOPAudio: Loading sound bank 27 into bank slot 4... IOPAudio: Load complete Loading code overlay clothes.nm IOPAudio: Loading sound bank 39 into bank slot 3... IOPAudio: Load complete IOPAudio: Loading sound bank 143 into bank slot 6... IOPAudio: Load complete IOPAudio: Loading sound bank 94 into bank slot 8... IOPAudio: Load complete IOPAudio: Loading sound bank 86 into bank slot 9... IOPAudio: Load complete IOPAudio: Stopping track Loading code overlay clothes.nm Loading code overlay cutscene.nm IOPAudio: Starting track 706 IOPAudio: Stopping track IOPAudio: Loading sound bank 92 into bank slot 10... IOPAudio: Load complete IOPAudio: Loading sound bank 18 into bank slot 11... IOPAudio: Load complete EE/iR5900-32 Recompiler Reset Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Hardware mode) 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 417.35 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Loading GS Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Hardware mode) 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 417.35 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Loading GS EE/iR5900-32 Recompiler Reset Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D11 (Hardware mode) Loading GS Impossible blend for D3D: (Cd - Cs) * 128 >> 7 + Cd Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Hardware mode) 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 417.35 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Loading GS Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D9 (Hardware mode) NVIDIA GeForce GTX 1060 6GB (25.21.14.1735) Loading GS C:\Program Files (x86)\PCSX2 1.4.0\memory(197,2): error: GSdx FX is not compatible with GSdx9. Use GSdx OGL or DX10/11. GSdx: failed to compile external post-processing shader. Impossible blend for D3D: (Cd - Cs) * 128 >> 7 + Cd IOPAudio: Loading sound bank 124 into bank slot 12... IOPAudio: Load complete IOPAudio: Loading sound bank 7 into bank slot 13... IOPAudio: Load complete IOPAudio: Loading sound bank 6 into bank slot 31... IOPAudio: Load complete IOPAudio: Loading sound bank 25 into bank slot 14... IOPAudio: Load complete IOPAudio: Loading sound 161 from bank 144 into bank slot 26... IOPAudio: Load complete IOPAudio: Loading sound bank 40 into bank slot 15... IOPAudio: Load complete Loading code overlay mc.nm Loading code overlay mc.nm IOPAudio: Loading sound 60 from bank 146 into bank slot 22... IOPAudio: Load complete Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Plugins closed successfully. Shutting down plugins... Plugins shutdown successfully. (GameDB) Unloading...
12-26-2018, 11:17 PM
[attachment=68047 Wrote: Quote:isoFile open ok: C:\Users\duli5\Downloads\Grand Theft Auto - San Andreas\Grand Theft Auto - San Andreas.iso Our forum does not tolerate any kind of warez talk / discussion / links and no support will be given as such. Read our rules,specifically rule #1. Thread closed.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go |
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