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hi everybody..
I started using PCSX2 this week.. I used to open games with CDVD (Fast). I tried to use F12 to record but it didn't work so I decided to try CDVD (Full)
When I open it.. it works for less than 7 seconds and then shows "PCSX2 Stopped working. Windows trying to solve problem" and then PCSX2 windows close automatically.
I hope the problem is not the pc.. especially it's not a bad one. Ihope somebody helps or atleast trys to.
and thank you,
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Not a valid bug report, moving.
Please provide specs and emulog.txt from pcsx2/logs or my documents/pcsx2/logs
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# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14
CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_217.02;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_217.02;1) Game CRC = 0x63435086, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_217.02;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_217.02;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_217.02;1
0 00100000 00255f80 ......................................
Loaded, cdrom0:¥SLUS_217.02;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥FILES¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥FILES¥MODULES¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥FILES¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥FILES¥MODULES¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥FILES¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥FILES¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥FILES¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 31, ret 2
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
* SPU2-X: Enumerating PortAudio devices: *** Device 0: 'Microsoft Sound Mapper - Input' (MME)
*** Device 1: 'Microphone (2- High Definition ' (MME)
*** Device 2: 'Microsoft Sound Mapper - Output' (MME)
*** Device 3: 'Speakers (2- High Definition Au' (MME)
*** Device 4: 'Primary Sound Capture Driver' (Windows DirectSound)
*** Device 5: 'Microphone (2- High Definition Audio Device)' (Windows DirectSound)
*** Device 6: 'Primary Sound Driver' (Windows DirectSound)
*** Device 7: 'Speakers (2- High Definition Audio Device)' (Windows DirectSound)
*** Device 8: 'Speakers (2- High Definition Audio Device)' (Windows WASAPI)
*** Device 9: 'Microphone (2- High Definition Audio Device)' (Windows WASAPI)
WinMME StopStream: waiting for background thread.
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
[/code]
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You still didn't provide PC specs, and you cut out the part of the log that has them as well.
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
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09-04-2014, 01:55 AM
(This post was last modified: 09-04-2014, 01:56 AM by FPR Player.)
Time of this report: 9/4/2014, 02:53:41
Machine name: WINCTRL-13B564B
Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144)
Language: English (UK)
System Manufacturer: LENOVO
System Model: 20079
BIOS: InsydeH2O Version 03.60.4240CN32WW(V2.18)
Processor: Intel® Pentium® CPU B950 @ 2.10GHz (2 CPUs), ~2.1GHz
Memory: 2048MB RAM
Available OS Memory: 1986MB RAM
Page File: 1759MB used, 2212MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
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I use ISO and not the DVD Disk
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Boot Full does break some games you know. Boot Fast is recommended anyway. What game is it?
Regardless, Boot full will not fix your recording problem. They are unrelated.
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Full executes the BIOS completely, and there are a tiny number of games that will only work this way.
Fast executes only the important parts of the BIOS, and 99% of games are fine this way.
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD