GTA San Andreas purple dirt bug
#1
When you play on gta san andreas and you get your car dirty it turns purple in the emulator. This bug has been around for a few years.

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#2
moved out of bug reports

Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#3
(12-26-2018, 10:30 AM)jesalvein Wrote: moved out of bug reports

Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
Code:
Pasted emulog goes here
[ /code]
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 17134), 64-bit
Physical RAM     =  8134 MB
CPU name         =  Intel® Core™ i3-8100 CPU @ 3.60GHz
Vendor/Model     =  GenuineIntel (stepping 0B)
CPU speed        =  3.599 ghz (4 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding   GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll 
Windows 10.0.17134
Binding  PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll 
Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll 
Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll 
Binding  USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll 
Binding   FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll 
Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll 
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 131ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 10.0.17134
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: OpenGL (Hardware mode)
Opening CDVD
isoFile open ok: C:\Users\duli5\Downloads\Grand Theft Auto - San Andreas\Grand Theft Auto - San Andreas.iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (2205584 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 417.35
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

McdSlot 0 [File]: C:\Users\duli5\OneDrive\Documents\PCSX2\memcards\hhj.ps2
McdSlot 1 [File]: C:\Users\duli5\OneDrive\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v02.20(10/02/2006)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
 <20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr  7 2005 21:09:14
  CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.46;1
(SYSTEM.CNF) Software version = 3.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_209.46;1) Game CRC = 0x2C6BE434, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.46;1
(SYSTEM.CNF) Software version = 3.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_209.46;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_209.46;1
0 00100000 0056b900 .......................................................................................
Loaded, cdrom0:¥SLUS_209.46;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
Loading cdrom0:¥SYSTEM¥SIO2MAN.IRX
loadmodule: fname cdrom0:¥SYSTEM¥SIO2MAN.IRX args 0 arg 
loadmodule: id 25, ret 0
Loading cdrom0:¥SYSTEM¥PADMAN.IRX
loadmodule: fname cdrom0:¥SYSTEM¥PADMAN.IRX args 0 arg 
loadmodule: id 26, ret 0
Loading cdrom0:¥SYSTEM¥LIBSD.IRX
loadmodule: fname cdrom0:¥SYSTEM¥LIBSD.IRX args 0 arg 
loadmodule: id 27, ret 0
Loading cdrom0:¥SYSTEM¥SDRDRV.IRX
loadmodule: fname cdrom0:¥SYSTEM¥SDRDRV.IRX args 0 arg 
SDR driver version 4.0.1 © SCEI
 Exit rsd_main 
loadmodule: id 28, ret 2
Loading cdrom0:¥SYSTEM¥MCMAN.IRX
loadmodule: fname cdrom0:¥SYSTEM¥MCMAN.IRX args 0 arg 
loadmodule: id 29, ret 2
Loading cdrom0:¥SYSTEM¥MCSERV.IRX
loadmodule: fname cdrom0:¥SYSTEM¥MCSERV.IRX args 0 arg 
loadmodule: id 30, ret 2
Loading cdrom0:¥SYSTEM¥CDSTREAM.IRX
loadmodule: fname cdrom0:¥SYSTEM¥CDSTREAM.IRX args 0 arg 
cdvd_stream: Loaded
cdvd_stream: Registered LibraryEntries
cdvd_stream: Start RpcServer Thread
loadmodule: id 31, ret 0
Loading cdrom0:¥SYSTEM¥IOPAUDIO.IRX
loadmodule: fname cdrom0:¥SYSTEM¥IOPAUDIO.IRX args 0 arg 
IOPAudio: Loaded IOPAudio module
loadmodule: id 32, ret 0
cdvd_stream: buffer 9bf00
cdvd_stream: request queue abf00
cdvd_stream: read info ac000
cdvd_stream: Start Streaming Thread
Loading code overlay mc.nm
Loading code overlay mpeg.nm
========================== decode MPEG2 ============= 0 ===========
IOP memory 0x000ac100(size:24576) is allocated
IOP memory 0x000b2100(size:2048) is allocated
file: ¥MOVIES¥VCNTSC.PSS;1
sceMpegIsEnd pattern found! Recompiling skip video fix...
========================== decode MPEG2 ============= 1 ===========
IOP memory 0x000ac100(size:24576) is allocated
IOP memory 0x000b2100(size:2048) is allocated
file: ¥MOVIES¥OPEN1.PSS;1
Loading code overlay init.nm
IOPAudio: Started Sound Manager
IOPAudio: Started Load Manager
IOPAudio: Found BANKSLOT.DAT;1 LSN = 69f5, Size = 221722 bytes
IOPAudio: 46 bank slots
IOPAudio: Found PAKFILES.DAT;1 LSN = 6a67, Size = 468 bytes
IOPAudio: Found PAKFILES.DAT;1 LSN = 6a67, Size = 468 bytes
IOPAudio: 9 SFX pack files
IOPAudio: Finding SFX pack file LSNs... IOPAudio: Found FEET01.PAK;1 LSN = e8251, Size = 126652 bytes
