GTA liberty city stories is running at about 90% slow motion, I don't think it has anything to do with the emulation or GSdx setings as i've tried every suggestion I could find, does anyone know whats wrong?
GTA: liberty city stories very slow
|
11-14-2020, 05:33 AM
(This post was last modified: 11-14-2020, 05:44 AM by BloodRaynare.)
To be fair, LCS is also quite a lagfest in real hardware due to how unoptimized that port was.
But anyway, have you tried disable MTVU? IIRC this game doesn't like it. Also in GSDX setting, try to enable 'Allow 8-Bit Textures'. ![]()
11-14-2020, 01:45 PM
(11-14-2020, 05:33 AM)BloodRaynare Wrote: To be fair, LCS is also quite a lagfest in real hardware due to how unoptimized that port was. I opened Boots ISO (full) and that was the same, just very slow, speedhacks MTVU (multi-Threaded microVU1) is unticked and I enabled 'Allow 8-Bit Textures' but everything is still the same.
And it's probably the same on your ps2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version. Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!): [code] Pasted emulog goes here [ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go (11-14-2020, 02:05 PM)jesalvein Wrote: And it's probably the same on your ps2[code] PCSX2 1.6.0-20200506140834- compiled on May 6 2020 Savestate version: 0x9a0e0000 Host Machine Init: Operating System = Microsoft Windows 10 Home (build 18363), 64-bit Physical RAM = 3918 MB CPU name = AMD A4-9120e RADEON R3, 4 COMPUTE CORES 2C+2G Vendor/Model = AuthenticAMD (stepping 00) CPU speed = 1.497 ghz (2 logical threads) x86PType = Standard OEM x86Flags = 178bfbff 7ed8320b x86EFlags = 2fd3fbff x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA SSE4a Reserving memory for recompilers... Loading plugins from C:\Program Files (x86)\PCSX2\plugins... Bound GS: GSdx32-SSE2.dll [GSdx 20200506140834 (MSVC 19.25 SSE2/AVX) 1.2.0] Bound PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1] Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0] Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0] Bound USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0] Bound FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0] Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0] Plugins loaded successfully. (GameDB) 9858 games on record (loaded in 2565ms) HLE Notice: ELF does not have a path. Initializing plugins... Init GS Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. Opening plugins... Opening GS Opening PAD Opening SPU2 Opening CDVD isoFile open ok: C:\Users\ch034\OneDrive\Desktop\ps2 games\Grand Theft Auto - Liberty City Stories (USA).iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (1958016 sectors) Opening USB Opening FW Opening DEV9 Current Renderer: Direct3D 11 (Hardware renderer) McdSlot 0 [File]: C:\Users\ch034\OneDrive\Documents\PCSX2\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\ch034\OneDrive\Documents\PCSX2\memcards\Mcd002.ps2 Plugins opened successfully. GSdx Lookup CRC:0 GSdx Lookup CRC:0 EE/iR5900-32 Recompiler Reset Bios Found: USA v02.30(20/02/2008) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) <20080220-175343,ROMconf,PS20230WC20080220.bin:11824> # Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 Frame buffer size set to 512x512 (1536x1536) # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08 CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_214.23;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC ELF (cdrom0:\SLUS_214.23;1) Game CRC = 0x7EA439F5, EntryPoint = 0x001C6A60 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_214.23;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_214.23;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_214.23;1 0 00100000 002d93c4 .............................................. Loaded, cdrom0:¥SLUS_214.23;1 start address 0x1c6a60 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x001c6a60 about to get recompiled. Load patches first. Get Reboot Request From EE GSdx Lookup CRC:7EA439F5 GSdx Lookup CRC:7EA439F5 ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥MODULES¥CDSTREAM.IRX;1 args 0 arg cdvd_stream: Loaded loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg SDR driver version 4.0.1 © SCEI Exit rsd_main loadmodule: id 28, ret 2 loadmodule: fname cdrom0:¥MODULES¥CDVDSTM.IRX;1 args 0 arg loadmodule: id 29, ret 2 loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg loadmodule: id 30, ret 0 loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg loadmodule: id 31, ret 1 loadmodule: fname cdrom0:¥MODULES¥CDSTREAM.IRX;1 args 0 arg cdvd_stream: Loaded loadmodule: id 32, ret 0 loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg loadmodule: id 33, ret 1 loadmodule: fname cdrom0:¥MODULES¥CDVDSTM.IRX;1 args 0 arg loadmodule: id 34, ret 1 loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg loadmodule: id 35, ret 2 loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg loadmodule: id 36, ret 2 (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59.94 fps Stream Buffer 1Bank 32768byte 5banks 163840byte used Frame buffer size set to 640x512 (1920x1536) Stream Buffer 1Bank 32768byte 5banks 163840byte used Stream Buffer 1Bank 32768byte 5banks 163840byte used Stream Buffer 1Bank 32768byte 5banks 163840byte used Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Plugins closed successfully. HLE Notice: ELF does not have a path. Opening plugins... Opening GS Opening PAD Opening SPU2 Opening CDVD isoFile open ok: C:\Users\ch034\OneDrive\Desktop\ps2 games\Grand Theft Auto - Liberty City Stories (USA).iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (1958016 sectors) Opening USB Opening FW Opening DEV9 Current Renderer: Direct3D 11 (Hardware renderer) McdSlot 0 [File]: C:\Users\ch034\OneDrive\Documents\PCSX2\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\ch034\OneDrive\Documents\PCSX2\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset GSdx Lookup CRC:7EA439F5 GSdx Lookup CRC:7EA439F5 Bios Found: USA v02.30(20/02/2008) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:4.00, ctm:393Mhz, cpuclk:295Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) <20080220-175343,ROMconf,PS20230WC20080220.bin:11824> # Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08 CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_214.23;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC ELF (cdrom0:\SLUS_214.23;1) Game CRC = 0x7EA439F5, EntryPoint = 0x001C6A60 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_214.23;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_214.23;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_214.23;1 0 00100000 002d93c4 .............................................. Loaded, cdrom0:¥SLUS_214.23;1 start address 0x1c6a60 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x001c6a60 about to get recompiled. Load patches first. Get Reboot Request From EE GSdx Lookup CRC:7EA439F5 GSdx Lookup CRC:7EA439F5 ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥MODULES¥CDSTREAM.IRX;1 args 0 arg cdvd_stream: Loaded loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg SDR driver version 4.0.1 © SCEI Exit rsd_main loadmodule: id 28, ret 2 loadmodule: fname cdrom0:¥MODULES¥CDVDSTM.IRX;1 args 0 arg loadmodule: id 29, ret 2 loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg loadmodule: id 30, ret 0 loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg loadmodule: id 31, ret 1 loadmodule: fname cdrom0:¥MODULES¥CDSTREAM.IRX;1 args 0 arg cdvd_stream: Loaded loadmodule: id 32, ret 0 loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg loadmodule: id 33, ret 1 loadmodule: fname cdrom0:¥MODULES¥CDVDSTM.IRX;1 args 0 arg loadmodule: id 34, ret 1 loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg loadmodule: id 35, ret 2 loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg loadmodule: id 36, ret 2 Stream Buffer 1Bank 32768byte 5banks 163840byte used [ /code] Don't think i've done it right
11-14-2020, 03:13 PM
Quote:A4-9120eouch.. ok, play that game on your PS2, honestly. that CPu won't cut it
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
11-14-2020, 03:18 PM
11-14-2020, 03:20 PM
which games do you own ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
11-14-2020, 03:24 PM
11-14-2020, 03:25 PM
I see.
play them on your real PS2 console, then. you won't get good results with that cpu
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go |
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)