Gamepad pressure sensitive buttons
#11
(02-04-2011, 04:46 AM)ChickenLiver Wrote: XBox 360 controllers only have two analog triggers.
I have noticed SOME sensitivity on a 360 pad, it's fickle though, sometimes it works, sometimes it doesn't
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#12
(02-05-2011, 06:02 AM)Saiki Wrote: I have noticed SOME sensitivity on a 360 pad, it's fickle though, sometimes it works, sometimes it doesn't

If you mean the d-pad, you're mistaken. It only provides one of 9 directions (None, up, up-right, right, etc) - http://msdn.microsoft.com/en-us/library/...s.85).aspx. Only the two trigger buttons are analog (And the analog sticks, of course).
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#13
(02-05-2011, 11:38 AM)ChickenLiver Wrote: If you mean the d-pad, you're mistaken. It only provides one of 9 directions (None, up, up-right, right, etc) - http://msdn.microsoft.com/en-us/library/...s.85).aspx. Only the two trigger buttons are analog (And the analog sticks, of course).

I meant the ABXY buttons, actually
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#14
I have a solution for this Star Ocean "dragon flute" problem, works with any analog joystick:
-----> map the circle button to an AXIS of your joystick (i did on R stick, right direction) AND using lilypad plugin, set the sensitivity to 1.300~1.500, also set the dead zone to 0(zero). ~just for circle button~
Now go open those doors, avoiding all fightings IF possible, until you open the boss door and use the cranium in the light cross room. After that, remap the circle button back to B button of your joystick.
Ta-da!

Happy

Songs:
- happy(yellow): move the axis just one millimeter to right, for half second and release.
- cheerful(green): move the axis just one millimeter to right, for 2 seconds and release.
- sad(blue): full move the axis right, for half second and release.
- angry(red): full move the axis right, for 2 seconds and release.
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