12-16-2014, 05:58 PM
(This post was last modified: 12-16-2014, 06:04 PM by belmont1990.)
Hello again, I'm posting new thread about some bug that a few people are experiencing (including myself).
The problem is present in Windows 7, don't know about other systems thou.
I have aero enabled which gives me vsync all the time, also in pcsx2, I get no screen tearing without enabling vsync opton in emu settings which is nice boost to speed BUT now for the problem.
All tested games are running in 59-60fps all the time, Scaling 3x, texture filtering full, DX11 (usually, sometimes DX9 gives less glitches), wildarms offset hw hack and 8bit filterng sometimes.
Nevertheless my games (every single one) is having video stuttering -plays smooth and after few seconds going like frameskip or lower fps for about 2-3 seconds, then fluid again, no sound distortion at all, fps still showing as 60, only recommended speed hacks used.
I figured that this problem can be eliminated by turning on v sync option in pcsx2, don't have a clue why?? but anyway, sadly this gives REAL fps drops in some games (slower game, sound stutter, 45-50 fps shown).
I actually tried to use some program called D3DOverrider, enabling vsync and triple buffering by this - some guy on the forum listed this as best solution for my problem, then again same fps drops like while vsync enabled thru pcsx2
Turning on high performance doesn't give any boost, and even when I get those REAL fps drops due to the vsync applied, EE is going to 70-80% max and GS 20-30%, my processor usage is about 60%...
Like I said in other post, I tried so far:
Tried enabling vsync and triple buffering via nvidia control panel (pcsx2 vsync off) to remove stuttering but this didn't work that way - gave me no tearing but standard stutter.
Tried disabling aero and disabling vsync in pcsx2 - had tearing AND stuttering, worst scenario.
Tried enabling vsync in pcsx2 with windows aero on, had perfect screen without tearing and stuttering BUT slow performance.
Tried using D3DOverrider with vsync and triple buffering ON, aero on, vsync in pcsx2 off, same as above - would LOVE to finally achieve no stuttering and no tearing and also normal speed like when disabled v sync I know this just MUST be achievable some way.
Maybe some build had this problem eliminated?
Please help, I will be having about 2 weeks free of work due to christmas eve and would strongly want to beat again Okami, DQVIII, Onimusha 2, Devil Summoner, Haunting Ground and Namco x Capcom in upscaled graphics... big screen... Oh Okami looks just GORGEOUS \*o*/ best christmas wish would be solving this problem.
MY SPECS:
PENTIUM G3420 @ 3.2GHZ
GEFORCE GTX 750 1GB GDDR5
1X 4GB RAM DDR3 1600MHZ
ASROCK H81M ITX
FORTRON 460W
WINDOWS 7 SP1 X64
The problem is present in Windows 7, don't know about other systems thou.
I have aero enabled which gives me vsync all the time, also in pcsx2, I get no screen tearing without enabling vsync opton in emu settings which is nice boost to speed BUT now for the problem.
All tested games are running in 59-60fps all the time, Scaling 3x, texture filtering full, DX11 (usually, sometimes DX9 gives less glitches), wildarms offset hw hack and 8bit filterng sometimes.
Nevertheless my games (every single one) is having video stuttering -plays smooth and after few seconds going like frameskip or lower fps for about 2-3 seconds, then fluid again, no sound distortion at all, fps still showing as 60, only recommended speed hacks used.
I figured that this problem can be eliminated by turning on v sync option in pcsx2, don't have a clue why?? but anyway, sadly this gives REAL fps drops in some games (slower game, sound stutter, 45-50 fps shown).
I actually tried to use some program called D3DOverrider, enabling vsync and triple buffering by this - some guy on the forum listed this as best solution for my problem, then again same fps drops like while vsync enabled thru pcsx2
Turning on high performance doesn't give any boost, and even when I get those REAL fps drops due to the vsync applied, EE is going to 70-80% max and GS 20-30%, my processor usage is about 60%...
Like I said in other post, I tried so far:
Tried enabling vsync and triple buffering via nvidia control panel (pcsx2 vsync off) to remove stuttering but this didn't work that way - gave me no tearing but standard stutter.
Tried disabling aero and disabling vsync in pcsx2 - had tearing AND stuttering, worst scenario.
Tried enabling vsync in pcsx2 with windows aero on, had perfect screen without tearing and stuttering BUT slow performance.
Tried using D3DOverrider with vsync and triple buffering ON, aero on, vsync in pcsx2 off, same as above - would LOVE to finally achieve no stuttering and no tearing and also normal speed like when disabled v sync I know this just MUST be achievable some way.
Maybe some build had this problem eliminated?
Please help, I will be having about 2 weeks free of work due to christmas eve and would strongly want to beat again Okami, DQVIII, Onimusha 2, Devil Summoner, Haunting Ground and Namco x Capcom in upscaled graphics... big screen... Oh Okami looks just GORGEOUS \*o*/ best christmas wish would be solving this problem.
MY SPECS:
PENTIUM G3420 @ 3.2GHZ
GEFORCE GTX 750 1GB GDDR5
1X 4GB RAM DDR3 1600MHZ
ASROCK H81M ITX
FORTRON 460W
WINDOWS 7 SP1 X64