Posts: 1.640
Threads: 436
Joined: Aug 2005
Reputation:
4
Beta Date: 1.1.0.r5393
Conditions Tested Under:
GSdx SSSE4 r5390 DX9
ZeroSPU2 r5384
Lilypad v0.11.0 r5350
cdvdGigaherz 0.8.0 r538
USBnull driver 0.7.0 r5319
DEV9null driver 0.5.0 r5319
FWnull driver 0.7.0 r5319
USA v01.60 bios
EE/IOP Rec, mVU0/mVU1, round mode Chop Zero, Clamping full.
Playable now...
I figured out it needed ZeroSPU2 to be used, otherwise (with SPU2-X) it just hangs on the intro where the first voice sample is supposed to be playing...
Status:
Playable
Posts: 1.640
Threads: 436
Joined: Aug 2005
Reputation:
4
Just a quick note to confirm that even with the recent SPU2-X changes (r5418), the intro is still stuck unless ZeroSPU2 is used...
(not sure but refraction might still have one of my old blockdumps of the game, if that can help...)