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Kao the Kangaroo - Round 2 and Beats of Rage (both are USA games) won't load, I'm using SCPH-90001_BIOS_V18_USA_230 bios and when I try to play them they don't load
and when trying fast boot I get a black screen although I play other games on the same bios even some PAL games. Also why does it say console unknown
is that normal. What seems to be the problem?
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Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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(12-28-2023, 05:31 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
I'm using portable and logs folder is empty (tried launching the games a few times but logs is still empty)
Posts: 31.161
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657
Location: 127.0.0.1
tools->enable file logging
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Posts: 8
Threads: 2
Joined: Jul 2022
Reputation:
0
(12-28-2023, 06:23 PM)jesalvein Wrote: tools->enable file logging
Code: [ 0.0294] Loaded translation file for language en
[ 0.0307] PCSX2 Nightly - v1.7.5356 Compiled on Dec 28 2023
[ 0.0307] Savestate version: 0x9a4b0000
[ 0.0307]
[ 0.0307] Host Machine Init:
[ 0.0307] Operating System = Microsoft Windows 10+
[ 0.0307] Physical RAM = 8062 MB
[ 0.0307] Processor = Intel Core i3-4160
[ 0.0307] Core Count = 2 cores
[ 0.0307] Thread Count = 4 threads
[ 0.0307]
[ 0.0307] x86 Features Detected:
[ 0.0307] AVX AVX2
[ 0.0307]
[ 0.0334] SDLInputSource: Using Controller DB from resources.
[ 0.5546] Scanning D:\Games\PS2\pcsx2\games (recursively)
[ 0.8366] SDLInputSource: 795 controller mappings are loaded.
[ 0.8377] (Achievements) Hardcore disabled
[ 0.8377] (Achievements) Encore mode enabled
[ 0.8377] (Achievements) Unofficial disabled
[ 0.8377] (Achievements) Spectator mode disabled
[ 0.8377] (Achievements) Attempting login with user 'Blue22'...
[ 0.8377] (Achievements) Attempting to log in Blue22 (with token)
[ 0.9447] (SDLInputSource) Controller 0 inserted
[ 0.9453] (SDLInputSource) Opened game controller 0 (instance id 2, player id 0): XInput Controller
[ 0.9454] (SDLInputSource) Rumble is supported on 'XInput Controller' via gamecontroller
[ 0.9454] (SDLInputSource) Controller 1 inserted
[ 1.1784] Current version: v1.7.5356
[ 1.1785] Latest version: v1.7.5357
[ 1.1785] Last checked version: v1.7.5357
[ 1.1785] No update needed.
[ 1.1791] (AutoUpdaterDialog) All HTTP requests done.
[ 1.2070] (SDLInputSource) Opened game controller 1 (instance id 1, player id 1): PS1 Controller
[ 1.2070] (SDLInputSource) Rumble is supported on 'PS1 Controller' via gamecontroller
[ 1.2070] (SDLInputSource) Controller 2 inserted
[ 1.4874] (SDLInputSource) Opened game controller 2 (instance id 0, player id 2): PS1 Controller
[ 1.4875] (SDLInputSource) Rumble is supported on 'PS1 Controller' via gamecontroller
[ 1.5974] (Achievements) MohamedSaber logged in successfully
[ 2.6941] Loading BIOS...
[ 2.6942] Configured BIOS 'Sony PlayStation 2 BIOS (U)(v1.6)(2002-03-19)[SCPH39004].bin' does not exist, trying to find an alternative.
[ 2.6942] Searching for a BIOS image in 'D:\Games\PS2\pcsx2\bios'...
[ 2.7377] BIOS Found: USA v02.30(20/02/2008) Console 20080220-175343
[ 2.7377] Using BIOS 'D:\Games\PS2\pcsx2\bios\SCPH-90001_BIOS_V18_USA_230.ROM0' (USA v02.30(20/02/2008) Console 20080220-175343 USA)
[ 2.7378] BIOS Found: USA v02.30(20/02/2008) Console 20080220-175343
[ 2.7453] BIOS rom2 module not found, skipping...
[ 2.7453] Opening CDVD...
[ 2.7456] isoFile open ok: D:\Games\PS2\pcsx2\games\Beats of Rage (USA).iso
[ 2.7456] Image type = CD
[ 2.7456] * CDVD Disk Open: CD, 1 tracks (1 to 1):
[ 2.7456] * * Track 1: Data (Mode 1) (30960 sectors)
[ 2.7468] [GameDB] Has not been initialized yet, initializing...
[ 2.8034] [GameDB] 12798 games on record (loaded in 56.56ms)
[ 2.8034] Serial 'SLPS-66666' not found in GameDB.
[ 2.8034] Disc changed to Beats of Rage (USA).iso.
[ 2.8034] Name: Beats of Rage (USA)
[ 2.8034] Serial: SLPS-66666
[ 2.8034] Version: 1.00
[ 2.8034] CRC: BF662EBE
[ 2.8035] Applying settings...
[ 2.8290] Hash for 'SLPS_666.66' (458312 bytes, 458312 bytes hashed): 8967e22ae60393971b75d50defc79a7e
[ 2.8293] Reopening memory cards...
[ 2.8294] McdSlot 0 [File]: D:\Games\PS2\pcsx2\memcards\Mcd001.ps2
[ 2.8295] McdSlot 1 [File]: D:\Games\PS2\pcsx2\memcards\Mcd002.ps2
[ 2.8306] HLE Host: Set 'host:' root path to: D:\Games\PS2\pcsx2\games
[ 2.8306]
[ 2.8306] EE/iR5900 Recompiler Reset
[ 3.0987] Opening GS...
[ 3.7126] D3D11 feature level for autodetection: b000
[ 3.8784] OGL: NVIDIA GPU detected.
[ 3.8785] GL_VENDOR: NVIDIA Corporation
[ 3.8785] GL_VERSION: 4.6.0 NVIDIA 537.42
[ 3.8785] GL_RENDERER: NVIDIA GeForce GTX 750 Ti/PCIe/SSE2
[ 3.8785] GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
[ 3.8800] GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[ 3.8802] Using hardware for point expansion, vertex expanding for line expansion and vertex expanding for sprite expansion.
[ 3.8904] 1 program binary formats supported by driver
[ 3.8907] Read 287 entries from 'D:\Games\PS2\pcsx2\cache\gl_programs.idx'
[ 3.9711] OpenGL Graphics Driver Info:
[ 3.9711] OpenGL Context:
[ 3.9711] 4.6.0 NVIDIA 537.42
[ 3.9711] NVIDIA Corporation NVIDIA GeForce GTX 750 Ti/PCIe/SSE2
[ 3.9711] GLSL: 4.60 NVIDIA
[ 3.9831] Opening SPU2...
[ 3.9859] Initializing SndBuffer at sample rate of 48000...
[ 3.9921] (Cubeb) Using normal 2 speaker stereo output.
[ 3.9976] (Cubeb) Minimum latency: 10.00 ms (480 audio frames)
[ 4.0427] Initializing Pad...
[ 4.0428] Initializing SIO2...
[ 4.0428] Initializing SIO0...
[ 4.0428] Opening DEV9...
[ 4.0468] Opening USB...
[ 4.0468] Opening FW...
[ 4.0621] VM subsystems initialized in 1368.27 ms
[ 4.0626] Processor count: 2 cores, 4 processors
[ 4.0626] Cluster count: 1
[ 4.0627] Ordered processor list: 0, 2, 1[SMT 1], 3[SMT 1]
[ 4.0866] (Achievements) Identified game: 0 (8967e22ae60393971b75d50defc79a7e)
[ 4.0866] (Achievements) Load failed (-29): Unknown game
[ 4.0866] (Achievements) Unknown game '8967e22ae60393971b75d50defc79a7e', disabling achievements.