IOPAudio: Found FEET02.PAK;1 LSN = 1cd759, Size = 126652 bytes
IOPAudio: Found GENRL01.PAK;1 LSN = e7404, Size = 7497316 bytes
IOPAudio: Found GENRL02.PAK;1 LSN = 1cc90c, Size = 7497316 bytes
IOPAudio: Found PAIN_A01.PAK;1 LSN = 121372, Size = 1941724 bytes
IOPAudio: Found PAIN_A02.PAK;1 LSN = 20687a, Size = 1941724 bytes
IOPAudio: Found SCRIPT01.PAK;1 LSN = 121727, Size = 91943096 bytes
IOPAudio: Found SCRIPT02.PAK;1 LSN = 206c2f, Size = 91943096 bytes
IOPAudio: Found SPC_EA01.PAK;1 LSN = 12c812, Size = 36050600 bytes
IOPAudio: Found SPC_FA01.PAK;1 LSN = 130cd5, Size = 28924952 bytes
IOPAudio: Found SPC_GA01.PAK;1 LSN = 134401, Size = 317358068 bytes
IOPAudio: Found SPC_NA01.PAK;1 LSN = 15a151, Size = 123033568 bytes
IOPAudio: Found SPC_PA01.PAK;1 LSN = 168bfc, Size = 51153824 bytes
Done
IOPAudio: Found BANKLKUP.DAT;1 LSN = 6a62, Size = 8520 bytes
IOPAudio: Found BANKLKUP.DAT;1 LSN = 6a62, Size = 8520 bytes
IOPAudio:  sound banks
IOPAudio: Found STRMPAKS.DAT;1 LSN = 6a68, Size = 256 bytes
IOPAudio: Found STRMPAKS.DAT;1 LSN = 6a68, Size = 256 bytes
IOPAudio: 16 stream pack files
IOPAudio: Finding stream pack file LSNs... IOPAudio: Found AA.PAK;1 LSN = 18d684, Size = 18915336 bytes
IOPAudio: Found ADVERTS.PAK;1 LSN = 181184, Size = 103284372 bytes
IOPAudio: Found AMBIENCE.PAK;1 LSN = 174e78, Size = 102259872 bytes
IOPAudio: Found BEATS.PAK;1 LSN = 16ed8e, Size = 50809640 bytes
IOPAudio: Found CH.PAK;1 LSN = 18fa99, Size = 119996680 bytes
IOPAudio: Found CO.PAK;1 LSN = 1bd307, Size = 128984300 bytes
IOPAudio: Found CR.PAK;1 LSN = d4e07, Size = 154133616 bytes
IOPAudio: Found CUTSCENE.PAK;1 LSN = 3e2b1, Size = 269618100 bytes
IOPAudio: Found DS.PAK;1 LSN = 96aaa, Size = 164997452 bytes
IOPAudio: Found HC.PAK;1 LSN = 19df7a, Size = 139880524 bytes
IOPAudio: Found MH.PAK;1 LSN = aa560, Size = 162616928 bytes
IOPAudio: Found MR.PAK;1 LSN = 5e4f3, Size = 145410252 bytes
IOPAudio: Found NJ.PAK;1 LSN = 1aea48, Size = 122024200 bytes
IOPAudio: Found RE.PAK;1 LSN = 83f2f, Size = 157012484 bytes
IOPAudio: Found RG.PAK;1 LSN = 6fa4d, Size = 170331560 bytes
IOPAudio: Found TK.PAK;1 LSN = bdb8b, Size = 194240276 bytes
Done
IOPAudio: Found TRAKLKUP.DAT;1 LSN = 6a69, Size = 23064 bytes
IOPAudio: Found TRAKLKUP.DAT;1 LSN = 6a69, Size = 23064 bytes
IOPAudio:  audio tracks
IOPAudio: Started Audio Track Manager
Initialised SoundManager
IOPAudio: Loading sound bank 59 into bank slot 1...
IOPAudio: Load complete
IOPAudio: Loading sound bank 60 into bank slot 2...
IOPAudio: Load complete
IOPAudio: Loading sound 0 from bank 82 into bank slot 3...
IOPAudio: Load complete
IOPAudio: Loading sound 1 from bank 82 into bank slot 6...
IOPAudio: Load complete
IOPAudio: Loading sound bank 28 into bank slot 43...
IOPAudio: Load complete
Into TheGame!!!
Loading code overlay fileload.nm
IOPAudio: Loading sound bank 52 into bank slot 5...
IOPAudio: Load complete
IOPAudio: Loading sound bank 105 into bank slot 7...
IOPAudio: Load complete
IOPAudio: Loading sound bank 74 into bank slot 18...
IOPAudio: Load complete
IOPAudio: Loading sound bank 13 into bank slot 19...
IOPAudio: Load complete
IOPAudio: Loading sound bank 138 into bank slot 20...
IOPAudio: Load complete
IOPAudio: Loading sound bank 51 into bank slot 32...
IOPAudio: Load complete
IOPAudio: Loading sound bank 128 into bank slot 33...
IOPAudio: Load complete
IOPAudio: Loading sound bank 0 into bank slot 42...
IOPAudio: Load complete
Loading code overlay init.nm
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
HLE Notice: ELF does not have a path.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 417.35
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Opening CDVD
isoFile open ok: C:\Users\duli5\Downloads\Grand Theft Auto - San Andreas\Grand Theft Auto - San Andreas.iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (2205584 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\duli5\OneDrive\Documents\PCSX2\memcards\hhj.ps2
McdSlot 1 [File]: C:\Users\duli5\OneDrive\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v02.20(10/02/2006)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
 <20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr  7 2005 21:09:14
  CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.46;1
(SYSTEM.CNF) Software version = 3.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_209.46;1) Game CRC = 0x2C6BE434, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.46;1
(SYSTEM.CNF) Software version = 3.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_209.46;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_209.46;1
0 00100000 0056b900 .......................................................................................
Loaded, cdrom0:¥SLUS_209.46;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
Loading cdrom0:¥SYSTEM¥SIO2MAN.IRX
loadmodule: fname cdrom0:¥SYSTEM¥SIO2MAN.IRX args 0 arg 
loadmodule: id 25, ret 0
Loading cdrom0:¥SYSTEM¥PADMAN.IRX
loadmodule: fname cdrom0:¥SYSTEM¥PADMAN.IRX args 0 arg 
loadmodule: id 26, ret 0
Loading cdrom0:¥SYSTEM¥LIBSD.IRX
loadmodule: fname cdrom0:¥SYSTEM¥LIBSD.IRX args 0 arg 
loadmodule: id 27, ret 0
Loading cdrom0:¥SYSTEM¥SDRDRV.IRX
loadmodule: fname cdrom0:¥SYSTEM¥SDRDRV.IRX args 0 arg 
SDR driver version 4.0.1 © SCEI
 Exit rsd_main 
loadmodule: id 28, ret 2
Loading cdrom0:¥SYSTEM¥MCMAN.IRX
loadmodule: fname cdrom0:¥SYSTEM¥MCMAN.IRX args 0 arg 
loadmodule: id 29, ret 2
Loading cdrom0:¥SYSTEM¥MCSERV.IRX
loadmodule: fname cdrom0:¥SYSTEM¥MCSERV.IRX args 0 arg 
loadmodule: id 30, ret 2
Loading cdrom0:¥SYSTEM¥CDSTREAM.IRX
loadmodule: fname cdrom0:¥SYSTEM¥CDSTREAM.IRX args 0 arg 
cdvd_stream: Loaded
cdvd_stream: Registered LibraryEntries
cdvd_stream: Start RpcServer Thread
loadmodule: id 31, ret 0
Loading cdrom0:¥SYSTEM¥IOPAUDIO.IRX
loadmodule: fname cdrom0:¥SYSTEM¥IOPAUDIO.IRX args 0 arg 
IOPAudio: Loaded IOPAudio module
loadmodule: id 32, ret 0
cdvd_stream: buffer 9bf00
cdvd_stream: request queue abf00
cdvd_stream: read info ac000
cdvd_stream: Start Streaming Thread
Loading code overlay mc.nm
Loading code overlay mpeg.nm
========================== decode MPEG2 ============= 0 ===========
IOP memory 0x000ac100(size:24576) is allocated
IOP memory 0x000b2100(size:2048) is allocated
file: ¥MOVIES¥VCNTSC.PSS;1
-------- audio information --------------------
[SShd]
[SSbd]
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
========================== decode MPEG2 ============= 1 ===========
IOP memory 0x000ac100(size:24576) is allocated
IOP memory 0x000b2100(size:2048) is allocated
file: ¥MOVIES¥OPEN1.PSS;1
-------- audio information --------------------
[SShd]
[SSbd]
padman: *** VBLANK OVERLAP ***
decode thread: aborted
Loading code overlay init.nm
IOPAudio: Started Sound Manager
IOPAudio: Started Load Manager
IOPAudio: Found BANKSLOT.DAT;1 LSN = 69f5, Size = 221722 bytes
IOPAudio: 46 bank slots
IOPAudio: Found PAKFILES.DAT;1 LSN = 6a67, Size = 468 bytes
IOPAudio: Found PAKFILES.DAT;1 LSN = 6a67, Size = 468 bytes
IOPAudio: 9 SFX pack files
IOPAudio: Finding SFX pack file LSNs... IOPAudio: Found FEET01.PAK;1 LSN = e8251, Size = 126652 bytes
IOPAudio: Found FEET02.PAK;1 LSN = 1cd759, Size = 126652 bytes
IOPAudio: Found GENRL01.PAK;1 LSN = e7404, Size = 7497316 bytes
IOPAudio: Found GENRL02.PAK;1 LSN = 1cc90c, Size = 7497316 bytes
IOPAudio: Found PAIN_A01.PAK;1 LSN = 121372, Size = 1941724 bytes
IOPAudio: Found PAIN_A02.PAK;1 LSN = 20687a, Size = 1941724 bytes
IOPAudio: Found SCRIPT01.PAK;1 LSN = 121727, Size = 91943096 bytes
IOPAudio: Found SCRIPT02.PAK;1 LSN = 206c2f, Size = 91943096 bytes
IOPAudio: Found SPC_EA01.PAK;1 LSN = 12c812, Size = 36050600 bytes
IOPAudio: Found SPC_FA01.PAK;1 LSN = 130cd5, Size = 28924952 bytes
IOPAudio: Found SPC_GA01.PAK;1 LSN = 134401, Size = 317358068 bytes
IOPAudio: Found SPC_NA01.PAK;1 LSN = 15a151, Size = 123033568 bytes
IOPAudio: Found SPC_PA01.PAK;1 LSN = 168bfc, Size = 51153824 bytes
Done
IOPAudio: Found BANKLKUP.DAT;1 LSN = 6a62, Size = 8520 bytes
IOPAudio: Found BANKLKUP.DAT;1 LSN = 6a62, Size = 8520 bytes
IOPAudio:  sound banks
IOPAudio: Found STRMPAKS.DAT;1 LSN = 6a68, Size = 256 bytes
IOPAudio: Found STRMPAKS.DAT;1 LSN = 6a68, Size = 256 bytes
IOPAudio: 16 stream pack files
IOPAudio: Finding stream pack file LSNs... IOPAudio: Found AA.PAK;1 LSN = 18d684, Size = 18915336 bytes
IOPAudio: Found ADVERTS.PAK;1 LSN = 181184, Size = 103284372 bytes
IOPAudio: Found AMBIENCE.PAK;1 LSN = 174e78, Size = 102259872 bytes
IOPAudio: Found BEATS.PAK;1 LSN = 16ed8e, Size = 50809640 bytes
IOPAudio: Found CH.PAK;1 LSN = 18fa99, Size = 119996680 bytes
IOPAudio: Found CO.PAK;1 LSN = 1bd307, Size = 128984300 bytes
IOPAudio: Found CR.PAK;1 LSN = d4e07, Size = 154133616 bytes
IOPAudio: Found CUTSCENE.PAK;1 LSN = 3e2b1, Size = 269618100 bytes
IOPAudio: Found DS.PAK;1 LSN = 96aaa, Size = 164997452 bytes
IOPAudio: Found HC.PAK;1 LSN = 19df7a, Size = 139880524 bytes
IOPAudio: Found MH.PAK;1 LSN = aa560, Size = 162616928 bytes
IOPAudio: Found MR.PAK;1 LSN = 5e4f3, Size = 145410252 bytes
IOPAudio: Found NJ.PAK;1 LSN = 1aea48, Size = 122024200 bytes
IOPAudio: Found RE.PAK;1 LSN = 83f2f, Size = 157012484 bytes
IOPAudio: Found RG.PAK;1 LSN = 6fa4d, Size = 170331560 bytes
IOPAudio: Found TK.PAK;1 LSN = bdb8b, Size = 194240276 bytes
Done
IOPAudio: Found TRAKLKUP.DAT;1 LSN = 6a69, Size = 23064 bytes
IOPAudio: Found TRAKLKUP.DAT;1 LSN = 6a69, Size = 23064 bytes
IOPAudio:  audio tracks
IOPAudio: Started Audio Track Manager
Initialised SoundManager
IOPAudio: Loading sound bank 59 into bank slot 1...
IOPAudio: Load complete
IOPAudio: Loading sound bank 60 into bank slot 2...
IOPAudio: Load complete
IOPAudio: Loading sound 0 from bank 82 into bank slot 3...
IOPAudio: Load complete
IOPAudio: Loading sound 1 from bank 82 into bank slot 6...
IOPAudio: Load complete
IOPAudio: Loading sound bank 28 into bank slot 43...
IOPAudio: Load complete
Into TheGame!!!
Loading code overlay fileload.nm
IOPAudio: Loading sound bank 52 into bank slot 5...
IOPAudio: Load complete
IOPAudio: Loading sound bank 105 into bank slot 7...
IOPAudio: Load complete
IOPAudio: Loading sound bank 74 into bank slot 18...
IOPAudio: Load complete
IOPAudio: Loading sound bank 13 into bank slot 19...
IOPAudio: Load complete
IOPAudio: Loading sound bank 138 into bank slot 20...
IOPAudio: Load complete
IOPAudio: Loading sound bank 51 into bank slot 32...
IOPAudio: Load complete
IOPAudio: Loading sound bank 128 into bank slot 33...
IOPAudio: Load complete
IOPAudio: Loading sound bank 0 into bank slot 42...
IOPAudio: Load complete
Loading code overlay init.nm
Loading code overlay init.nm
Loading code overlay mc.nm
IOPAudio Error: Cannot load bank/sound into bank slot 3 as slot is being played back
IOPAudio Error: Cannot load bank/sound into bank slot 6 as slot is being played back
IOPAudio: Starting track 174
IOPAudio: Loading sound bank 27 into bank slot 4...
IOPAudio: Load complete
Loading code overlay clothes.nm
IOPAudio: Loading sound bank 39 into bank slot 3...
IOPAudio: Load complete
IOPAudio: Loading sound bank 143 into bank slot 6...
IOPAudio: Load complete
IOPAudio: Loading sound bank 45 into bank slot 8...
IOPAudio: Load complete
IOPAudio: Stopping track
IOPAudio: Loading sound bank 94 into bank slot 9...
IOPAudio: Load complete
IOPAudio: Loading sound bank 25 into bank slot 10...
IOPAudio: Load complete
Loading code overlay clothes.nm
Loading code overlay cutscene.nm
IOPAudio: Starting track 706
IOPAudio: Stopping track
IOPAudio: Loading sound bank 92 into bank slot 11...
IOPAudio: Load complete
IOPAudio: Loading sound bank 18 into bank slot 12...
IOPAudio: Load complete
IOPAudio: Loading sound bank 19 into bank slot 41...
IOPAudio: Load complete
IOPAudio: Loading sound bank 86 into bank slot 13...
IOPAudio: Load complete
IOPAudio: Loading sound bank 40 into bank slot 14...
IOPAudio: Load complete
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Hardware mode)
Loading GS
Impossible blend for D3D: (Cd - Cs) * 128 >> 7 + Cd
IOPAudio: Loading sound 30 from bank 434 into bank slot 21...
IOPAudio: Load complete
IOPAudio: Loading sound bank 7 into bank slot 15...
IOPAudio: Load complete
IOPAudio: Loading sound bank 131 into bank slot 16...
IOPAudio: Load complete
IOPAudio: Loading sound 10 from bank 461 into bank slot 22...
IOPAudio: Load complete
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Hardware mode)
Loading GS
Impossible blend for D3D: (Cd - Cs) * 128 >> 7 + Cd
IOPAudio: Loading sound 43 from bank 638 into bank slot 25...
IOPAudio: Load complete
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Hardware mode)
Loading GS
Impossible blend for D3D: (Cd - Cs) * 128 >> 7 + Cd
IOPAudio: Loading sound 33 from bank 500 into bank slot 21...
IOPAudio: Load complete
IOPAudio: Loading sound 30 from bank 597 into bank slot 21...
IOPAudio: Load complete
IOPAudio: Loading sound bank 3 into bank slot 31...
IOPAudio: Load complete
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Null (Null mode)
Loading GS
IOPAudio: Loading sound bank 136 into bank slot 17...
IOPAudio: Load complete
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Loading GS
Current Renderer: Null (Null mode)
IOPAudio: Loading sound 57 from bank 642 into bank slot 24...
IOPAudio: Load complete
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Software mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 417.35
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Loading GS
IOPAudio: Loading sound 25 from bank 488 into bank slot 21...
IOPAudio: Load complete
IOPAudio: Loading sound 55 from bank 642 into bank slot 21...
IOPAudio: Load complete
IOPAudio: Loading sound 14 from bank 490 into bank slot 25...
IOPAudio: Load complete
IOPAudio: Loading sound 70 from bank 642 into bank slot 21...
IOPAudio: Load complete
IOPAudio: Loading sound 56 from bank 642 into bank slot 22...
IOPAudio: Load complete
IOPAudio: Loading sound 123 from bank 642 into bank slot 24...
IOPAudio: Load complete
IOPAudio: Loading sound 48 from bank 490 into bank slot 21...
IOPAudio: Load complete
IOPAudio: Loading sound 27 from bank 145 into bank slot 22...
IOPAudio: Load complete
IOPAudio: Loading sound 91 from bank 146 into bank slot 23...
IOPAudio: Load complete
IOPAudio: Loading sound 16 from bank 533 into bank slot 23...
IOPAudio: Load complete
IOPAudio: Loading sound 171 from bank 642 into bank slot 24...
IOPAudio: Load complete
IOPAudio: Loading sound 16 from bank 634 into bank slot 25...
IOPAudio: Load complete
IOPAudio: Loading sound 8 from bank 382 into bank slot 21...
IOPAudio: Load complete
IOPAudio: Loading sound 57 from bank 488 into bank slot 23...
IOPAudio: Load complete
IOPAudio: Loading sound 8 from bank 146 into bank slot 24...
IOPAudio: Load complete
IOPAudio: Loading sound 134 from bank 638 into bank slot 23...
IOPAudio: Load complete
IOPAudio: Loading sound 122 from bank 533 into bank slot 22...
