06-01-2018, 02:34 PM
My specs:
Intel i7 8700
GTX 1060 3gb
G.skill Trident Z 16gb
Windows 10 pro 64 bit
PCSX2 version: 1.4.0
I am using HW hack (half pixel offset) so I can run God of War 2 at 3x Native without ghosting. I played the first one without any issues, the second one hangs during a scene at the end of the level 'Ascension of Atlas' where there is a cutscene about the war between Zeus and the Titans. As soon as Zeus stabs his sword in the ground, he is engulfed in thunder and the image and the sound freezes there. I load the game from the iso, I tried turning off the HW hack, running it at native and some other unrelated suggestions I found on other threads regarding freezes in God of War, but those threads are very old and not very helpful. Any help would be much appreciated!
GSDX screenshot:
![[Image: 8MHU3po.jpg]](https://i.imgur.com/8MHU3po.jpg)
emulog:
Intel i7 8700
GTX 1060 3gb
G.skill Trident Z 16gb
Windows 10 pro 64 bit
PCSX2 version: 1.4.0
I am using HW hack (half pixel offset) so I can run God of War 2 at 3x Native without ghosting. I played the first one without any issues, the second one hangs during a scene at the end of the level 'Ascension of Atlas' where there is a cutscene about the war between Zeus and the Titans. As soon as Zeus stabs his sword in the ground, he is engulfed in thunder and the image and the sound freezes there. I load the game from the iso, I tried turning off the HW hack, running it at native and some other unrelated suggestions I found on other threads regarding freezes in God of War, but those threads are very old and not very helpful. Any help would be much appreciated!
GSDX screenshot:
![[Image: 8MHU3po.jpg]](https://i.imgur.com/8MHU3po.jpg)
emulog:
Code:
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Microsoft Windows 10 Pro (build 16299), 64-bit
Physical RAM = 16324 MB
CPU name = Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
Vendor/Model = GenuineIntel (stepping 0A)
CPU speed = 3.190 ghz (12 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbff
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins...
Binding GS: E:\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 10.0.16299
Binding PAD: E:\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: E:\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: E:\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding USB: E:\PCSX2 1.4.0\Plugins\USBnull.dll
Binding FW: E:\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: E:\PCSX2 1.4.0\Plugins\DEV9null.dll
(GameDB) 9693 games on record (loaded in 109ms)
Plugins loaded successfully.
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 10.0.16299
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: E:\PS2\God of War II.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2081712 sectors)
Opening USB
Opening FW
Opening DEV9
Current Renderer: Direct3D11 (Hardware mode)
McdSlot 0 [File]: C:\Users\ELIZABETH\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\ELIZABETH\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.00(14/06/2004) Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.81;1
(SYSTEM.CNF) Software version = 1.06
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_974.81;1) Game CRC = 0x0B82BFF7, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.81;1
(SYSTEM.CNF) Software version = 1.06
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_974.81;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_974.81;1
0 00100000 001fbda8 ................................
Loaded, cdrom0:¥SCUS_974.81;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥SIO2D.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MC2_D.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥DS2U_D.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥989NOMID.IRX;1 args 16 arg rpc_priority=64
==========================================================
989snd (c)2000-2003 Sony Computer Entertainment America
by Buzz Burrowes v3.1.7
(built Jan 26 2005 at 17:40:57)
NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
(banks and streams only)
(build with sce library rev 3.0.1)
==========================================================
Thread Priorities:
Sound Tick = 9
Main RPC = 64
Loading RPC = 65
Streaming = 60, 61, 62, 63
==========================================================
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥SMPD.IRX;1 args 85 arg wad/,Z:/GoW2/GameArt/Cinematics/GameData/,Z:/GoW2/GameArt/Sounds/dvd_streams/,sound/
InitialiseMemory(size:10d914 base:e2c00 top:1f0514)
arg 0 : cdrom0:¥SMPD.IRX;1
arg 1 : wad/,Z:/GoW2/GameArt/Cinematics/GameData/,Z:/GoW2/GameArt/Sounds/dvd_streams/,sound/
========================================================
files = wad/
movies = Z:/GoW2/GameArt/Cinematics/GameData/
streams = Z:/GoW2/GameArt/Sounds/dvd_streams/
banks = sound/
loadmodule: id 32, ret 0
========================================================
Len Ext Start DataLen Recording Date GMT Flg USz IGp Vol ID
================================================================================
Sector 261 :
48 0 261 992 21/03/07 19:08:38 36 2 0 0 1 .
48 0 261 992 21/03/07 19:08:38 36 2 0 0 1 ..
60 0 281 57 21/03/07 19:08:04 36 0 0 0 1 SYSTEM.CNF;1
60 0 282 2125688 21/03/07 19:07:25 36 0 0 0 1 SCUS_974.81;1
62 0 1320 278305 21/03/07 19:07:20 36 0 0 0 1 IOPRP300.IMG;1
60 0 1456 6641 21/03/07 17:41:16 36 0 0 0 1 SIO2MAN.IRX;1
58 0 1460 52140 21/03/07 17:41:16 36 0 0 0 1 SMPD.IRX;1
62 0 1486 178984 21/03/07 17:41:16 36 0 0 0 1 989NOMID.IRX;1
60 0 1574 15653 21/03/07 17:41:16 36 0 0 0 1 DBCMAN.IRX;1
60 0 1582 9437 21/03/07 17:41:16 36 0 0 0 1 DS1O_S1.IRX;1
60 0 1587 11725 21/03/07 17:41:16 36 0 0 0 1 DS2U_D.IRX;1
58 0 1593 30085 21/03/07 17:41:16 36 0 0 0 1 LIBSD.IRX;1
58 0 1608 20221 21/03/07 17:41:16 36 0 0 0 1 MC2_D.IRX;1
60 0 1618 20165 21/03/07 17:41:17 36 0 0 0 1 MC2_S1.IRX;1
58 0 1628 11289 21/03/07 17:41:17 36 0 0 0 1 SIO2D.IRX;1
62 0 1634 39000 21/03/07 19:05:59 36 0 0 0 1 GODOFWAR.TOC;1
58 0 1654 4258951168 21/03/07 19:03:41 36 0 0 0 1 PART1.PAK;1
cd initialised
stream initialised
streamer initialised
collector initialised
bank loader initialised
vag bank initialised
========================================================
Frame buffer size set to 512x512 (1536x1536)
Frame buffer size set to 640x512 (1920x1536)
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...