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Game Stopped Reading Memory Card
#1
I've been playing "Sly Cooper: Band of Thieves" recently, and during the third world of the game, I got an in-game message saying that the Memory Card had been unplugged, and that until I re-inserted it, I would be unable to save in-game. While I can always just use save-states, I would really prefer to have the in-game save as a backup, in case I do something stupid and manage to save the game in a horrible position.

I checked Google, and the only advice I could find was to make sure that nothing was set to "read-only". I did so, and re-loaded my game. I loaded my latest save-state, since I had kept playing for a little bit after that message, and the game still can't find the Memory Card.

Is there a way to get the emulator to "re-insert" the Memory Card file while the game is still running? I'm asking about doing it mid-game just in case the issue is due to the game loading from a save-state and thus re-loading in a state of not having the Memory Card available. (Although if that isn't a possible issue, then just figuring out how to reactivate the Memory Card file is fine.)


EDIT: Oh yeah, just in case it helps any, I'm using "v1.5.0 dev-2243-g74282b46f". If I need to update the emulator or just use a different version, then I'd like to know how to keep my save-file between emulator versions. Can I just copy/paste the whole "memcard" folder?
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#2
I guess the way to eject and reinsert would be while the game is running go to Config->Memcards, then eject it, return to the game, then go back to the memcards screen and put it back in again.
[Image: ref_sig_anim.gif]
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#3
Just tried it. Doesn't seem to have worked. In-game, the pause menu would say "Save and Quit Game" normally, but without the Memory Card available, it just says "Quit Game". There was no change to the pause menu, and no in-game message saying that the Memory Card was found.

EDIT: Okay, I double-checked the game by quitting back to the title screen and reloading my saved game. It took me back to the second world, losing hours of progress, but was able to find the Memory Card when I looked in the pause menu again. Loading my save-state in this condition caused the emulator to crash. Restarting the emulator and loading my save-state took me back to the third world where I stopped playing last, just like it was supposed to, but the Memory Card could not be found.

So to recap, if I load the game normally, the Memory Card is able to be read, but I lose multiple hours of progress in the game. If I load my save-state, I keep my progress, but the Memory Card cannot be found by the game.
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#4
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
[Image: ref_sig_anim.gif]
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#5
I tried replicating the crash to make sure that it would be recorded in the log (since I had continued messing with it after the crash), but it loaded the save-state just fine. Still recognized the Memory Card when loading the in-game save, but no Memory Card when loading the save-state.

Code:
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Home (build 15063), 64-bit
    Physical RAM     =  8147 MB
    CPU name         =  Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
    Vendor/Model     =  GenuineIntel (stepping 03)
    CPU speed        =  3.190 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbff
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: C:\Users\Kurtis\Desktop\Games\Emulated Games\PlayStation 2\PCSX2 1.4.0\Plugins\gsdx32-ssse3.dll
Windows 10.0.15063
    Binding  PAD: C:\Users\Kurtis\Desktop\Games\Emulated Games\PlayStation 2\PCSX2 1.4.0\Plugins\lilypad.dll
    Binding SPU2: C:\Users\Kurtis\Desktop\Games\Emulated Games\PlayStation 2\PCSX2 1.4.0\Plugins\spu2-x.dll
    Binding CDVD: C:\Users\Kurtis\Desktop\Games\Emulated Games\PlayStation 2\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
    Binding  USB: C:\Users\Kurtis\Desktop\Games\Emulated Games\PlayStation 2\PCSX2 1.4.0\Plugins\USBnull.dll
    Binding   FW: C:\Users\Kurtis\Desktop\Games\Emulated Games\PlayStation 2\PCSX2 1.4.0\Plugins\FWnull.dll
    Binding DEV9: C:\Users\Kurtis\Desktop\Games\Emulated Games\PlayStation 2\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 148ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
Windows 10.0.15063
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
    Opening CDVD
isoFile open ok: C:\Users\Kurtis\Desktop\Games\Emulated Games\PlayStation 2\PS2 ISOs\Sly Cooper and the Thievius Raccoonus (USA)\Sly Cooper and the Thievius Raccoonus (USA).iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1368320 sectors)
    Opening USB
    Opening FW
    Opening DEV9
Current Renderer: Direct3D11 (Hardware mode)
McdSlot 0 [File]: C:\Users\Kurtis\Desktop\Games\Emulated Games\PlayStation 2\PCSX2 1.4.0\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Kurtis\Desktop\Games\Emulated Games\PlayStation 2\PCSX2 1.4.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v02.20(10/02/2006)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr  7 2005 21:09:14
  CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M


IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 00058a48 ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4aa78
open fd = 2
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:XDEV9 flag 1 data 4aa78
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:FONTM flag 1 data 4aa78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TZLIST flag 1 data 4aa78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0:PS1ID flag 1 data 4aa78
open fd = 2
open name rom0:PS1VERA flag 1 data 4aa78
open fd = 2
open name rom1:DVDID flag 1 data 4aa78
open fd = -6
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.98;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_971.98;1) Game CRC = 0xC77AF2CA, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.98;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
ExecutePs2GameDisk
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 01000000 000172c0 ..
Loaded, rom0:PS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 45d78
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 45d78
open fd = 2
loadmodule: fname rom0:XPARAM args 12 arg SCUS_971.98
loadmodule: id 26, ret 1
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_971.98;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.98;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SCUS_971.98;1
0 00100000 0017b294 ........................
Loaded, cdrom0:¥SCUS_971.98;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
    Copyright 1999-2001 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥989SND.IRX;1 args 0 arg

==========================================================
989snd (c)2000, 2001 Sony Computer Entertainment America
by Buzz Burrowes                               v2.9.3
                        (built Aug 21 2002 at 21:30:44)
                                         (pre-release 8)
(build with sce library rev 2.4.3)
==========================================================
    Thread Priorities:
                         Sound Tick = 9
                           Main RPC = 58
                        Loading RPC = 59
                          Streaming = 60, 61, 62, 63
==========================================================

loadmodule: id 30, ret 0
EE/iR5900-32 Recompiler Reset
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D11 (Hardware mode)
    Loading GS
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D11 (Hardware mode)
    Loading GS
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D11 (Hardware mode)
    Loading GS
EE/iR5900-32 Recompiler Reset
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: AMD Radeon R7 200 Series. Vendor: ATI Technologies Inc.. Driver: Core Profile Forward-Compatible Context 22.19.162.4
Buggy driver detected, GL_ARB_separate_shader_objects will be disabled
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is NOT SUPPORTED
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
OpenGL renderer is slow on AMD GPU due to inefficient driver. Sorry.
    Loading GS
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D9 (Hardware mode)
AMD Radeon R7 200 Series (22.19.162.4)
    Loading GS
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D11 (Hardware mode)
    Loading GS
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
(GameDB) Unloading...
Reply
#6
The log indicates that you're not using 1.5.0 dev. I would redownload the latest dev build; make sure the files actually get replaced and then check your file/plugin paths first.
Reply
#7
Sorry, wrong log file. I have a handful of different versions of the emulator, since some of these games don't always play nice and the first thing I try is using a newer emulator version. Here's the correct file.

Code:
PCSX2 1.5.0-20180104100148 - compiled on Jan  4 2018
Savestate version: 0x9a0d0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Home (build 16299), 64-bit
    Physical RAM     =  8147 MB
    CPU name         =  Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
    Vendor/Model     =  GenuineIntel (stepping 03)
    CPU speed        =  3.191 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbff
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Users\Kurtis\Desktop\Games\Emulated Games\PlayStation 2\pcsx2-v1.5.0-dev-2243-g74282b46f-windows-x86\pcsx2-v1.5.0-dev-2243-g74282b46f-windows-x86\plugins...
    Bound   GS: GSdx32-AVX2.dll [GSdx 20180104100148 (MSVC 19.00 AVX2/AVX2) 1.1.0]
    Bound  PAD: LilyPad.dll [LilyPad (20180104100148) 0.12.1]
    Bound SPU2: Spu2-X.dll [SPU2-X 20180104100148 2.0.0]
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180104100148 0.11.0]
    Bound  USB: USBnull.dll [USBnull Driver 20180104100148 0.7.0]
    Bound   FW: FWnull.dll [FWnull Driver 20180104100148 0.7.0]
    Bound DEV9: DEV9ghzdrk.dll [GiGaHeRz's DEV9 Driver 0.4.0]
Plugins loaded successfully.

(GameDB) 9714 games on record (loaded in 152ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:0
GSdx Lookup CRC:0
    Opening SPU2
    Opening CDVD
isoFile open ok: C:\Users\Kurtis\Desktop\Games\Emulated Games\PlayStation 2\PS2 ISOs\Sly 2 - Band of Thieves (USA)\Sly 2 - Band of Thieves (USA).iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1408272 sectors)
    Opening USB
    Opening FW
    Opening DEV9
Failed to GetNetAdapter()
McdSlot 0 [File]: C:\Users\Kurtis\Desktop\Games\Emulated Games\PlayStation 2\pcsx2-v1.5.0-dev-2243-g74282b46f-windows-x86\pcsx2-v1.5.0-dev-2243-g74282b46f-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Kurtis\Desktop\Games\Emulated Games\PlayStation 2\pcsx2-v1.5.0-dev-2243-g74282b46f-windows-x86\pcsx2-v1.5.0-dev-2243-g74282b46f-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v02.20(10/02/2006)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x1280 (1024x2560)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr  7 2005 21:09:14
  CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.16;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_973.16;1) Game CRC = 0x07652DD9, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.16;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_973.16;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_973.16;1
0 00100000 001dd230 ..............................
1 00472200 00073c40 .........
Loaded, cdrom0:¥SCUS_973.16;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Sly 2: Band of Thieves ゥ 2004
  Sony Computer Entertainment America &
  Sucker Punch Productions
P3: 0813.0032 america
props: 688

Get Reboot Request From EE
GSdx Lookup CRC:7652DD9
GSdx Lookup CRC:7652DD9
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
USB Driver (Version 1.3.0)
lgAud Version 1.10.001, built on Mar 23 2004 at 19:26:01
    * thread priority 48
    * no RPC server (no access from EE)

==========================================================
989snd (c)2000-2003 Sony Computer Entertainment America
by Buzz Burrowes                               v3.1.3a
                        (built Mar 22 2004 at 16:23:25)

NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
                  (banks and streams only)

(build with sce library rev 3.0.1)
==========================================================
    Thread Priorities:
                         Sound Tick = 9
                           Main RPC = 58
                        Loading RPC = 59
                          Streaming = 60, 61, 62, 63
==========================================================

(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
Loading savestate from slot 0...
    filename: C:\Users\Kurtis\Desktop\Games\Emulated Games\PlayStation 2\pcsx2-v1.5.0-dev-2243-g74282b46f-windows-x86\pcsx2-v1.5.0-dev-2243-g74282b46f-windows-x86\sstates\SCUS-97316 (07652DD9).00.p2s
EE/iR5900-32 Recompiler Reset
    Loading GS
    Loading PAD
    Loading SPU2
MTVU speedhack is enabled, saved states may not be stable
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
Reply
#8
Does it still not work if you don't use save states? They can mess up memory card access
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#9
Like I said, if I don't load my save-state, it recognizes the Memory Card and loads correctly. If I do load my save-state, the Memory Card isn't recognized, and the only way I'll be able to save the game is by continuing to use save-states.

The reason that I'd like to fix the Memory Card in my save-state is because if I don't, I'm stuck near the beginning of the world I had already finished, and lose hours of progress. I'm a college student, and don't always have time to play the game for long stretches of time, and I'd lose on what took me a week to do.
Reply
#10
Check your Memory Card settings and make sure the following is enabled:
[Image: T2DKrlJ.png]
Having this disabled can cause all sorts of madness when you use save states and then try to save. Note that changes to this setting (from what I have seen) may require a full restart of PCSX2 itself to apply. If this is already enabled, then I'm not sure what else there is to try. If the game is simply saying no memory card is inserted, as a last resort you can try manually ejecting and reinserting the card. Another option would be to create a brand new card, format it, and try saving to that. Then copy the save over to your current card in the PS2 BIOS.
Problems? Check out the development builds for the latest updates.

Mobo: ASUS Prime Z370-A
CPU: Intel i7-8700K (3.7 GHz)
RAM: G.Skill TridentZ, 2x8 GB DDR4 (3000 MHz)
GPU: EVGA GeForce GTX 1070 Ti FTW2 (8 GB)
OS: Windows 10 Pro (64 bit)

Oh yeah Red Pandas are cool too.


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