01-30-2011, 04:07 PM
I read that LilyPad supports pressure sensitive buttons, so I was curious why I had to use the kludge for the infamous Star Ocean 3 dragon flute thing.
Opened up the config and looked at the settings:
As you can see from the screenshot when I clicked button 2, it went straight from 0.000 to 1.000, with no inbetween values. To contrast, the analog sticks correctly show gradually increasing 0.xyz values.
Does this mean my gamepad hardware doesn't have pressure sensitivity for the buttons other than the analog sticks? It's not an expensive pad but it's not one of those cheap ripoffs either - it's a usb Logitech dual-action (p/n: 863247-0010) gamepad. It works fine for like 99% PS2 games since they don't care about how hard you press the buttons, but I'm trying to replay The Bouncer out of nostalgia - it was my very first PS2 game
- and whaddya know, that game has pressure sensitivity to all 3 attack buttons.
If my Logitech gamepad is the problem, can you guys suggest gamepads that do have pressure sensitive buttons? If it isn't, how do I get LilyPad to show that button pressure is indeed being accepted and not simply directly jumping from 0.000 to 1.000?
Opened up the config and looked at the settings:
As you can see from the screenshot when I clicked button 2, it went straight from 0.000 to 1.000, with no inbetween values. To contrast, the analog sticks correctly show gradually increasing 0.xyz values.
Does this mean my gamepad hardware doesn't have pressure sensitivity for the buttons other than the analog sticks? It's not an expensive pad but it's not one of those cheap ripoffs either - it's a usb Logitech dual-action (p/n: 863247-0010) gamepad. It works fine for like 99% PS2 games since they don't care about how hard you press the buttons, but I'm trying to replay The Bouncer out of nostalgia - it was my very first PS2 game

If my Logitech gamepad is the problem, can you guys suggest gamepads that do have pressure sensitive buttons? If it isn't, how do I get LilyPad to show that button pressure is indeed being accepted and not simply directly jumping from 0.000 to 1.000?
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