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Gauntlet - Seven Sorrows [SLUS 21077] (U)
#1
status=5;
version=1.7.0;
console=PS2;
crc=A8C4C0A9;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
PC Specs:

CPU: Intel Core 2 Duo E6750 @ 2.66 Ghz
GPU: Nvidia GTX 260 896MB

Build Description: PCSX2 1.1.0 r5754- Windows
GSdx r5752 SSSE3
LilyPad 0.11.0 r5403
cdvdGigaherz 0.8.0 r5692
USBnull Driver 0.7.0 r5684
SPU2-X 2.0.0 r5733
DEV9null Driver 0.5.0 r5684
FWnull Driver 0.7.0 r5684
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

skip draw =1

Amount of testing done (little/medium/much/completed-game): completed-game

Comments:

Works very well. Even tried 3 player mode and fps din't drop too much.

Bugs:

Skip draw =1 is advised to be used otherwise the game runs really slow in GSdx HW mode and causes VRAM issues. Software mode is alright.

Status
Playable
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#3
CPU: AMD Ryzen 5 3600
GPU: NVIDIA GeForce GTX 1660

Build Description: PCSX2 Nightly 1.7.2301

Graphics Settings: Direct3D 11, default settings
Speedhacks Used: INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, MTVU
EE/IOP: Default
VUs: Default
Gamefixes Used: None
Amount of Testing: Short
BIOS: USA 1.60

Comments: Maintains 60 FPS in hardware and software modes. Further testing with more players may be required, but during my playtime no special fixes were required.

Status:Playable


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