IOPAudio: Load complete
IOPAudio: Loading sound 127 from bank 597 into bank slot 21...
IOPAudio: Load complete
IOPAudio: Loading sound 109 from bank 533 into bank slot 22...
IOPAudio: Load complete
IOPAudio: Loading sound 122 from bank 597 into bank slot 21...
IOPAudio: Load complete
IOPAudio: Loading sound 127 from bank 533 into bank slot 22...
IOPAudio: Load complete
IOPAudio: Loading sound 134 from bank 641 into bank slot 24...
IOPAudio: Load complete
IOPAudio: Loading sound 15 from bank 597 into bank slot 25...
IOPAudio: Load complete
IOPAudio: Loading sound 15 from bank 533 into bank slot 21...
IOPAudio: Load complete
IOPAudio: Loading sound 20 from bank 634 into bank slot 21...
IOPAudio: Load complete
IOPAudio: Loading sound bank 141 into bank slot 8...
IOPAudio: Load complete
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
HLE Notice: ELF does not have a path.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
3.x GL context successfully created
Current Renderer: OpenGL (Software mode)
OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 417.35
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Opening CDVD
isoFile open ok: C:\Users\duli5\Downloads\Grand Theft Auto - San Andreas\Grand Theft Auto - San Andreas.iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (2205584 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\duli5\OneDrive\Documents\PCSX2\memcards\hhj.ps2
McdSlot 1 [File]: C:\Users\duli5\OneDrive\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v02.20(10/02/2006)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
 <20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr  7 2005 21:09:14
  CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.46;1
(SYSTEM.CNF) Software version = 3.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_209.46;1) Game CRC = 0x2C6BE434, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.46;1
(SYSTEM.CNF) Software version = 3.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_209.46;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_209.46;1
0 00100000 0056b900 .......................................................................................
Loaded, cdrom0:¥SLUS_209.46;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
Loading cdrom0:¥SYSTEM¥SIO2MAN.IRX
loadmodule: fname cdrom0:¥SYSTEM¥SIO2MAN.IRX args 0 arg 
loadmodule: id 25, ret 0
Loading cdrom0:¥SYSTEM¥PADMAN.IRX
loadmodule: fname cdrom0:¥SYSTEM¥PADMAN.IRX args 0 arg 
loadmodule: id 26, ret 0
Loading cdrom0:¥SYSTEM¥LIBSD.IRX
loadmodule: fname cdrom0:¥SYSTEM¥LIBSD.IRX args 0 arg 
loadmodule: id 27, ret 0
Loading cdrom0:¥SYSTEM¥SDRDRV.IRX
loadmodule: fname cdrom0:¥SYSTEM¥SDRDRV.IRX args 0 arg 
SDR driver version 4.0.1 © SCEI
 Exit rsd_main 
loadmodule: id 28, ret 2
Loading cdrom0:¥SYSTEM¥MCMAN.IRX
loadmodule: fname cdrom0:¥SYSTEM¥MCMAN.IRX args 0 arg 
loadmodule: id 29, ret 2
Loading cdrom0:¥SYSTEM¥MCSERV.IRX
loadmodule: fname cdrom0:¥SYSTEM¥MCSERV.IRX args 0 arg 
loadmodule: id 30, ret 2
Loading cdrom0:¥SYSTEM¥CDSTREAM.IRX
loadmodule: fname cdrom0:¥SYSTEM¥CDSTREAM.IRX args 0 arg 
cdvd_stream: Loaded
cdvd_stream: Registered LibraryEntries
cdvd_stream: Start RpcServer Thread
loadmodule: id 31, ret 0
Loading cdrom0:¥SYSTEM¥IOPAUDIO.IRX
loadmodule: fname cdrom0:¥SYSTEM¥IOPAUDIO.IRX args 0 arg 
IOPAudio: Loaded IOPAudio module
loadmodule: id 32, ret 0
cdvd_stream: buffer 9bf00
cdvd_stream: request queue abf00
cdvd_stream: read info ac000
cdvd_stream: Start Streaming Thread
Loading code overlay mc.nm
Loading code overlay mpeg.nm
========================== decode MPEG2 ============= 0 ===========
IOP memory 0x000ac100(size:24576) is allocated
IOP memory 0x000b2100(size:2048) is allocated
file: ¥MOVIES¥VCNTSC.PSS;1
sceMpegIsEnd pattern found! Recompiling skip video fix...