[ 4.3618] ELF Loading: , Game CRC = 00000000, EntryPoint = 0xFFFFFFFF
[ 5.0963] (UpdateVSyncRate) Mode Changed to DVD NTSC.
[ 5.1179] Possible old value used in COP2 code. If the game is broken, please report to https://github.com/pcsx2/pcsx2.
[ 5.1179] 273000 D8E80000 lqc2 vf08, 0x 0(a3)
[ 5.1179] 273004 D8C40000 lqc2 vf04, 0x 0(a2)
[ 5.1179] 273008 D8C50010 lqc2 vf05, 0x 10(a2)
[ 5.1179] 27300c D8C60020 lqc2 vf06, 0x 20(a2)
[ 5.1179] 273010 D8C70030 lqc2 vf07, 0x 30(a2)
[ 5.1179] 273014 D8890000 lqc2 vf09, 0x 0(a0)
[ 5.1179] 273018 D8AA0000 lqc2 vf10, 0x 0(a1)
[ 5.1179] 27301c D88B0000 lqc2 vf11, 0x 0(a0)
[ 5.1179] 273020 D8AC0000 lqc2 vf12, 0x 0(a1)
[ 5.1179] 273024 4BE821BC vmulax.xyzw ACC,vf04,vf08x
[ 5.1179] 273028 4BE828BD vmadday.xyzw ACC,vf05,vf08y
[ 5.1179] 27302c 4BE830BE vmaddaz.xyzw ACC,vf06,vf08z
[ 5.1179] 273030 4BE83A0B vmaddw.xyzw vf08, vf07, vf08w
[ 5.1179] 273034 4BC84ADB vmulw.xyz vf11,vf09,vf08w
[ 5.1179] 273038 4BC8531B vmulw.xyz vf12,vf10,vf08w
[ 5.1179] 27303c 4A0002FF vnop
[ 5.1179] 273040 4A0002FF vnop
[ 5.1179] 273044 48C08000 ctc2 zero, Status
[ 5.1179] 273048 4BAB42EC vsub.xyw vf11, vf08, vf11
[ 5.1179] 27304c *4BA8632C vsub.xyw vf12, vf12, vf08
[ 5.1179] 273050 4A2B4B3C vmove.w, vf11, vf09
[ 5.1179] 273054 4A2C533C vmove.w, vf12, vf10
[ 5.1179] 273058 4A0002FF vnop
[ 5.1179] 27305c 20E70010 addi a3, a3, 0x0010
[ 5.1179] 273060 D8E80000 lqc2 vf08, 0x 0(a3)
[ 5.1179] 273064 2108FFFF addi t0, t0, 0xFFFF
[ 5.1180] 273068 =48428000 cfc2 v0, Status
[ 5.1180] 27306c 304200C0 andi v0,v0, 0x00C0
[ 5.1180] 273070 10400004 beq v0, zero, ->$0x00273084
[ 5.1180] 273074 00000000 nop
[ 5.1180] Possible old value used in COP2 code. If the game is broken, please report to https://github.com/pcsx2/pcsx2.
[ 5.1180] 273024 4BE821BC vmulax.xyzw ACC,vf04,vf08x
[ 5.1180] 273028 4BE828BD vmadday.xyzw ACC,vf05,vf08y
[ 5.1180] 27302c 4BE830BE vmaddaz.xyzw ACC,vf06,vf08z
[ 5.1180] 273030 4BE83A0B vmaddw.xyzw vf08, vf07, vf08w
[ 5.1180] 273034 4BC84ADB vmulw.xyz vf11,vf09,vf08w
[ 5.1180] 273038 4BC8531B vmulw.xyz vf12,vf10,vf08w
[ 5.1180] 27303c 4A0002FF vnop
[ 5.1180] 273040 4A0002FF vnop
[ 5.1180] 273044 48C08000 ctc2 zero, Status
[ 5.1180] 273048 4BAB42EC vsub.xyw vf11, vf08, vf11
[ 5.1180] 27304c *4BA8632C vsub.xyw vf12, vf12, vf08
[ 5.1180] 273050 4A2B4B3C vmove.w, vf11, vf09
[ 5.1180] 273054 4A2C533C vmove.w, vf12, vf10
[ 5.1180] 273058 4A0002FF vnop
[ 5.1180] 27305c 20E70010 addi a3, a3, 0x0010
[ 5.1180] 273060 D8E80000 lqc2 vf08, 0x 0(a3)
[ 5.1181] 273064 2108FFFF addi t0, t0, 0xFFFF
[ 5.1181] 273068 =48428000 cfc2 v0, Status
[ 5.1181] 27306c 304200C0 andi v0,v0, 0x00C0
[ 5.1181] 273070 10400004 beq v0, zero, ->$0x00273084
[ 5.1181] 273074 00000000 nop
[ 5.3133] [Pad] DS2 Config Finished - P1/S1 - AL: Off - AB: Usable - VS: Disabled - VL: Disabled - RB: D (0x00000000)
[ 11.3356] (UpdateVSyncRate) Mode Changed to DVD NTSC.
[ 11.3357] (UpdateVSyncRate) Mode Changed to DVD NTSC.
[ 11.4043] cdvdLoadElf(): Unknown device in ELF path 'rom0:OSDSYS'
[ 11.4043] Failed to read ELF being loaded: rom0:OSDSYS:
[ 11.4043] ELF Loading: , Game CRC = 00000000, EntryPoint = 0xFFFFFFFF
[ 11.5358] (UpdateVSyncRate) Mode Changed to DVD NTSC.
[ 11.5359] (UpdateVSyncRate) Mode Changed to DVD NTSC.
[ 11.5858] (UpdateVSyncRate) Mode Changed to DVD NTSC.
[ 11.5859] (UpdateVSyncRate) Mode Changed to DVD NTSC.
[ 12.4535] [Pad] DS2 Config Finished - P1/S1 - AL: Off - AB: Usable - VS: Disabled - VL: Disabled - RB: D (0x00000000)
[ 16.7744] (UpdateVSyncRate) Mode Changed to DVD NTSC.
[ 16.7745] (UpdateVSyncRate) Mode Changed to DVD NTSC.
[ 16.8292] cdvdLoadElf(): Unknown device in ELF path 'rom0:OSDSYS'
[ 16.8292] Failed to read ELF being loaded: rom0:OSDSYS:
[ 16.8292] ELF Loading: , Game CRC = 00000000, EntryPoint = 0xFFFFFFFF
[ 16.9579] (UpdateVSyncRate) Mode Changed to DVD NTSC.
[ 16.9580] (UpdateVSyncRate) Mode Changed to DVD NTSC.
[ 17.0079] (UpdateVSyncRate) Mode Changed to DVD NTSC.
[ 17.0080] (UpdateVSyncRate) Mode Changed to DVD NTSC.
[ 17.8756] [Pad] DS2 Config Finished - P1/S1 - AL: Off - AB: Usable - VS: Disabled - VL: Disabled - RB: D (0x00000000)
[ 20.6715] (UpdateVSyncRate) Mode Changed to DVD NTSC.
[ 23.7995] (VMManager) Pausing...
[ 23.8459] Add 21 seconds play time to SLPS-66666 -> now 504
[ 23.8459] (Achievements) Unloading game 0
[ 25.4838] Releasing host memory for virtual systems...
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Same, but after trying to load a game, please.
That log is empty
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(12-28-2023, 07:24 PM)jesalvein Wrote: Same, but after trying to load a game, please.
That log is empty
That log was after trying to load Beats of Rage, do you need me to load a working game or try to load Beats of Rage again?
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Oh, it's a homebrew... Not sure it's supposed to be emulated.
I think it should be running fine on your real PS2 console, thiugh
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(12-28-2023, 07:42 PM)mr_megablue Wrote: That log was after trying to load Beats of Rage, do you need me to load a working game or try to load Beats of Rage again?
Oh! I see, Thanks for the help
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but yeah, if you own a real game, time to try
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