========================== decode MPEG2 ============= 1 ===========
IOP memory 0x000ac100(size:24576) is allocated
IOP memory 0x000b2100(size:2048) is allocated
file: ¥MOVIES¥OPEN1.PSS;1
Loading code overlay init.nm
IOPAudio: Started Sound Manager
IOPAudio: Started Load Manager
IOPAudio: Found BANKSLOT.DAT;1 LSN = 69f5, Size = 221722 bytes
IOPAudio: 46 bank slots
IOPAudio: Found PAKFILES.DAT;1 LSN = 6a67, Size = 468 bytes
IOPAudio: Found PAKFILES.DAT;1 LSN = 6a67, Size = 468 bytes
IOPAudio: 9 SFX pack files
IOPAudio: Finding SFX pack file LSNs... IOPAudio: Found FEET01.PAK;1 LSN = e8251, Size = 126652 bytes
IOPAudio: Found FEET02.PAK;1 LSN = 1cd759, Size = 126652 bytes
IOPAudio: Found GENRL01.PAK;1 LSN = e7404, Size = 7497316 bytes
IOPAudio: Found GENRL02.PAK;1 LSN = 1cc90c, Size = 7497316 bytes
IOPAudio: Found PAIN_A01.PAK;1 LSN = 121372, Size = 1941724 bytes
IOPAudio: Found PAIN_A02.PAK;1 LSN = 20687a, Size = 1941724 bytes
IOPAudio: Found SCRIPT01.PAK;1 LSN = 121727, Size = 91943096 bytes
IOPAudio: Found SCRIPT02.PAK;1 LSN = 206c2f, Size = 91943096 bytes
IOPAudio: Found SPC_EA01.PAK;1 LSN = 12c812, Size = 36050600 bytes
IOPAudio: Found SPC_FA01.PAK;1 LSN = 130cd5, Size = 28924952 bytes
IOPAudio: Found SPC_GA01.PAK;1 LSN = 134401, Size = 317358068 bytes
IOPAudio: Found SPC_NA01.PAK;1 LSN = 15a151, Size = 123033568 bytes
IOPAudio: Found SPC_PA01.PAK;1 LSN = 168bfc, Size = 51153824 bytes
Done
IOPAudio: Found BANKLKUP.DAT;1 LSN = 6a62, Size = 8520 bytes
IOPAudio: Found BANKLKUP.DAT;1 LSN = 6a62, Size = 8520 bytes
IOPAudio:  sound banks
IOPAudio: Found STRMPAKS.DAT;1 LSN = 6a68, Size = 256 bytes
IOPAudio: Found STRMPAKS.DAT;1 LSN = 6a68, Size = 256 bytes
IOPAudio: 16 stream pack files
IOPAudio: Finding stream pack file LSNs... IOPAudio: Found AA.PAK;1 LSN = 18d684, Size = 18915336 bytes
IOPAudio: Found ADVERTS.PAK;1 LSN = 181184, Size = 103284372 bytes
IOPAudio: Found AMBIENCE.PAK;1 LSN = 174e78, Size = 102259872 bytes
IOPAudio: Found BEATS.PAK;1 LSN = 16ed8e, Size = 50809640 bytes
IOPAudio: Found CH.PAK;1 LSN = 18fa99, Size = 119996680 bytes
IOPAudio: Found CO.PAK;1 LSN = 1bd307, Size = 128984300 bytes
IOPAudio: Found CR.PAK;1 LSN = d4e07, Size = 154133616 bytes
IOPAudio: Found CUTSCENE.PAK;1 LSN = 3e2b1, Size = 269618100 bytes
IOPAudio: Found DS.PAK;1 LSN = 96aaa, Size = 164997452 bytes
IOPAudio: Found HC.PAK;1 LSN = 19df7a, Size = 139880524 bytes
IOPAudio: Found MH.PAK;1 LSN = aa560, Size = 162616928 bytes
IOPAudio: Found MR.PAK;1 LSN = 5e4f3, Size = 145410252 bytes
IOPAudio: Found NJ.PAK;1 LSN = 1aea48, Size = 122024200 bytes
IOPAudio: Found RE.PAK;1 LSN = 83f2f, Size = 157012484 bytes
IOPAudio: Found RG.PAK;1 LSN = 6fa4d, Size = 170331560 bytes
IOPAudio: Found TK.PAK;1 LSN = bdb8b, Size = 194240276 bytes
Done
IOPAudio: Found TRAKLKUP.DAT;1 LSN = 6a69, Size = 23064 bytes
IOPAudio: Found TRAKLKUP.DAT;1 LSN = 6a69, Size = 23064 bytes
IOPAudio:  audio tracks
IOPAudio: Started Audio Track Manager
Initialised SoundManager
IOPAudio: Loading sound bank 59 into bank slot 1...
IOPAudio: Load complete
IOPAudio: Loading sound bank 60 into bank slot 2...
IOPAudio: Load complete
IOPAudio: Loading sound 4 from bank 82 into bank slot 3...
IOPAudio: Load complete
IOPAudio: Loading sound 5 from bank 82 into bank slot 6...
IOPAudio: Load complete
IOPAudio: Loading sound bank 28 into bank slot 43...
IOPAudio: Load complete
Into TheGame!!!
Loading code overlay fileload.nm
IOPAudio: Loading sound bank 52 into bank slot 5...
IOPAudio: Load complete
IOPAudio: Loading sound bank 105 into bank slot 7...
IOPAudio: Load complete
IOPAudio: Loading sound bank 74 into bank slot 18...
IOPAudio: Load complete
IOPAudio: Loading sound bank 13 into bank slot 19...
IOPAudio: Load complete
IOPAudio: Loading sound bank 138 into bank slot 20...
IOPAudio: Load complete
IOPAudio: Loading sound bank 51 into bank slot 32...
IOPAudio: Load complete
IOPAudio: Loading sound bank 128 into bank slot 33...
IOPAudio: Load complete
IOPAudio: Loading sound bank 0 into bank slot 42...
IOPAudio: Load complete
Loading code overlay init.nm
Loading code overlay init.nm
Loading code overlay mc.nm
IOPAudio Error: Cannot load bank/sound into bank slot 3 as slot is being played back
IOPAudio Error: Cannot load bank/sound into bank slot 6 as slot is being played back
IOPAudio: Starting track 174
IOPAudio: Loading sound bank 27 into bank slot 4...
IOPAudio: Load complete
Loading code overlay clothes.nm
IOPAudio: Loading sound bank 39 into bank slot 3...
IOPAudio: Load complete
IOPAudio: Loading sound bank 143 into bank slot 6...
IOPAudio: Load complete
IOPAudio: Loading sound bank 45 into bank slot 8...
IOPAudio: Load complete
IOPAudio: Stopping track
IOPAudio: Loading sound bank 94 into bank slot 9...
IOPAudio: Load complete
IOPAudio: Loading sound bank 25 into bank slot 10...
IOPAudio: Load complete
Loading code overlay clothes.nm
Loading code overlay cutscene.nm
IOPAudio: Starting track 706
IOPAudio: Stopping track
Loading code overlay clothes.nm
Loading code overlay cutscene.nm
IOPAudio: Starting track 708
IOPAudio: Stopping track
IOPAudio: Loading sound bank 92 into bank slot 11...
IOPAudio: Load complete
IOPAudio: Loading sound bank 18 into bank slot 12...
IOPAudio: Load complete
IOPAudio: Loading sound bank 86 into bank slot 13...
IOPAudio: Load complete
EE/iR5900-32 Recompiler Reset
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
HLE Notice: ELF does not have a path.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
3.x GL context successfully created
Current Renderer: OpenGL (Software mode)
OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 417.35
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Opening CDVD
isoFile open ok: C:\Users\duli5\Downloads\Grand Theft Auto - San Andreas\Grand Theft Auto - San Andreas.iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (2205584 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\duli5\OneDrive\Documents\PCSX2\memcards\hhj.ps2
McdSlot 1 [File]: C:\Users\duli5\OneDrive\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v02.20(10/02/2006)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
 <20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr  7 2005 21:09:14
  CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.46;1
(SYSTEM.CNF) Software version = 3.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_209.46;1) Game CRC = 0x2C6BE434, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.46;1
(SYSTEM.CNF) Software version = 3.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_209.46;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_209.46;1
0 00100000 0056b900 .......................................................................................
Loaded, cdrom0:¥SLUS_209.46;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
Loading cdrom0:¥SYSTEM¥SIO2MAN.IRX
loadmodule: fname cdrom0:¥SYSTEM¥SIO2MAN.IRX args 0 arg 
loadmodule: id 25, ret 0
Loading cdrom0:¥SYSTEM¥PADMAN.IRX
loadmodule: fname cdrom0:¥SYSTEM¥PADMAN.IRX args 0 arg 
loadmodule: id 26, ret 0
Loading cdrom0:¥SYSTEM¥LIBSD.IRX
loadmodule: fname cdrom0:¥SYSTEM¥LIBSD.IRX args 0 arg 
loadmodule: id 27, ret 0
Loading cdrom0:¥SYSTEM¥SDRDRV.IRX
loadmodule: fname cdrom0:¥SYSTEM¥SDRDRV.IRX args 0 arg 
SDR driver version 4.0.1 © SCEI
 Exit rsd_main 
loadmodule: id 28, ret 2
Loading cdrom0:¥SYSTEM¥MCMAN.IRX
loadmodule: fname cdrom0:¥SYSTEM¥MCMAN.IRX args 0 arg 
loadmodule: id 29, ret 2
Loading cdrom0:¥SYSTEM¥MCSERV.IRX
loadmodule: fname cdrom0:¥SYSTEM¥MCSERV.IRX args 0 arg 
loadmodule: id 30, ret 2
Loading cdrom0:¥SYSTEM¥CDSTREAM.IRX
loadmodule: fname cdrom0:¥SYSTEM¥CDSTREAM.IRX args 0 arg 
cdvd_stream: Loaded
cdvd_stream: Registered LibraryEntries
cdvd_stream: Start RpcServer Thread
loadmodule: id 31, ret 0
Loading cdrom0:¥SYSTEM¥IOPAUDIO.IRX
loadmodule: fname cdrom0:¥SYSTEM¥IOPAUDIO.IRX args 0 arg 
IOPAudio: Loaded IOPAudio module
loadmodule: id 32, ret 0
cdvd_stream: buffer 9bf00
cdvd_stream: request queue abf00
cdvd_stream: read info ac000
cdvd_stream: Start Streaming Thread
Loading code overlay mc.nm
Loading code overlay mpeg.nm
========================== decode MPEG2 ============= 0 ===========
IOP memory 0x000ac100(size:24576) is allocated
IOP memory 0x000b2100(size:2048) is allocated
file: ¥MOVIES¥VCNTSC.PSS;1
-------- audio information --------------------
[SShd]
[SSbd]
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
decode thread: aborted
========================== decode MPEG2 ============= 1 ===========
IOP memory 0x000ac100(size:24576) is allocated
IOP memory 0x000b2100(size:2048) is allocated
file: ¥MOVIES¥OPEN1.PSS;1
-------- audio information --------------------
[SShd]
[SSbd]
decode thread: aborted
Loading code overlay init.nm
IOPAudio: Started Sound Manager
IOPAudio: Started Load Manager
IOPAudio: Found BANKSLOT.DAT;1 LSN = 69f5, Size = 221722 bytes
IOPAudio: 46 bank slots
IOPAudio: Found PAKFILES.DAT;1 LSN = 6a67, Size = 468 bytes
IOPAudio: Found PAKFILES.DAT;1 LSN = 6a67, Size = 468 bytes
IOPAudio: 9 SFX pack files
IOPAudio: Finding SFX pack file LSNs... IOPAudio: Found FEET01.PAK;1 LSN = e8251, Size = 126652 bytes
IOPAudio: Found FEET02.PAK;1 LSN = 1cd759, Size = 126652 bytes
IOPAudio: Found GENRL01.PAK;1 LSN = e7404, Size = 7497316 bytes
IOPAudio: Found GENRL02.PAK;1 LSN = 1cc90c, Size = 7497316 bytes
IOPAudio: Found PAIN_A01.PAK;1 LSN = 121372, Size = 1941724 bytes
IOPAudio: Found PAIN_A02.PAK;1 LSN = 20687a, Size = 1941724 bytes
IOPAudio: Found SCRIPT01.PAK;1 LSN = 121727, Size = 91943096 bytes
IOPAudio: Found SCRIPT02.PAK;1 LSN = 206c2f, Size = 91943096 bytes
IOPAudio: Found SPC_EA01.PAK;1 LSN = 12c812, Size = 36050600 bytes
IOPAudio: Found SPC_FA01.PAK;1 LSN = 130cd5, Size = 28924952 bytes
IOPAudio: Found SPC_GA01.PAK;1 LSN = 134401, Size = 317358068 bytes
IOPAudio: Found SPC_NA01.PAK;1 LSN = 15a151, Size = 123033568 bytes
IOPAudio: Found SPC_PA01.PAK;1 LSN = 168bfc, Size = 51153824 bytes
Done
IOPAudio: Found BANKLKUP.DAT;1 LSN = 6a62, Size = 8520 bytes
IOPAudio: Found BANKLKUP.DAT;1 LSN = 6a62, Size = 8520 bytes
IOPAudio:  sound banks
IOPAudio: Found STRMPAKS.DAT;1 LSN = 6a68, Size = 256 bytes
IOPAudio: Found STRMPAKS.DAT;1 LSN = 6a68, Size = 256 bytes
IOPAudio: 16 stream pack files
IOPAudio: Finding stream pack file LSNs... IOPAudio: Found AA.PAK;1 LSN = 18d684, Size = 18915336 bytes
IOPAudio: Found ADVERTS.PAK;1 LSN = 181184, Size = 103284372 bytes
IOPAudio: Found AMBIENCE.PAK;1 LSN = 174e78, Size = 102259872 bytes
IOPAudio: Found BEATS.PAK;1 LSN = 16ed8e, Size = 50809640 bytes
IOPAudio: Found CH.PAK;1 LSN = 18fa99, Size = 119996680 bytes
IOPAudio: Found CO.PAK;1 LSN = 1bd307, Size = 128984300 bytes
IOPAudio: Found CR.PAK;1 LSN = d4e07, Size = 154133616 bytes
IOPAudio: Found CUTSCENE.PAK;1 LSN = 3e2b1, Size = 269618100 bytes
IOPAudio: Found DS.PAK;1 LSN = 96aaa, Size = 164997452 bytes
IOPAudio: Found HC.PAK;1 LSN = 19df7a, Size = 139880524 bytes
IOPAudio: Found MH.PAK;1 LSN = aa560, Size = 162616928 bytes
IOPAudio: Found MR.PAK;1 LSN = 5e4f3, Size = 145410252 bytes
IOPAudio: Found NJ.PAK;1 LSN = 1aea48, Size = 122024200 bytes
IOPAudio: Found RE.PAK;1 LSN = 83f2f, Size = 157012484 bytes
IOPAudio: Found RG.PAK;1 LSN = 6fa4d, Size = 170331560 bytes
IOPAudio: Found TK.PAK;1 LSN = bdb8b, Size = 194240276 bytes
Done
IOPAudio: Found TRAKLKUP.DAT;1 LSN = 6a69, Size = 23064 bytes
IOPAudio: Found TRAKLKUP.DAT;1 LSN = 6a69, Size = 23064 bytes
IOPAudio:  audio tracks
IOPAudio: Started Audio Track Manager
Initialised SoundManager
IOPAudio: Loading sound bank 59 into bank slot 1...
IOPAudio: Load complete
IOPAudio: Loading sound bank 60 into bank slot 2...
IOPAudio: Load complete
IOPAudio: Loading sound 6 from bank 82 into bank slot 3...
IOPAudio: Load complete
IOPAudio: Loading sound 7 from bank 82 into bank slot 6...
IOPAudio: Load complete
IOPAudio: Loading sound bank 28 into bank slot 43...
IOPAudio: Load complete
Into TheGame!!!
Loading code overlay fileload.nm
IOPAudio: Loading sound bank 52 into bank slot 5...
IOPAudio: Load complete
IOPAudio: Loading sound bank 105 into bank slot 7...
IOPAudio: Load complete
IOPAudio: Loading sound bank 74 into bank slot 18...
IOPAudio: Load complete
IOPAudio: Loading sound bank 13 into bank slot 19...
IOPAudio: Load complete
IOPAudio: Loading sound bank 138 into bank slot 20...
IOPAudio: Load complete
IOPAudio: Loading sound bank 51 into bank slot 32...
IOPAudio: Load complete
IOPAudio: Loading sound bank 128 into bank slot 33...
IOPAudio: Load complete
IOPAudio: Loading sound bank 0 into bank slot 42...
IOPAudio: Load complete
Loading code overlay init.nm
Loading code overlay init.nm
Loading code overlay mc.nm
IOPAudio Error: Cannot load bank/sound into bank slot 3 as slot is being played back
IOPAudio Error: Cannot load bank/sound into bank slot 6 as slot is being played back
IOPAudio: Starting track 174
IOPAudio: Loading sound bank 27 into bank slot 4...
IOPAudio: Load complete
Loading code overlay clothes.nm
IOPAudio: Loading sound bank 39 into bank slot 3...
IOPAudio: Load complete
IOPAudio: Loading sound bank 143 into bank slot 6...
IOPAudio: Load complete
IOPAudio: Loading sound bank 94 into bank slot 8...
IOPAudio: Load complete
IOPAudio: Loading sound bank 86 into bank slot 9...
IOPAudio: Load complete
IOPAudio: Stopping track
Loading code overlay clothes.nm
Loading code overlay cutscene.nm
IOPAudio: Starting track 706
IOPAudio: Stopping track
IOPAudio: Loading sound bank 92 into bank slot 10...
IOPAudio: Load complete
IOPAudio: Loading sound bank 18 into bank slot 11...
IOPAudio: Load complete
EE/iR5900-32 Recompiler Reset
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 417.35
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 417.35
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Loading GS
EE/iR5900-32 Recompiler Reset
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Hardware mode)
Loading GS
Impossible blend for D3D: (Cd - Cs) * 128 >> 7 + Cd
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 417.35
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 1060 6GB (25.21.14.1735)
Loading GS
C:\Program Files (x86)\PCSX2 1.4.0\memory(197,2): error: GSdx FX is not compatible with GSdx9. Use GSdx OGL or DX10/11.

GSdx: failed to compile external post-processing shader. 
Impossible blend for D3D: (Cd - Cs) * 128 >> 7 + Cd
IOPAudio: Loading sound bank 124 into bank slot 12...
IOPAudio: Load complete
IOPAudio: Loading sound bank 7 into bank slot 13...
IOPAudio: Load complete
IOPAudio: Loading sound bank 6 into bank slot 31...
IOPAudio: Load complete
IOPAudio: Loading sound bank 25 into bank slot 14...
IOPAudio: Load complete
IOPAudio: Loading sound 161 from bank 144 into bank slot 26...
IOPAudio: Load complete
IOPAudio: Loading sound bank 40 into bank slot 15...
IOPAudio: Load complete
Loading code overlay mc.nm
Loading code overlay mc.nm
IOPAudio: Loading sound 60 from bank 146 into bank slot 22...
IOPAudio: Load complete
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
#4
[attachment=68047 Wrote:         jesalvein pid='594496' dateline='1545813034']moved out of bug reports

Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
#5
Quote:isoFile open ok: C:\Users\duli5\Downloads\Grand Theft Auto - San Andreas\Grand Theft Auto - San Andreas.iso

Our forum does not tolerate any kind of warez talk / discussion / links and no support will be given as such.
Read our rules,specifically rule #1. Thread closed.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go




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